mirror of https://github.com/OpenTTD/OpenTTD
(svn r9073) -Codechange: moved autoreplace to a file of it's own (now autoreplace has a cmd and a gui file)
parent
c2b7d0192d
commit
f776f3beb1
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@ -166,6 +166,9 @@
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<File
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<File
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RelativePath=".\..\src\aystar.cpp">
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RelativePath=".\..\src\aystar.cpp">
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</File>
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</File>
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<File
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RelativePath=".\..\src\autoreplace_cmd.cpp">
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</File>
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<File
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<File
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RelativePath=".\..\src\bmp.cpp">
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RelativePath=".\..\src\bmp.cpp">
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</File>
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</File>
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@ -451,6 +451,10 @@
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RelativePath=".\..\src\aystar.cpp"
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RelativePath=".\..\src\aystar.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\autoreplace_cmd.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\bmp.cpp"
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RelativePath=".\..\src\bmp.cpp"
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>
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>
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@ -1,6 +1,7 @@
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# Source Files
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# Source Files
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airport.cpp
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airport.cpp
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aystar.cpp
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aystar.cpp
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autoreplace_cmd.cpp
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bmp.cpp
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bmp.cpp
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callback_table.cpp
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callback_table.cpp
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cargotype.cpp
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cargotype.cpp
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@ -0,0 +1,414 @@
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "news.h"
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#include "command.h"
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#include "player.h"
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#include "engine.h"
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#include "debug.h"
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#include "vehicle_gui.h"
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#include "depot.h"
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#include "train.h"
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#include "aircraft.h"
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#include "cargotype.h"
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/*
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* move the cargo from one engine to another if possible
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*/
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static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
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{
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Vehicle *v = dest;
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int units_moved;
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do {
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do {
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if (source->cargo_type != dest->cargo_type)
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continue; // cargo not compatible
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if (dest->cargo_count == dest->cargo_cap)
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continue; // the destination vehicle is already full
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units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count);
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source->cargo_count -= units_moved;
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dest->cargo_count += units_moved;
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dest->cargo_source = source->cargo_source;
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// copy the age of the cargo
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dest->cargo_days = source->cargo_days;
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dest->day_counter = source->day_counter;
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dest->tick_counter = source->tick_counter;
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} while (source->cargo_count > 0 && (dest = dest->next) != NULL);
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dest = v;
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} while ((source = source->next) != NULL);
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/*
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* The of the train will be incorrect at this moment. This is due
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* to the fact that removing the old wagon updates the weight of
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* the complete train, which is without the weight of cargo we just
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* moved back into some (of the) new wagon(s).
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*/
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if (dest->type == VEH_TRAIN) TrainConsistChanged(dest->first);
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}
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static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID engine_type)
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{
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const Order *o;
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const Vehicle *u;
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if (v->type == VEH_TRAIN) {
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u = GetFirstVehicleInChain(v);
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} else {
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u = v;
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}
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FOR_VEHICLE_ORDERS(u, o) {
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if (!(o->refit_cargo < NUM_CARGO)) continue;
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if (!CanRefitTo(v->engine_type, o->refit_cargo)) continue;
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if (!CanRefitTo(engine_type, o->refit_cargo)) return false;
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}
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return true;
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}
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/**
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* Function to find what type of cargo to refit to when autoreplacing
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* @param *v Original vehicle, that is being replaced
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* @param engine_type The EngineID of the vehicle that is being replaced to
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* @return The cargo type to replace to
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* CT_NO_REFIT is returned if no refit is needed
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* CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
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*/
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static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
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{
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bool new_cargo_capacity = true;
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CargoID new_cargo_type = CT_INVALID;
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switch (v->type) {
