mirror of https://github.com/OpenTTD/OpenTTD
(svn r6803) -Codechange: Substitute magic numbers by an enum for the news windows
parent
ec9e59b4fc
commit
fba7d2f7f3
32
economy.c
32
economy.c
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@ -382,14 +382,14 @@ static void PlayersCheckBankrupt(Player *p)
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switch (p->quarters_of_bankrupcy) {
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case 2:
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AddNewsItem( (StringID)(owner + 16),
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AddNewsItem( (StringID)(owner | NB_BTROUBLE),
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NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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break;
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case 3: {
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/* XXX - In multiplayer, should we ask other players if it wants to take
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over when it is a human company? -- TrueLight */
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if (IsHumanPlayer(owner)) {
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AddNewsItem( (StringID)(owner + 16),
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AddNewsItem( (StringID)(owner | NB_BTROUBLE),
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NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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break;
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}
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@ -412,7 +412,7 @@ static void PlayersCheckBankrupt(Player *p)
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// Show bankrupt news
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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AddNewsItem( (StringID)(owner + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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AddNewsItem( (StringID)(owner | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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// If the player is human, and it is no network play, leave the player playing
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if (IsHumanPlayer(owner) && !_networking) {
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@ -460,7 +460,7 @@ void DrawNewsBankrupcy(Window *w)
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DrawNewsBorder(w);
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p = GetPlayer(WP(w,news_d).ni->string_id & 15);
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p = GetPlayer(GB(WP(w,news_d).ni->string_id, 0, 4));
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DrawPlayerFace(p->face, p->player_color, 2, 23);
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GfxFillRect(3, 23, 3+91, 23+118, 0x323 | USE_COLORTABLE);
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@ -469,8 +469,8 @@ void DrawNewsBankrupcy(Window *w)
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DrawStringMultiCenter(49, 148, STR_7058_PRESIDENT, 94);
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switch (WP(w,news_d).ni->string_id >> 4) {
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case 1:
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switch (WP(w,news_d).ni->string_id & 0xF0) {
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case NB_BTROUBLE:
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DrawStringCentered(w->width>>1, 1, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE, 0);
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SetDParam(0, p->name_1);
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@ -483,7 +483,7 @@ void DrawNewsBankrupcy(Window *w)
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w->width - 101);
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break;
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case 2: {
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case NB_BMERGER: {
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int32 price;
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DrawStringCentered(w->width>>1, 1, STR_7059_TRANSPORT_COMPANY_MERGER, 0);
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@ -500,7 +500,7 @@ void DrawNewsBankrupcy(Window *w)
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break;
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}
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case 3:
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case NB_BBANKRUPT:
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DrawStringCentered(w->width>>1, 1, STR_705C_BANKRUPT, 0);
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COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
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DrawStringMultiCenter(
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@ -510,7 +510,7 @@ void DrawNewsBankrupcy(Window *w)
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w->width - 101);
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break;
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case 4:
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case NB_BNEWCOMPANY:
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DrawStringCentered(w->width>>1, 1, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED, 0);
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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@ -529,16 +529,16 @@ void DrawNewsBankrupcy(Window *w)
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StringID GetNewsStringBankrupcy(const NewsItem *ni)
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{
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const Player *p = GetPlayer(ni->string_id & 0xF);
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const Player *p = GetPlayer(GB(ni->string_id, 0, 4));
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switch (ni->string_id >> 4) {
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case 1:
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switch (ni->string_id & 0xF0) {
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case NB_BTROUBLE:
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SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
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SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
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SetDParam(2, p->name_1);
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SetDParam(3, p->name_2);
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return STR_02B6;
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case 2:
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case NB_BMERGER:
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SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
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SetDParam(1, STR_705A_HAS_BEEN_SOLD_TO_FOR);
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COPY_IN_DPARAM(2,ni->params, 2);
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@ -546,12 +546,12 @@ StringID GetNewsStringBankrupcy(const NewsItem *ni)
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SetDParam(5, p->name_2);
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COPY_IN_DPARAM(6,ni->params + 2, 1);
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return STR_02B6;
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case 3:
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case NB_BBANKRUPT:
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SetDParam(0, STR_705C_BANKRUPT);
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SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
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COPY_IN_DPARAM(2,ni->params, 2);
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return STR_02B6;
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case 4:
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case NB_BNEWCOMPANY:
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SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
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SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
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SetDParam(2, p->name_1);
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@ -1501,7 +1501,7 @@ static void DoAcquireCompany(Player *p)
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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SetDParam(2, p->bankrupt_value);
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AddNewsItem( (StringID)(_current_player + 16*2), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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AddNewsItem( (StringID)(_current_player | NB_BMERGER), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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// original code does this a little bit differently
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pi = p->index;
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41
news.h
41
news.h
