mirror of https://github.com/OpenTTD/OpenTTD
Fix #12655, 4f6d75f: inconsistent state in client list and potential crash after client leaves
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95a89e43b2
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f939e81bf0
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@ -216,6 +216,8 @@ ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler()
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this->savegame->Destroy();
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this->savegame->Destroy();
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this->savegame = nullptr;
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this->savegame = nullptr;
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}
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}
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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}
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}
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std::unique_ptr<Packet> ServerNetworkGameSocketHandler::ReceivePacket()
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std::unique_ptr<Packet> ServerNetworkGameSocketHandler::ReceivePacket()
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@ -279,8 +281,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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this->DeferDeletion();
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this->DeferDeletion();
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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return status;
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return status;
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}
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}
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