mirror of https://github.com/OpenTTD/OpenTTD
(svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted windowrelease/0.4.5
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@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fund new industry
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fundar nova ind
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar nova indústria
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar nova indústria
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...només es pot construir en àrees de selva tropical
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...només es pot construir en àrees de selva tropical
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...només es pot construir en àrees de desert
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...només es pot construir en àrees de desert
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Investovat do prumyslu
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Investovat do prumyslu
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Investovat do prumyslu
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...muze být budováno jen ve mestech
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...muze být budováno jen ve mestech
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...muze být budováno jen v pralesech
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...muze být budováno jen v pralesech
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...muze být budováno jen v poustich
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...muze být budováno jen v poustich
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@ -794,7 +794,7 @@ STR_0313_FUND_NEW_INDUSTRY :Opf
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Opfør ny industri
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Opfør ny industri
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan kun bygges i byer
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan kun bygges i byer
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan kun bygges i regnskovsområder
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan kun bygges i regnskovsområder
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan kun bygges i ørkenområder
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan kun bygges i ørkenområder
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Subsidieer nieuwe industrie
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Betaal nieuwe industrie
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Betaal nieuwe industrie
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan alleen in steden gebouwd worden
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan alleen in steden gebouwd worden
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan alleen in het regenwoud gebouwd worden
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan alleen in het regenwoud gebouwd worden
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan alleen in woestijngebieden gebouwd worden
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan alleen in woestijngebieden gebouwd worden
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fund new industry
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############ range ends here
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Rahoita uutta teollisuutta
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Rahoita uutta teollisuutta
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Rahoita uutta teollisuutta
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vian kaupunkeihin
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vian kaupunkeihin
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...voidaan rakentaa vain sademetsäalueisiin
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...voidaan rakentaa vain sademetsäalueisiin
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...voidaan rakentaa vain aavikkoalueisiin
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...voidaan rakentaa vain aavikkoalueisiin
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Financer une nouvelle industrie
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financer une nouvelle industrie
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financer une nouvelle industrie
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut seulement être construit en ville
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut seulement être construit en ville
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...peut seulement être construit en forêt tropicale
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...peut seulement être construit en forêt tropicale
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...peut seulement être construit dans les endroits désertiques
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...peut seulement être construit dans les endroits désertiques
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@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fundar unha nova industria
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar unha nova industria
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar unha nova industria
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construír en cidades
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construír en cidades
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...só se pode construír en zonas de selva tropical
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...só se pode construír en zonas de selva tropical
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...só se pode construír en zonas desérticas
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...só se pode construír en zonas desérticas
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Neue Industrie finanzieren
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Neue Industrie finanzieren
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Neue Industrie finanzieren
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kann nur in Städten errichtet werden
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kann nur in Städten errichtet werden
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kann nur im Regenwaldgebiet errichtet werden
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kann nur im Regenwaldgebiet errichtet werden
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kann nur im Wüstengebiet errichtet werden
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kann nur im Wüstengebiet errichtet werden
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Új gazdasági épület
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Új gazdasági épület
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...csak városban építhetõ
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...csak városban építhetõ
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...csak esõerdõben építhetõ
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...csak esõerdõben építhetõ
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...csak sivatagban építhetõ
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...csak sivatagban építhetõ
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@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fj
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fjármagna nýjan iðnað
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fjármagna nýjan iðnað
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...aðeins hægt að byggja á regnskógasvæðum
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...aðeins hægt að byggja á regnskógasvæðum
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...aðeins hægt að byggja í eyðimörk
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...aðeins hægt að byggja í eyðimörk
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@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Finanzia nuove industrie
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finanzia nuove industrie
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finanzia nuove industrie
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...può essere costruito solo in città
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...può essere costruito solo in città
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...può essere costruito solo nella foresta pluviale
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...può essere costruito solo nella foresta pluviale
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...può essere costruito solo in aree desertiche
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...può essere costruito solo in aree desertiche
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Finansier ny industri
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finansier ny industri
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finansier ny industri
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bare bygges i byer
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bare bygges i byer
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan bare bygges i regnskogområder
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan bare bygges i regnskogområder
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bare bygges i ørkenområder
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bare bygges i ørkenområder
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Ufunduj nowe przedsieb.
