mirror of https://github.com/OpenTTD/OpenTTD
(svn r18122) -Fix: the build vehicle GUI would draw a (few) pixels over the border
parent
1c5a92ae98
commit
fdbe2d827c
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@ -1104,7 +1104,7 @@ struct BuildVehicleWindow : Window {
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{
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switch (widget) {
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case BUILD_VEHICLE_WIDGET_LIST:
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DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right + WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
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DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
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break;
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case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
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