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@ -30,7 +30,7 @@ void InitNewsItemStructs(void);
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VARDEF NewsItem _statusbar_news_item;
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enum {
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enum NewsType {
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NT_ARRIVAL_PLAYER = 0,
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NT_ARRIVAL_OTHER = 1,
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NT_ACCIDENT = 2,
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@ -44,27 +44,34 @@ enum {
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};
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enum NewsMode {
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NM_SMALL = 0,
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NM_NORMAL = 1,
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NM_THIN = 2,
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NM_CALLBACK = 3,
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NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
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NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
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NM_THIN = 2, ///< Show a simple news message (height 130 pixels)
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NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
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};
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enum NewsFlags {
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NF_VIEWPORT = 0x01,
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NF_TILE = 0x04,
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NF_VEHICLE = 0x08,
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NF_FORCE_BIG = 0x10,
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NF_NOEXPIRE = 0x20,
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NF_INCOLOR = 0x40,
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NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
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NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
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NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
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NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
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NF_NOEXPIRE = (1 << 5), ///< Some flag that I think is already deprecated
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NF_INCOLOR = (1 << 6), ///< Show the newsmessage in colour, otherwise it defaults to black & white
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};
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enum {
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DNC_TRAINAVAIL = 0,
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DNC_ROADAVAIL = 1,
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DNC_SHIPAVAIL = 2,
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DNC_AIRCRAFTAVAIL = 3,
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DNC_BANKRUPCY = 4,
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enum NewsCallback {
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DNC_TRAINAVAIL = 0, ///< Show new train available message. StringID is EngineID
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DNC_ROADAVAIL = 1, ///< Show new road vehicle available message. StringID is EngineID
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DNC_SHIPAVAIL = 2, ///< Show new ship available message. StringID is EngineID
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DNC_AIRCRAFTAVAIL = 3, ///< Show new aircraft available message. StringID is EngineID
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DNC_BANKRUPCY = 4, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
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};
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enum NewsBankrupcy {
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NB_BTROUBLE = (1 << 4), ///< Company is in trouble (warning)
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NB_BMERGER = (2 << 4), ///< Company has been bought by another company
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NB_BBANKRUPT = (3 << 4), ///< Company has gone bankrupt
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NB_BNEWCOMPANY = (4 << 4), ///< A new company has been started
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};
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/**
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21
news_gui.c
21
news_gui.c
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@ -228,6 +228,27 @@ static byte increaseIndex(byte i)
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return i;
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}
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/** Add a new newsitem to be shown.
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* @param string String to display, can have special values based on parameter 'flags'
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* @param flags various control bits that will show various news-types. See macro NEWS_FLAGS()
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* @param data_a news-specific value based on news type
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* @param data_b news-specific value based on news type
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* @note flags exists of 4 byte-sized extra parameters.<br/>
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* 1. 0 - 7 display_mode, any of the NewsMode enums (NM_)<br/>
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* 2. 8 - 15 news flags, any of the NewsFlags enums (NF_) NF_NOEXPIRE and
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* NF_INCOLOR are set automatically if needed<br/>
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* 3. 16 - 23 news category, any of the NewsType enums (NT_)<br/>
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* 4. 24 - 31 news callback function, any of the NewsCallback enums (DNC_)<br/>
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* If the display mode is NM_CALLBACK special news is shown and parameter
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* stringid has a special meaning.<br/>
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* DNC_TRAINAVAIL, DNC_ROADAVAIL, DNC_SHIPAVAIL, DNC_AIRCRAFTAVAIL: StringID is
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* the index of the engine that is shown<br/>
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* DNC_BANKRUPCY: bytes 0-3 of StringID contains the player that is in trouble,
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* and 4-7 contains what kind of bankrupcy message is shown, NewsBankrupcy enum (NB_)<br/>
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* @see NewsMode
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* @see NewsFlags
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* @see NewsType
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* @see NewsCallback */
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void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b)
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{
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NewsItem *ni;
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@ -343,7 +343,7 @@ set_name:;
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if (!IsHumanPlayer(p->index)) {
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SetDParam(0, t->index);
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AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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}
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return;
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}
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@ -913,7 +913,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Show the bankrupt news */
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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/* Remove the company */
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ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
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@ -539,7 +539,7 @@ static void ShowRejectOrAcceptNews(const Station *st, uint32 items, StringID msg
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SetDParam(2, GB(items, 16, 16));
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SetDParam(1, GB(items, 0, 16));
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SetDParam(0, st->index);
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AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
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AddNewsItem(msg + (GB(items, 16, 16) ? 1 : 0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
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}
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}
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