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case VEH_TRAIN:
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new_cargo_capacity = (RailVehInfo(engine_type)->capacity > 0);
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new_cargo_type = RailVehInfo(engine_type)->cargo_type;
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break;
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case VEH_ROAD:
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new_cargo_capacity = (RoadVehInfo(engine_type)->capacity > 0);
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new_cargo_type = RoadVehInfo(engine_type)->cargo_type;
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break;
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case VEH_SHIP:
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new_cargo_capacity = (ShipVehInfo(engine_type)->capacity > 0);
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new_cargo_type = ShipVehInfo(engine_type)->cargo_type;
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break;
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case VEH_AIRCRAFT:
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/* all aircraft starts as passenger planes with cargo capacity
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* new_cargo_capacity is always true for aircraft, which is the init value. No need to set it here */
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new_cargo_type = CT_PASSENGERS;
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break;
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default: NOT_REACHED(); break;
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}
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if (!new_cargo_capacity) return CT_NO_REFIT; // Don't try to refit an engine with no cargo capacity
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if (v->cargo_type == new_cargo_type || CanRefitTo(engine_type, v->cargo_type)) {
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if (VerifyAutoreplaceRefitForOrders(v, engine_type)) {
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return v->cargo_type == new_cargo_type ? (CargoID)CT_NO_REFIT : v->cargo_type;
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} else {
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return CT_INVALID;
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}
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}
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if (v->type != VEH_TRAIN) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
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/* Below this line it's safe to assume that the vehicle in question is a train */
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if (v->cargo_cap != 0) return CT_INVALID; // trying to replace a vehicle with cargo capacity into another one with incompatible cargo type
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/* the old engine didn't have cargo capacity, but the new one does
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* now we will figure out what cargo the train is carrying and refit to fit this */
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v = GetFirstVehicleInChain(v);
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do {
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if (v->cargo_cap == 0) continue;
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/* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
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if (v->cargo_type == new_cargo_type) return CT_NO_REFIT;
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if (CanRefitTo(engine_type, v->cargo_type)) return v->cargo_type;
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} while ((v=v->next) != NULL);
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return CT_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
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}
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/* Replaces a vehicle (used to be called autorenew)
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* This function is only called from MaybeReplaceVehicle()
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* Must be called with _current_player set to the owner of the vehicle
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* @param w Vehicle to replace
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* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
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* @return value is cost of the replacement or CMD_ERROR
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*/
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static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
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{
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int32 cost;
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int32 sell_value;
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Vehicle *old_v = *w;
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const Player *p = GetPlayer(old_v->owner);
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EngineID new_engine_type;
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const UnitID cached_unitnumber = old_v->unitnumber;
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bool new_front = false;
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Vehicle *new_v = NULL;
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char vehicle_name[32];
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CargoID replacement_cargo_type;
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new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
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if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
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replacement_cargo_type = GetNewCargoTypeForReplace(old_v, new_engine_type);
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/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
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if (replacement_cargo_type == CT_INVALID) return 0;
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sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v));
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/* We give the player a loan of the same amount as the sell value.
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* This is needed in case he needs the income from the sale to build the new vehicle.
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* We take it back if building fails or when we really sell the old engine */
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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SubtractMoneyFromPlayer(sell_value);
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cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
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if (CmdFailed(cost)) {
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
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return cost;
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}
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if (replacement_cargo_type != CT_NO_REFIT) cost += GetRefitCost(new_engine_type); // add refit cost
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if (flags & DC_EXEC) {
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new_v = GetVehicle(_new_vehicle_id);
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*w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
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/* refit if needed */
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if (replacement_cargo_type != CT_NO_REFIT) {
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if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, GetCmdRefitVeh(new_v)))) {
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/* Being here shows a failure, which most likely is in GetNewCargoTypeForReplace() or incorrect estimation costs */
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error("Autoreplace failed to refit. Replace engine %d to %d and refit to cargo %d", old_v->engine_type, new_v->engine_type, replacement_cargo_type);
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}
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}
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if (new_v->type == VEH_TRAIN && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) {
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// we are autorenewing to a single engine, so we will turn it as the old one was turned as well
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SETBIT(new_v->u.rail.flags, VRF_REVERSE_DIRECTION);
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}
