From fdbe2d827c8533110d7618cda24f2a4f5008405e Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 16 Nov 2009 17:56:59 +0000 Subject: [PATCH] (svn r18122) -Fix: the build vehicle GUI would draw a (few) pixels over the border --- src/build_vehicle_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index fa896016fa..f6a0e46766 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1104,7 +1104,7 @@ struct BuildVehicleWindow : Window { { switch (widget) { case BUILD_VEHICLE_WIDGET_LIST: - DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right + WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP); + DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP); break; case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING: