1
0
Fork 0

(svn r20753) -Feature [FS#3999]: make it possible to select vehicle to clone and vehicle to clone orders from directly from vehicle lists and depot window

release/1.1
smatz 2010-09-06 14:14:09 +00:00
parent d2572f94d2
commit fd54943c7a
11 changed files with 77 additions and 111 deletions

View File

@ -486,12 +486,6 @@ struct DepotWindow : Window {
const Vehicle *v = NULL; const Vehicle *v = NULL;
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp); DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
/* share / copy orders */
if (_thd.place_mode != HT_NONE && mode != MODE_ERROR) {
_place_clicked_vehicle = (this->type == VEH_TRAIN ? gdvp.head : v);
return;
}
if (this->type == VEH_TRAIN) v = gdvp.wagon; if (this->type == VEH_TRAIN) v = gdvp.wagon;
switch (mode) { switch (mode) {
@ -499,6 +493,8 @@ struct DepotWindow : Window {
return; return;
case MODE_DRAG_VEHICLE: { // start dragging of vehicle case MODE_DRAG_VEHICLE: { // start dragging of vehicle
if (v != NULL && VehicleClicked(v)) return;
VehicleID sel = this->sel; VehicleID sel = this->sel;
if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) { if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
@ -506,10 +502,10 @@ struct DepotWindow : Window {
TrainDepotMoveVehicle(v, sel, gdvp.head); TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) { } else if (v != NULL) {
int image = v->GetImage(DIR_W); int image = v->GetImage(DIR_W);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index; this->sel = v->index;
this->SetDirty(); this->SetDirty();
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
switch (v->type) { switch (v->type) {
case VEH_TRAIN: case VEH_TRAIN:
@ -541,25 +537,6 @@ struct DepotWindow : Window {
} }
} }
/**
* Clones a vehicle
* @param *v is the original vehicle to clone
*/
void HandleCloneVehClick(const Vehicle *v)
{
if (v == NULL || !IsCompanyBuildableVehicleType(v)) return;
if (!v->IsPrimaryVehicle()) {
v = v->First();
/* Do nothing when clicking on a train in depot with no loc attached */
if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) return;
}
DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle);
ResetObjectToPlace();
}
/* Function to set up vehicle specific widgets (mainly sprites and strings). /* Function to set up vehicle specific widgets (mainly sprites and strings).
* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array
@ -742,8 +719,7 @@ struct DepotWindow : Window {
SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
}; };
_place_clicked_vehicle = NULL; SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_RECT, this);
} else { } else {
ResetObjectToPlace(); ResetObjectToPlace();
} }
@ -860,11 +836,15 @@ struct DepotWindow : Window {
return true; return true;
} }
virtual void OnPlaceObject(Point pt, TileIndex tile) /**
* Clones a vehicle
* @param v the original vehicle to clone
*/
virtual void OnVehicleSelect(const Vehicle *v)
{ {
const Vehicle *v = CheckMouseOverVehicle(); if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
ResetObjectToPlace();
if (v != NULL) this->HandleCloneVehClick(v); }
} }
virtual void OnPlaceObjectAbort() virtual void OnPlaceObjectAbort()
@ -879,18 +859,6 @@ struct DepotWindow : Window {
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX); this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
}; };
/* check if a vehicle in a depot was clicked.. */
virtual void OnMouseLoop()
{
const Vehicle *v = _place_clicked_vehicle;
/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
if (v != NULL && this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
_place_clicked_vehicle = NULL;
this->HandleCloneVehClick(v);
}
}
virtual void OnMouseDrag(Point pt, int widget) virtual void OnMouseDrag(Point pt, int widget)
{ {
if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return; if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;

View File

@ -441,6 +441,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v]; const Vehicle *v = this->vehicles[id_v];
if (VehicleClicked(v)) break;
this->vehicle_sel = v->index; this->vehicle_sel = v->index;
@ -531,7 +532,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v]; const Vehicle *v = this->vehicles[id_v];
if (vindex == v->index) { if (!VehicleClicked(v) && vindex == v->index) {
ShowVehicleViewWindow(v); ShowVehicleViewWindow(v);
} }
break; break;

