mirror of https://github.com/OpenTTD/OpenTTD
Change: Scale sprites to requested highest resolution level. (#11600)
Sprites from graphics sets which only provide high resolution sprites are now scaled up from scaled down versions.pull/11627/head
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947e77267a
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fdf6cbf848
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@ -397,6 +397,12 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite
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if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
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}
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/* Upscale to desired sprite_min_zoom if provided sprite only had zoomed in versions. */
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if (first_avail < _settings_client.gui.sprite_zoom_min) {
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if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_4X) ResizeSpriteIn(sprite, ZOOM_LVL_OUT_4X, ZOOM_LVL_OUT_2X);
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if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_2X) ResizeSpriteIn(sprite, ZOOM_LVL_OUT_2X, ZOOM_LVL_NORMAL);
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}
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return true;
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}
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