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Ufundowanie nowego przedsieb.
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Ufundowanie nowego przedsieb.
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byc wybudowane tylko w miescie
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byc wybudowane tylko w miescie
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...moze byc wybudowane tylko w lasach deszczowych
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...moze byc wybudowane tylko w lasach deszczowych
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...moze byc wybudowane tylko na pustyni
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...moze byc wybudowane tylko na pustyni
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financiar nova indústria
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financiar nova indústria
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construir em cidades
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construir em cidades
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...só se pode construir em zonas de floresta
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...só se pode construir em zonas de floresta
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...só se pode construir em zonas de deserto
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...só se pode construir em zonas de deserto
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@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Obiectiv industrial nou
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Construieste un nou obiectiv ind.
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Construieste un nou obiectiv ind.
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...se poate construi doar in orase
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...se poate construi doar in orase
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...se poate construi doar in padurile ecuatoriale
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STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...se poate construi doar in padurile ecuatoriale
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...se poate construi doar in zonele de desert
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STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...se poate construi doar in zonele de desert
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@ -824,7 +824,7 @@ STR_0313_FUND_NEW_INDUSTRY :Financovat novy priemysel
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financovat novy priemysel
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STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financovat novy priemysel
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STR_0315 :{STRING}
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STR_JUST_STRING :{STRING}
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STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byt postavene len v meste
|
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byt postavene len v meste
|
||||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...moze byt postavene len v dazdovom pralese
|
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...moze byt postavene len v dazdovom pralese
|
||||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...moze byt postavene len v pusti
|
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...moze byt postavene len v pusti
|
||||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fundar nueva industria
|
||||||
############ range ends here
|
############ range ends here
|
||||||
|
|
||||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar nueva industria
|
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar nueva industria
|
||||||
STR_0315 :{STRING}
|
STR_JUST_STRING :{STRING}
|
||||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...sólo se puede construir en poblaciones
|
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...sólo se puede construir en poblaciones
|
||||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...sólo se puede construir en áreas de selva
|
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...sólo se puede construir en áreas de selva
|
||||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...sólo se puede construir en áreas desérticas
|
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...sólo se puede construir en áreas desérticas
|
||||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Bekosta ny industri
|
||||||
############ range ends here
|
############ range ends here
|
||||||
|
|
||||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Bekosta ny industri
|
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Bekosta ny industri
|
||||||
STR_0315 :{STRING}
|
STR_JUST_STRING :{STRING}
|
||||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bara byggas i städer
