mirror of https://github.com/OpenTTD/OpenTTD
(svn r4665) - Backport from trunk (r4241, r4243):
Fix: Perform validation on the error number that a server receives from a client. An invalid value may cause the server to terminate.release/0.4
parent
f26027da17
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f9a2d113ab
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@ -29,7 +29,23 @@ static void NetworkSendPatchSettings(NetworkClientState* cs);
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void NetworkPopulateCompanyInfo(void);
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void NetworkPopulateCompanyInfo(void);
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// Is the network enabled?
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/* List of possible network errors, used by PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR */
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static const StringID _network_error_strings[] = {
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STR_NETWORK_ERR_CLIENT_GENERAL,
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STR_NETWORK_ERR_CLIENT_DESYNC,
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STR_NETWORK_ERR_CLIENT_SAVEGAME,
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STR_NETWORK_ERR_CLIENT_CONNECTION_LOST,
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STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR,
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STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED,
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STR_NETWORK_ERR_CLIENT_NOT_EXPECTED,
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STR_NETWORK_ERR_CLIENT_WRONG_REVISION,
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STR_NETWORK_ERR_CLIENT_NAME_IN_USE,
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STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD,
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STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH,
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STR_NETWORK_ERR_CLIENT_KICKED,
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STR_NETWORK_ERR_CLIENT_CHEATER,
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STR_NETWORK_ERR_CLIENT_SERVER_FULL,
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};
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// **********
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// **********
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// Sending functions
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// Sending functions
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@ -148,10 +164,13 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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if (error >= lengthof(_network_error_strings)) error = 0;
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NetworkSend_uint8(p, error);
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NetworkSend_uint8(p, error);
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NetworkSend_Packet(p, cs);
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NetworkSend_Packet(p, cs);
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GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + error);
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GetString(str, _network_error_strings[error]);
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// Only send when the current client was in game
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// Only send when the current client was in game
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if (cs->status > STATUS_AUTH) {
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if (cs->status > STATUS_AUTH) {
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@ -890,7 +909,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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// This packets means a client noticed an error and is reporting this
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// This packets means a client noticed an error and is reporting this
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// to us. Display the error and report it to the other clients
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// to us. Display the error and report it to the other clients
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NetworkClientState *new_cs;
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NetworkClientState *new_cs;
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byte errorno = NetworkRecv_uint8(cs, p);
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NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
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char str[100];
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char str[100];
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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@ -902,7 +921,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
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if (errorno >= lengthof(_network_error_strings)) errorno = 0;
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GetString(str, _network_error_strings[errorno]);
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DEBUG(net, 2)("[NET] %s reported an error and is closing his connection (%s)", client_name, str);
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DEBUG(net, 2)("[NET] %s reported an error and is closing his connection (%s)", client_name, str);
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