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(svn r18113) -Fix: RTL glitch in play heightmap window

release/1.0
rubidium 2009-11-16 11:54:59 +00:00
parent b02662c4c4
commit fd75575bdd
1 changed files with 8 additions and 3 deletions

View File

@ -476,9 +476,14 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void DrawWidget(const Rect &r, int widget) const virtual void DrawWidget(const Rect &r, int widget) const
{ {
switch (widget) { switch (widget) {
case GLAND_HEIGHTMAP_NAME_TEXT: case GLAND_HEIGHTMAP_NAME_TEXT: {
DrawString(r.left, this->width - WD_FRAMERECT_RIGHT, r.top, this->name, TC_ORANGE); /* Little bit of a hack going on here; just to get the widgets
break; * spaced without doing much magic. The space we can draw on is
* covered by both the spacer and text widgets, so take their
* outer most boundaries (left and right) as draw locations. */
const NWidgetCore *nwi_spacer = this->GetWidget<NWidgetCore>(GLAND_HEIGHTMAP_NAME_SPACER);
DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
} break;
} }
} }