|
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bara byggas i städer
|
||||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan bara byggas i regnskog
|
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan bara byggas i regnskog
|
||||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bara byggas på öken
|
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bara byggas på öken
|
||||||
|
|
|
@ -1189,7 +1189,9 @@ void NetworkPopulateCompanyInfo(void)
|
||||||
ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password));
|
ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password));
|
||||||
|
|
||||||
// Grap the company name
|
// Grap the company name
|
||||||
GetString(_network_player_info[p->index].company_name, p->name_1);
|
SetDParam(0, p->name_1);
|
||||||
|
SetDParam(1, p->name_2);
|
||||||
|
GetString(_network_player_info[p->index].company_name, STR_JUST_STRING);
|
||||||
|
|
||||||
// Check the income
|
// Check the income
|
||||||
if (_cur_year - 1 == p->inaugurated_year)
|
if (_cur_year - 1 == p->inaugurated_year)
|
||||||
|
|
10
player_gui.c
10
player_gui.c
|
@ -793,11 +793,15 @@ static void EndGameWndProc(Window *w, WindowEvent *e)
|
||||||
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
||||||
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case WE_CLICK: /* OnClick show the highscore chart */
|
case WE_CLICK: { /* OnClick show the highscore chart */
|
||||||
|
int diff = w->window_number; // save values because deletewindow is called
|
||||||
|
int8 rank = WP(w, highscore_d).rank;
|
||||||
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
||||||
DeleteWindow(w);
|
DeleteWindow(w);
|
||||||
ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
|
|
||||||
|
ShowHighscoreTable(diff, rank);
|
||||||
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -780,7 +780,7 @@ int8 SaveHighScoreValue(const Player *p)
|
||||||
SetDParam(0, p->president_name_1);
|
SetDParam(0, p->president_name_1);
|
||||||
SetDParam(1, p->president_name_2);
|
SetDParam(1, p->president_name_2);
|
||||||
SetDParam(2, p->name_1);
|
SetDParam(2, p->name_1);
|
||||||
SetDParam(3, p->name_1);
|
SetDParam(3, p->name_2);
|
||||||
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
||||||
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
|
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
|
||||||
hs[i].score = score;
|
hs[i].score = score;
|
||||||
|
@ -830,8 +830,9 @@ int8 SaveHighScoreValueNetwork(void)
|
||||||
SetDParam(0, (*p_cur)->president_name_1);
|
SetDParam(0, (*p_cur)->president_name_1);
|
||||||
SetDParam(1, (*p_cur)->president_name_2);
|
SetDParam(1, (*p_cur)->president_name_2);
|
||||||
SetDParam(2, (*p_cur)->name_1);
|
SetDParam(2, (*p_cur)->name_1);
|
||||||
SetDParam(3, (*p_cur)->name_1);
|
SetDParam(3, (*p_cur)->name_2);
|
||||||
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
||||||
|
|
||||||
ttd_strlcpy(hs->company, buf, sizeof(buf));
|
ttd_strlcpy(hs->company, buf, sizeof(buf));
|
||||||
hs->score = (*p_cur)->old_economy[0].performance_history;
|
hs->score = (*p_cur)->old_economy[0].performance_history;
|
||||||
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
||||||
|
|
|
@ -238,7 +238,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
|
||||||
|
|
||||||
static const Widget _new_rail_vehicle_widgets[] = {
|
static const Widget _new_rail_vehicle_widgets[] = {
|
||||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 227, 0, 13, STR_0315, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 227, 0, 13, STR_JUST_STRING, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||||
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_8843_TRAIN_VEHICLE_SELECTION},
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_8843_TRAIN_VEHICLE_SELECTION},
|
||||||
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||||
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 187, 0x0, STR_NULL},
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 187, 0x0, STR_NULL},
|
||||||
|
|
|
@ -201,7 +201,7 @@ int CDECL VehicleNameSorter(const void *a, const void *b)
|
||||||
|
|
||||||
if (va->string_id != _internal_name_sorter_id) {
|
if (va->string_id != _internal_name_sorter_id) {
|
||||||
SetDParam(0, va->string_id);
|
SetDParam(0, va->string_id);
|
||||||
GetString(buf1, STR_0315);
|
GetString(buf1, STR_JUST_STRING);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( cmp2->index != _last_vehicle_idx) {
|
if ( cmp2->index != _last_vehicle_idx) {
|
||||||
|
@ -209,7 +209,7 @@ int CDECL VehicleNameSorter(const void *a, const void *b)
|
||||||
_bufcache[0] = '\0';
|
_bufcache[0] = '\0';
|
||||||
if (vb->string_id != _internal_name_sorter_id) {
|
if (vb->string_id != _internal_name_sorter_id) {
|
||||||
SetDParam(0, vb->string_id);
|
SetDParam(0, vb->string_id);
|
||||||
GetString(_bufcache, STR_0315);
|
GetString(_bufcache, STR_JUST_STRING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue