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(svn r24191) -Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients.

This commit is contained in:
frosch
2012-05-01 15:13:23 +00:00
parent d84e94025f
commit fdd05988b7

View File

@@ -476,7 +476,6 @@ to = 158
[SDT_BOOL]
base = GameSettings
var = construction.signal_side
flags = SLF_NO_NETWORK_SYNC
guiflags = SGF_NO_NETWORK
def = true
str = STR_CONFIG_SETTING_SIGNALSIDE