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if (old_v->type == VEH_TRAIN && !IsFrontEngine(old_v)) {
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/* this is a railcar. We need to move the car into the train
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* We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
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* sell the old engine in a moment
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*/
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DoCommand(0, (GetPrevVehicleInChain(old_v)->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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/* Now we move the old one out of the train */
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DoCommand(0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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} else {
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// copy/clone the orders
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DoCommand(0, (old_v->index << 16) | new_v->index, IsOrderListShared(old_v) ? CO_SHARE : CO_COPY, DC_EXEC, CMD_CLONE_ORDER);
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new_v->cur_order_index = old_v->cur_order_index;
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ChangeVehicleViewWindow(old_v, new_v);
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new_v->profit_this_year = old_v->profit_this_year;
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new_v->profit_last_year = old_v->profit_last_year;
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new_v->service_interval = old_v->service_interval;
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new_front = true;
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new_v->unitnumber = old_v->unitnumber; // use the same unit number
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new_v->current_order = old_v->current_order;
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if (old_v->type == VEH_TRAIN && GetNextVehicle(old_v) != NULL){
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Vehicle *temp_v = GetNextVehicle(old_v);
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// move the entire train to the new engine, excluding the old engine
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if (IsMultiheaded(old_v) && temp_v == old_v->u.rail.other_multiheaded_part) {
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// we got front and rear of a multiheaded engine right after each other. We should work with the next in line instead
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temp_v = GetNextVehicle(temp_v);
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}
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if (temp_v != NULL) {
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DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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}
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}
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}
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/* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */
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MoveVehicleCargo(new_v->type == VEH_TRAIN ? GetFirstVehicleInChain(new_v) : new_v, old_v);
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// Get the name of the old vehicle if it has a custom name.
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if (!IsCustomName(old_v->string_id)) {
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vehicle_name[0] = '\0';
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} else {
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GetName(vehicle_name, old_v->string_id & 0x7FF, lastof(vehicle_name));
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}
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} else { // flags & DC_EXEC not set
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/* Ensure that the player will not end up having negative money while autoreplacing
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* This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
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if (p->money64 < (cost + total_cost)) {
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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SubtractMoneyFromPlayer(-sell_value); // Pay back the loan
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return CMD_ERROR;
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}
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}
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/* Take back the money we just gave the player just before building the vehicle
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* The player will get the same amount now that the sale actually takes place */
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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SubtractMoneyFromPlayer(-sell_value);
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/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
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cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v));
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if (new_front) {
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/* now we assign the old unitnumber to the new vehicle */
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new_v->unitnumber = cached_unitnumber;
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}
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/* Transfer the name of the old vehicle */
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if ((flags & DC_EXEC) && vehicle_name[0] != '\0') {
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_cmd_text = vehicle_name;
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DoCommand(0, new_v->index, 0, DC_EXEC, CMD_NAME_VEHICLE);
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}
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return cost;
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}
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/** replaces a vehicle if it's set for autoreplace or is too old
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* (used to be called autorenew)
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* @param v The vehicle to replace
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* if the vehicle is a train, v needs to be the front engine
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* @param check Checks if the replace is valid. No action is done at all
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* @param display_costs If set, a cost animation is shown (only if check is false)
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* @return CMD_ERROR if something went wrong. Otherwise the price of the replace
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*/
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int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
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{
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Vehicle *w;
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const Player *p = GetPlayer(v->owner);
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byte flags = 0;
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int32 cost, temp_cost = 0;
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bool stopped;
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/* Remember the length in case we need to trim train later on
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* If it's not a train, the value is unused
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* round up to the length of the tiles used for the train instead of the train length instead
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* Useful when newGRF uses custom length */
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uint16 old_total_length = (v->type == VEH_TRAIN ?
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(v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE :
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-1
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);
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|
|
||||||
|
|
||||||
|
_current_player = v->owner;
|
||||||
|
|
||||||
|
assert(IsPlayerBuildableVehicleType(v));
|
||||||
|
|
||||||
|
assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
|
||||||
|
|
||||||
|
/* Remember the flag v->leave_depot_instantly because if we replace the vehicle, the vehicle holding this flag will be sold
|
||||||
|
* If it is set, then we only stopped the vehicle to replace it (if needed) and we will need to start it again.
