mirror of https://github.com/OpenTTD/OpenTTD
(svn r19235) -Add: [NewGRF] Add 2 bits of pseudo-random data for rail types, based on tile location.
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f9709a6f50
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@ -14,10 +14,13 @@
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#include "newgrf_commons.h"
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#include "newgrf_commons.h"
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#include "newgrf_railtype.h"
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#include "newgrf_railtype.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_spritegroup.h"
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#include "core/bitmath_func.hpp"
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static uint32 RailTypeGetRandomBits(const ResolverObject *object)
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static uint32 RailTypeGetRandomBits(const ResolverObject *object)
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{
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{
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return 0;
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TileIndex tile = object->u.routes.tile;
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uint tmp = CountBits(tile + (TileX(tile) + TileY(tile)) * TILE_SIZE);
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return GB(tmp, 0, 2);
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}
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}
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static uint32 RailTypeGetTriggers(const ResolverObject *object)
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static uint32 RailTypeGetTriggers(const ResolverObject *object)
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