mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use std::unique_ptr for script info/library instances. (#13892)
parent
47d078c033
commit
fb008436b8
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@ -138,9 +138,9 @@ public:
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static bool HasAI(const struct ContentInfo *ci, bool md5sum);
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static bool HasAILibrary(const ContentInfo *ci, bool md5sum);
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private:
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static uint frame_counter; ///< Tick counter for the AI code
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static class AIScannerInfo *scanner_info; ///< ScriptScanner instance that is used to find AIs
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static class AIScannerLibrary *scanner_library; ///< ScriptScanner instance that is used to find AI Libraries
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static uint frame_counter; ///< Tick counter for the AI code
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static std::unique_ptr<AIScannerInfo> scanner_info; ///< ScriptScanner instance that is used to find AIs
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static std::unique_ptr<AIScannerLibrary> scanner_library; ///< ScriptScanner instance that is used to find AI Libraries
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};
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#endif /* AI_HPP */
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@ -24,8 +24,8 @@
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#include "../safeguards.h"
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/* static */ uint AI::frame_counter = 0;
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/* static */ AIScannerInfo *AI::scanner_info = nullptr;
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/* static */ AIScannerLibrary *AI::scanner_library = nullptr;
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/* static */ std::unique_ptr<AIScannerInfo> AI::scanner_info = nullptr;
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/* static */ std::unique_ptr<AIScannerLibrary> AI::scanner_library = nullptr;
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/* static */ bool AI::CanStartNew()
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{
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@ -169,9 +169,9 @@
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AI::frame_counter = 0;
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if (AI::scanner_info == nullptr) {
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TarScanner::DoScan(TarScanner::Mode::AI);
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AI::scanner_info = new AIScannerInfo();
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AI::scanner_info = std::make_unique<AIScannerInfo>();
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AI::scanner_info->Initialize();
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AI::scanner_library = new AIScannerLibrary();
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AI::scanner_library = std::make_unique<AIScannerLibrary>();
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AI::scanner_library->Initialize();
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}
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}
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@ -185,10 +185,8 @@
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* still load all the AIS, while keeping the configs in place */
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Rescan();
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} else {
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delete AI::scanner_info;
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delete AI::scanner_library;
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AI::scanner_info = nullptr;
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AI::scanner_library = nullptr;
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AI::scanner_info.reset();
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AI::scanner_library.reset();
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for (CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
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if (_settings_game.ai_config[c] != nullptr) {
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@ -354,11 +352,11 @@
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/* static */ AIScannerInfo *AI::GetScannerInfo()
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{
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return AI::scanner_info;
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return AI::scanner_info.get();
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}
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/* static */ AIScannerLibrary *AI::GetScannerLibrary()
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{
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return AI::scanner_library;
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return AI::scanner_library.get();
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}
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@ -67,7 +67,7 @@ public:
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/**
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* Get the current GameScript instance.
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*/
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static class GameInstance *GetGameInstance() { return Game::instance; }
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static class GameInstance *GetGameInstance() { return Game::instance.get(); }
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/**
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* Get the current GameInfo.
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@ -98,7 +98,7 @@ public:
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/**
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* Get the current active instance.
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*/
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static class GameInstance *GetInstance() { return Game::instance; }
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static class GameInstance *GetInstance() { return Game::instance.get(); }
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/** Wrapper function for GameScanner::HasGame */
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static bool HasGame(const struct ContentInfo *ci, bool md5sum);
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@ -109,11 +109,11 @@ public:
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static GameScannerLibrary *GetScannerLibrary();
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private:
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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static class GameScannerInfo *scanner_info; ///< Scanner for Game scripts.
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static class GameScannerLibrary *scanner_library; ///< Scanner for GS Libraries.
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static class GameInfo *info; ///< Current selected GameInfo.
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static uint frame_counter; ///< Tick counter for the Game code.
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static std::unique_ptr<GameInstance> instance; ///< Instance to the current active Game.
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static std::unique_ptr<GameScannerInfo> scanner_info; ///< Scanner for Game scripts.
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static std::unique_ptr<GameScannerLibrary> scanner_library; ///< Scanner for GS Libraries.
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static GameInfo *info; ///< Current selected GameInfo.
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};
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#endif /* GAME_HPP */
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@ -24,9 +24,9 @@
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/* static */ uint Game::frame_counter = 0;
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/* static */ GameInfo *Game::info = nullptr;
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/* static */ GameInstance *Game::instance = nullptr;
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/* static */ GameScannerInfo *Game::scanner_info = nullptr;
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/* static */ GameScannerLibrary *Game::scanner_library = nullptr;
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/* static */ std::unique_ptr<GameInstance> Game::instance = nullptr;
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/* static */ std::unique_ptr<GameScannerInfo> Game::scanner_info = nullptr;
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/* static */ std::unique_ptr<GameScannerLibrary> Game::scanner_library = nullptr;
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/* static */ void Game::GameLoop()
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{
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@ -62,9 +62,9 @@
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if (Game::scanner_info == nullptr) {
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TarScanner::DoScan(TarScanner::Mode::Game);
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Game::scanner_info = new GameScannerInfo();
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Game::scanner_info = std::make_unique<GameScannerInfo>();
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Game::scanner_info->Initialize();
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Game::scanner_library = new GameScannerLibrary();
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Game::scanner_library = std::make_unique<GameScannerLibrary>();
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Game::scanner_library->Initialize();
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}
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}
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@ -89,7 +89,7 @@
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cur_company.Change(OWNER_DEITY);
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Game::info = info;
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Game::instance = new GameInstance();
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Game::instance = std::make_unique<GameInstance>();
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Game::instance->Initialize(info);
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Game::instance->LoadOnStack(config->GetToLoadData());
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config->SetToLoadData(nullptr);
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@ -103,8 +103,7 @@
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{
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Backup<CompanyID> cur_company(_current_company);
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delete Game::instance;
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Game::instance = nullptr;
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Game::instance.reset();
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Game::info = nullptr;
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cur_company.Restore();
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@ -112,10 +111,8 @@
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if (keepConfig) {
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Rescan();
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} else {
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delete Game::scanner_info;
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delete Game::scanner_library;
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Game::scanner_info = nullptr;
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Game::scanner_library = nullptr;
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Game::scanner_info.reset();
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Game::scanner_library.reset();
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if (_settings_game.game_config != nullptr) {
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delete _settings_game.game_config;
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@ -172,8 +169,7 @@
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Debug(script, 0, "After a reload, the GameScript by the name '{}' was no longer found, and removed from the list.", _settings_game.game_config->GetName());
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_settings_game.game_config->Change(std::nullopt);
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if (Game::instance != nullptr) {
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delete Game::instance;
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Game::instance = nullptr;
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Game::instance.reset();
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Game::info = nullptr;
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}
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} else if (Game::instance != nullptr) {
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@ -262,9 +258,9 @@
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/* static */ GameScannerInfo *Game::GetScannerInfo()
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{
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return Game::scanner_info;
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return Game::scanner_info.get();
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}
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/* static */ GameScannerLibrary *Game::GetScannerLibrary()
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{
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return Game::scanner_library;
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return Game::scanner_library.get();
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}
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