|
||||||
|
* We also need to reset the flag since it should remain false except from when the vehicle enters a depot until autoreplace is handled in the same tick */
|
||||||
|
stopped = v->leave_depot_instantly;
|
||||||
|
v->leave_depot_instantly = false;
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
cost = 0;
|
||||||
|
w = v;
|
||||||
|
do {
|
||||||
|
if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) {
|
||||||
|
/* we build the rear ends of multiheaded trains with the front ones */
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if the vehicle should be replaced
|
||||||
|
if (!p->engine_renew ||
|
||||||
|
w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
|
||||||
|
w->max_age == 0) { // rail cars got a max age of 0
|
||||||
|
if (!EngineHasReplacementForPlayer(p, w->engine_type)) // updates to a new model
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Now replace the vehicle */
|
||||||
|
temp_cost = ReplaceVehicle(&w, flags, cost);
|
||||||
|
|
||||||
|
if (flags & DC_EXEC &&
|
||||||
|
(w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) {
|
||||||
|
/* now we bought a new engine and sold the old one. We need to fix the
|
||||||
|
* pointers in order to avoid pointing to the old one for trains: these
|
||||||
|
* pointers should point to the front engine and not the cars
|
||||||
|
*/
|
||||||
|
v = w;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!CmdFailed(temp_cost)) {
|
||||||
|
cost += temp_cost;
|
||||||
|
}
|
||||||
|
} while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
|
||||||
|
|
||||||
|
if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
|
||||||
|
if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
|
||||||
|
StringID message;
|
||||||
|
SetDParam(0, v->unitnumber);
|
||||||
|
switch (v->type) {
|
||||||
|
case VEH_TRAIN: message = STR_TRAIN_AUTORENEW_FAILED; break;
|
||||||
|
case VEH_ROAD: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
|
||||||
|
case VEH_SHIP: message = STR_SHIP_AUTORENEW_FAILED; break;
|
||||||
|
case VEH_AIRCRAFT: message = STR_AIRCRAFT_AUTORENEW_FAILED; break;
|
||||||
|
// This should never happen
|
||||||
|
default: NOT_REACHED(); message = 0; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
||||||
|
}
|
||||||
|
if (stopped) v->vehstatus &= ~VS_STOPPED;
|
||||||
|
if (display_costs) _current_player = OWNER_NONE;
|
||||||
|
return CMD_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flags & DC_EXEC) {
|
||||||
|
break; // we are done replacing since the loop ran once with DC_EXEC
|
||||||
|
} else if (check) {
|
||||||
|
/* It's a test only and we know that we can do this
|
||||||
|
* NOTE: payment for wagon removal is NOT included in this price */
|
||||||
|
return cost;
|
||||||
|
}
|
||||||
|
// now we redo the loop, but this time we actually do stuff since we know that we can do it
|
||||||
|
flags |= DC_EXEC;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* If setting is on to try not to exceed the old length of the train with the replacement */
|
||||||
|
if (v->type == VEH_TRAIN && p->renew_keep_length) {
|
||||||
|
Vehicle *temp;
|
||||||
|
w = v;
|
||||||
|
|
||||||
|
while (v->u.rail.cached_total_length > old_total_length) {
|
||||||
|
// the train is too long. We will remove cars one by one from the start of the train until it's short enough
|
||||||
|
while (w != NULL && RailVehInfo(w->engine_type)->railveh_type != RAILVEH_WAGON) {
|
||||||
|
w = GetNextVehicle(w);
|
||||||
|
}
|
||||||
|
if (w == NULL) {
|
||||||
|
// we failed to make the train short enough
|
||||||
|
SetDParam(0, v->unitnumber);
|
||||||
|
AddNewsItem(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
temp = w;
|
||||||
|
w = GetNextVehicle(w);
|
||||||
|
DoCommand(0, (INVALID_VEHICLE << 16) | temp->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
||||||
|
MoveVehicleCargo(v, temp);
|
||||||
|
cost += DoCommand(0, temp->index, 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stopped) v->vehstatus &= ~VS_STOPPED;
|
||||||
|
if (display_costs) {
|
||||||
|
if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