View File

@ -497,28 +497,6 @@ private:
return (sel <= vehicle->GetNumOrders() && sel >= 0) ? sel : INVALID_ORDER; return (sel <= vehicle->GetNumOrders() && sel >= 0) ? sel : INVALID_ORDER;
} }
bool HandleOrderVehClick(const Vehicle *u)
{
if (u->type != this->vehicle->type) return false;
if (!u->IsPrimaryVehicle()) {
u = u->First();
if (!u->IsPrimaryVehicle()) return false;
}
/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
* obviously if you press CTRL on a non-empty orders vehicle you know what you are doing */
if (this->vehicle->GetNumOrders() != 0 && _ctrl_pressed == 0) return false;
if (DoCommandP(this->vehicle->tile, this->vehicle->index | (_ctrl_pressed ? CO_SHARE : CO_COPY) << 30, u->index,
_ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
this->selected_order = -1;
ResetObjectToPlace();
}
return true;
}
/** /**
* Handle the click on the goto button. * Handle the click on the goto button.
* @param i Dummy parameter. * @param i Dummy parameter.
@ -528,8 +506,7 @@ private:
this->SetWidgetDirty(ORDER_WIDGET_GOTO); this->SetWidgetDirty(ORDER_WIDGET_GOTO);
this->ToggleWidgetLoweredState(ORDER_WIDGET_GOTO); this->ToggleWidgetLoweredState(ORDER_WIDGET_GOTO);
if (this->IsWidgetLowered(ORDER_WIDGET_GOTO)) { if (this->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
_place_clicked_vehicle = NULL; SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, HT_RECT | HT_VEHICLE, this);
SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, HT_RECT, this);
this->goto_type = OPOS_GOTO; this->goto_type = OPOS_GOTO;
} else { } else {
ResetObjectToPlace(); ResetObjectToPlace();
@ -1260,10 +1237,6 @@ public:
virtual void OnPlaceObject(Point pt, TileIndex tile) virtual void OnPlaceObject(Point pt, TileIndex tile)
{ {
if (this->goto_type == OPOS_GOTO) { if (this->goto_type == OPOS_GOTO) {
/* check if we're clicking on a vehicle first.. clone orders in that case. */
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL && this->HandleOrderVehClick(v)) return;
const Order cmd = GetOrderCmdFromTile(this->vehicle, tile); const Order cmd = GetOrderCmdFromTile(this->vehicle, tile);
if (cmd.IsType(OT_NOTHING)) return; if (cmd.IsType(OT_NOTHING)) return;
@ -1274,6 +1247,20 @@ public:
} }
} }
virtual void OnVehicleSelect(const Vehicle *v)
{
/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
* obviously if you press CTRL on a non-empty orders vehicle you know what you are doing
* TODO: give a warning message */
if (this->vehicle->GetNumOrders() != 0 && _ctrl_pressed == 0) return;
if (DoCommandP(this->vehicle->tile, this->vehicle->index | (_ctrl_pressed ? CO_SHARE : CO_COPY) << 30, v->index,
_ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
this->selected_order = -1;
ResetObjectToPlace();
}
}
virtual void OnPlaceObjectAbort() virtual void OnPlaceObjectAbort()
{ {
if (this->goto_type == OPOS_CONDITIONAL) { if (this->goto_type == OPOS_CONDITIONAL) {
@ -1301,23 +1288,6 @@ public:
} }
} }
virtual void OnMouseLoop()
{
const Vehicle *v = _place_clicked_vehicle;
/*
* Check if we clicked on a vehicle
* and if the GOTO button of this window is pressed
* This is because of all open order windows WE_MOUSELOOP is called
* and if you have 3 windows open, and this check is not done
* the order is copied to the last open window instead of the
* one where GOTO is enabled
*/
if (v != NULL && this->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
_place_clicked_vehicle = NULL;
this->HandleOrderVehClick(v);
}
}
virtual void OnMouseDrag(Point pt, int widget) virtual void OnMouseDrag(Point pt, int widget)
{ {
if (this->selected_order != -1 && widget == ORDER_WIDGET_ORDER_LIST) { if (this->selected_order != -1 && widget == ORDER_WIDGET_ORDER_LIST) {

