mirror of https://github.com/OpenTTD/OpenTTD
(svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player.
parent
5ce1971588
commit
fcbe53d204
|
@ -282,10 +282,11 @@ void Load_BKOR()
|
|||
SlObject(ob, GetOrderBackupDescription());
|
||||
}
|
||||
|
||||
/* If we are a network server, then we just loaded
|
||||
/* Only load order-backups for network clients.
|
||||
* If we are a network server or not networking, then we just loaded
|
||||
* a previously saved-by-server savegame. There are
|
||||
* no clients with a backup anymore, so clear it. */
|
||||
if (_networking && _network_server) {
|
||||
if (!_networking || _network_server) {
|
||||
_order_backup_pool.CleanPool();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue