mirror of https://github.com/OpenTTD/OpenTTD
(svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII characters, e.g. @þaram to @param
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94f5a442d0
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fddeeb5e49
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@ -125,7 +125,7 @@ public:
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* this sets demands in both directions.
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* this sets demands in both directions.
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* @param job The link graph job.
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* @param job The link graph job.
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* @param from_id The supplying node.
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* @param from_id The supplying node.
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* @þaram to_id The receiving node.
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* @param to_id The receiving node.
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* @param demand_forw Demand calculated for the "forward" direction.
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* @param demand_forw Demand calculated for the "forward" direction.
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*/
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*/
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void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
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void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
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@ -148,7 +148,7 @@ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id
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* this only sets demand in the "forward" direction.
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* this only sets demand in the "forward" direction.
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* @param job The link graph job.
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* @param job The link graph job.
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* @param from_id The supplying node.
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* @param from_id The supplying node.
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* @þaram to_id The receiving node.
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* @param to_id The receiving node.
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* @param demand_forw Demand calculated for the "forward" direction.
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* @param demand_forw Demand calculated for the "forward" direction.
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*/
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*/
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inline void Scaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
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inline void Scaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
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@ -2612,7 +2612,7 @@ static const char * const _name_swiss_real[] = {
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"Sursee",
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"Sursee",
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"Schwyz",
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"Schwyz",
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"Thalwil",
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"Thalwil",
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"Thônex",
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"Th\xC3\xB4nex",
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"Thun",
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"Thun",
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"Uster",
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"Uster",
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"Uzwil",
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"Uzwil",
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@ -2049,7 +2049,7 @@ static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int
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/*
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/*
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* First get an estimate of the tiles relevant for us at that edge. Relevant in the sense
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* First get an estimate of the tiles relevant for us at that edge. Relevant in the sense
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* "at least close to the visible area".Thus, we don´t look at exactly each tile, inspecting
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* "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting
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* e.g. every tenth should be enough. After all, the desired screen limit is set such that
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* e.g. every tenth should be enough. After all, the desired screen limit is set such that
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* the bordermost tiles are painted in the middle of the screen when one hits the limit,
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* the bordermost tiles are painted in the middle of the screen when one hits the limit,
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* i.e. it is no harm if there is some small error in that calculation
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* i.e. it is no harm if there is some small error in that calculation
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