View File

@ -19,14 +19,15 @@
/** Highlighting draw styles */ /** Highlighting draw styles */
enum HighLightStyle { enum HighLightStyle {
HT_NONE = 0x00, ///< default HT_NONE = 0x000, ///< default
HT_RECT = 0x10, ///< rectangle (stations, depots, ...) HT_RECT = 0x010, ///< rectangle (stations, depots, ...)
HT_POINT = 0x20, ///< point (lower land, raise land, level land, ...) HT_POINT = 0x020, ///< point (lower land, raise land, level land, ...)
HT_SPECIAL = 0x30, ///< special mode used for highlighting while dragging (and for tunnels/docks) HT_SPECIAL = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
HT_DRAG = 0x40, ///< dragging items in the depot windows HT_DRAG = 0x040, ///< dragging items in the depot windows
HT_LINE = 0x08, ///< used for autorail highlighting (longer streches), lower bits: direction HT_LINE = 0x008, ///< used for autorail highlighting (longer streches), lower bits: direction
HT_RAIL = 0x80, ///< autorail (one piece), lower bits: direction HT_RAIL = 0x080, ///< autorail (one piece), lower bits: direction
HT_DRAG_MASK = 0xF8, ///< masks the drag-type HT_VEHICLE = 0x100, ///< vehicle is accepted as target as well (bitmask)
HT_DRAG_MASK = 0x0F8, ///< masks the drag-type
/* lower bits (used with HT_LINE and HT_RAIL): /* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */ * (see ASCII art in autorail.h for a visual interpretation) */

View File

@ -55,7 +55,6 @@
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
VehicleID _vehicle_id_ctr_day; VehicleID _vehicle_id_ctr_day;
const Vehicle *_place_clicked_vehicle;
VehicleID _new_vehicle_id; VehicleID _new_vehicle_id;
uint16 _returned_refit_capacity; uint16 _returned_refit_capacity;
byte _age_cargo_skip_counter; ///< Skip aging of cargo? byte _age_cargo_skip_counter; ///< Skip aging of cargo?

View File

@ -162,7 +162,6 @@ CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits);
void StopAllVehicles(); void StopAllVehicles();
extern VehicleID _vehicle_id_ctr_day; extern VehicleID _vehicle_id_ctr_day;
extern const Vehicle *_place_clicked_vehicle;
extern VehicleID _new_vehicle_id; extern VehicleID _new_vehicle_id;
extern uint16 _returned_refit_capacity; extern uint16 _returned_refit_capacity;
extern byte _age_cargo_skip_counter; extern byte _age_cargo_skip_counter;

View File

@ -39,6 +39,7 @@
#include "company_base.h" #include "company_base.h"
#include "engine_func.h" #include "engine_func.h"
#include "station_base.h" #include "station_base.h"
#include "tilehighlight_func.h"
#include "table/strings.h" #include "table/strings.h"
@ -1269,7 +1270,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v]; const Vehicle *v = this->vehicles[id_v];
ShowVehicleViewWindow(v); if (!VehicleClicked(v)) ShowVehicleViewWindow(v);
break; break;
} }
@ -2344,6 +2345,23 @@ void ShowVehicleViewWindow(const Vehicle *v)
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index); AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
} }
/**
* Dispatch a "vehicle selected" event if any window waits for it.
* @param v selected vehicle;
* @return did any window accept vehicle selection?
*/
bool VehicleClicked(const Vehicle *v)
{
assert(v != NULL);
if (!(_thd.place_mode & HT_VEHICLE)) return false;
v = v->First();
if (!v->IsPrimaryVehicle()) return false;
FindWindowById(_thd.window_class, _thd.window_number)->OnVehicleSelect(v);
return true;
}
void StopGlobalFollowVehicle(const Vehicle *v) void StopGlobalFollowVehicle(const Vehicle *v)
{ {
Window *w = FindWindowById(WC_MAIN_WINDOW, 0); Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

