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Fix: Some spelling errors in printed messages
This commit is contained in:
committed by
Michael Lutz
parent
a6b18f0d92
commit
fa87212a76
@@ -53,7 +53,7 @@ struct Backup {
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{
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/* We cannot assert here, as missing restoration is 'normal' when exceptions are thrown.
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* Exceptions are especially used to abort world generation. */
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DEBUG(misc, 0, "%s:%d: Backupped value was not restored!", this->file, this->line);
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DEBUG(misc, 0, "%s:%d: Backed-up value was not restored!", this->file, this->line);
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this->Restore();
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}
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}
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@@ -1115,7 +1115,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
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}
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if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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IConsolePrintF(CC_ERROR, "WARNING: spectator issuing command from client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_KICKED);
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}
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@@ -323,7 +323,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
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want_hwpalette = _use_hwpalette;
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}
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if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palete");
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if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette");
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/* Free any previously allocated shadow surface */
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if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen);
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