mirror of https://github.com/OpenTTD/OpenTTD
(svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c
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8721b05453
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fa735869e1
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@ -12,7 +12,11 @@
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extern void UpdateNetworkGameWindow(bool unselect);
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extern void UpdateNetworkGameWindow(bool unselect);
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/** Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* @param ip the IP-address (inet_addr) of the to-be added item
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* @param port the port the server is running on
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* @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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{
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NetworkGameList *item, *prev_item;
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NetworkGameList *item, *prev_item;
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@ -38,6 +42,8 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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return item;
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return item;
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}
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}
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/** Remove an item from the gamelist linked list
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* @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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{
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NetworkGameList *item, *prev_item;
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NetworkGameList *item, *prev_item;
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@ -74,11 +74,10 @@ enum {
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NET_PRC__SIZE_OF_ROW_COMPANY = 12,
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NET_PRC__SIZE_OF_ROW_COMPANY = 12,
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};
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};
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/* Used in both NetworkWindow and NetworkLobby to mark the currently selected server */
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static NetworkGameList *_selected_item = NULL;
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static NetworkGameList *_selected_item = NULL;
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static int8 _selected_company_item = -1;
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static int8 _selected_company_item = -1;
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extern const char _openttd_revision[];
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static FiosItem *_selected_map = NULL; // to highlight slected map
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static FiosItem *_selected_map = NULL; // to highlight slected map
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// called when a new server is found on the network
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// called when a new server is found on the network
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@ -409,11 +408,11 @@ void ShowNetworkGameWindow(void)
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/* Only show once */
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/* Only show once */
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if (_first_time_show_network_game_window) {
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if (_first_time_show_network_game_window) {
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const char* const *srv;
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char* const *srv;
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_first_time_show_network_game_window = false;
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_first_time_show_network_game_window = false;
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// add all servers from the config file to our list
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// add all servers from the config file to our list
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for (srv = _network_host_list; srv != endof(_network_host_list) && *srv != NULL; srv++) {
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for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
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NetworkAddServer(*srv);
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NetworkAddServer(*srv);
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}
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}
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}
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}
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