View File

@ -107,6 +107,7 @@ static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
/* Unified window procedure */ /* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v); void ShowVehicleViewWindow(const Vehicle *v);
bool VehicleClicked(const Vehicle *v);
void StartStopVehicle(const Vehicle *v, bool texteffect); void StartStopVehicle(const Vehicle *v, bool texteffect);
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y); Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);

View File

@ -1805,14 +1805,19 @@ static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
bool HandleViewportClicked(const ViewPort *vp, int x, int y) bool HandleViewportClicked(const ViewPort *vp, int x, int y)
{ {
const Vehicle *v; const Vehicle *v = CheckClickOnVehicle(vp, x, y);
if (_thd.place_mode & HT_VEHICLE) {
if (v != NULL && VehicleClicked(v)) return true;
}
if (_thd.place_mode & HT_DRAG_MASK) return false;
if (CheckClickOnTown(vp, x, y)) return true; if (CheckClickOnTown(vp, x, y)) return true;
if (CheckClickOnStation(vp, x, y)) return true; if (CheckClickOnStation(vp, x, y)) return true;
if (CheckClickOnSign(vp, x, y)) return true; if (CheckClickOnSign(vp, x, y)) return true;
CheckClickOnLandscape(vp, x, y); CheckClickOnLandscape(vp, x, y);
v = CheckClickOnVehicle(vp, x, y);
if (v != NULL) { if (v != NULL) {
DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v); DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
if (IsCompanyBuildableVehicleType(v)) { if (IsCompanyBuildableVehicleType(v)) {
@ -1971,7 +1976,7 @@ void UpdateTileSelection()
_thd.new_size.y = y2 - y1 + TILE_SIZE; _thd.new_size.y = y2 - y1 + TILE_SIZE;
_thd.new_drawstyle = _thd.next_drawstyle; _thd.new_drawstyle = _thd.next_drawstyle;
} }
} else if (_thd.place_mode != HT_NONE) { } else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
Point pt = GetTileBelowCursor(); Point pt = GetTileBelowCursor();
x1 = pt.x; x1 = pt.x;
y1 = pt.y; y1 = pt.y;

View File

@ -2204,13 +2204,11 @@ static void MouseLoop(MouseClick click, int mousewheel)
return; return;
} }
if (_thd.place_mode == HT_NONE) { if (!HandleViewportClicked(vp, x, y) &&
if (!HandleViewportClicked(vp, x, y) && !(w->flags4 & WF_DISABLE_VP_SCROLL) &&
!(w->flags4 & WF_DISABLE_VP_SCROLL) && _settings_client.gui.left_mouse_btn_scrolling) {
_settings_client.gui.left_mouse_btn_scrolling) { _scrolling_viewport = true;
_scrolling_viewport = true; _cursor.fix_at = false;
_cursor.fix_at = false;
}
} else { } else {
PlaceObject(); PlaceObject();
} }

View File

@ -635,6 +635,12 @@ public:
*/ */
virtual void OnPlaceObject(Point pt, TileIndex tile) {} virtual void OnPlaceObject(Point pt, TileIndex tile) {}
/**
* The user clicked on a vehicle while HT_VEHICLE has been set.
* @param v clicked vehicle. It is guaranteed to be v->IsPrimaryVehicle() == true
*/
virtual void OnVehicleSelect(const struct Vehicle *v) {}
/** /**
* The user cancelled a tile highlight mode that has been set. * The user cancelled a tile highlight mode that has been set.
*/ */