mirror of https://github.com/OpenTTD/OpenTTD
(svn r24191) -Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients.
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d84e94025f
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fdd05988b7
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@ -476,7 +476,6 @@ to = 158
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[SDT_BOOL]
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base = GameSettings
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var = construction.signal_side
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flags = SLF_NO_NETWORK_SYNC
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guiflags = SGF_NO_NETWORK
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def = true
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str = STR_CONFIG_SETTING_SIGNALSIDE
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