mirror of https://github.com/OpenTTD/OpenTTD
(svn r1993) Fixed some devious [lack of] tabs usage.
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83df863b6c
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f820aa3f60
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@ -310,8 +310,8 @@ restart:
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extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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/* p1 = relocate HQ
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/* p1 = relocate HQ
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p1&0xFF = player whose HQ is up for relocation
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* p1&0xFF = player whose HQ is up for relocation
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*/
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*/
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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{
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TileIndex tile = TILE_FROM_XY(x,y);
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TileIndex tile = TILE_FROM_XY(x,y);
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