|
||||||
|
_current_player = OWNER_NONE;
|
||||||
|
}
|
||||||
|
return cost;
|
||||||
|
}
|
396
src/vehicle.cpp
396
src/vehicle.cpp
|
@ -37,7 +37,6 @@
|
||||||
#include "newgrf_engine.h"
|
#include "newgrf_engine.h"
|
||||||
#include "newgrf_sound.h"
|
#include "newgrf_sound.h"
|
||||||
#include "helpers.hpp"
|
#include "helpers.hpp"
|
||||||
#include "cargotype.h"
|
|
||||||
|
|
||||||
#define INVALID_COORD (-0x8000)
|
#define INVALID_COORD (-0x8000)
|
||||||
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
|
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
|
||||||
|
@ -606,7 +605,6 @@ void Ship_Tick(Vehicle *v);
|
||||||
void Train_Tick(Vehicle *v);
|
void Train_Tick(Vehicle *v);
|
||||||
static void EffectVehicle_Tick(Vehicle *v);
|
static void EffectVehicle_Tick(Vehicle *v);
|
||||||
void DisasterVehicle_Tick(Vehicle *v);
|
void DisasterVehicle_Tick(Vehicle *v);
|
||||||
static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
|
|
||||||
|
|
||||||
// head of the linked list to tell what vehicles that visited a depot in a tick
|
// head of the linked list to tell what vehicles that visited a depot in a tick
|
||||||
static Vehicle* _first_veh_in_depot_list;
|
static Vehicle* _first_veh_in_depot_list;
|
||||||
|
@ -1888,400 +1886,6 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||||
return total_cost;
|
return total_cost;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
* move the cargo from one engine to another if possible
|
|
||||||
*/
|
|
||||||
static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
|
|
||||||
{
|
|
||||||
Vehicle *v = dest;
|
|
||||||
int units_moved;
|
|
||||||
|
|
||||||
do {
|
|
||||||
do {
|
|
||||||
if (source->cargo_type != dest->cargo_type)
|
|
||||||
continue; // cargo not compatible
|
|
||||||
|
|
||||||
if (dest->cargo_count == dest->cargo_cap)
|
|
||||||
continue; // the destination vehicle is already full
|
|
||||||
|
|
||||||
units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count);
|
|
||||||
source->cargo_count -= units_moved;
|
|
||||||
dest->cargo_count += units_moved;
|
|
||||||
dest->cargo_source = source->cargo_source;
|
|
||||||
|
|
||||||
// copy the age of the cargo
|
|
||||||
dest->cargo_days = source->cargo_days;
|
|
||||||
dest->day_counter = source->day_counter;
|
|
||||||
dest->tick_counter = source->tick_counter;
|
|
||||||
|
|
||||||
} while (source->cargo_count > 0 && (dest = dest->next) != NULL);
|
|
||||||
dest = v;
|
|
||||||
} while ((source = source->next) != NULL);
|
|
||||||
|
|
||||||
/*
|
|
||||||
* The of the train will be incorrect at this moment. This is due
|
|
||||||
* to the fact that removing the old wagon updates the weight of
|
|
||||||
* the complete train, which is without the weight of cargo we just
|
|
||||||
* moved back into some (of the) new wagon(s).
|
|
||||||
*/
|
|
||||||
if (dest->type == VEH_TRAIN) TrainConsistChanged(dest->first);
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID engine_type)
|
|
||||||
{
|
|
||||||
const Order *o;
|
|
||||||
const Vehicle *u;
|
|
||||||
|
|
||||||
if (v->type == VEH_TRAIN) {
|
|
||||||
u = GetFirstVehicleInChain(v);
|
|
||||||
} else {
|
|
||||||
u = v;
|
|
||||||
}
|
|
||||||
|
|
||||||
FOR_VEHICLE_ORDERS(u, o) {
|
|
||||||
if (!(o->refit_cargo < NUM_CARGO)) continue;
|
|
||||||
if (!CanRefitTo(v->engine_type, o->refit_cargo)) continue;
|
|
||||||
if (!CanRefitTo(engine_type, o->refit_cargo)) return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Function to find what type of cargo to refit to when autoreplacing
|
|
||||||
* @param *v Original vehicle, that is being replaced
|
|
||||||
* @param engine_type The EngineID of the vehicle that is being replaced to
|
|
||||||
* @return The cargo type to replace to
|
|
||||||
* CT_NO_REFIT is returned if no refit is needed
|
|
||||||
* CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
|
|
||||||
*/
|
|
||||||
static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
|
|
||||||
{
|
|
||||||
bool new_cargo_capacity = true;
|
|
||||||
CargoID new_cargo_type = CT_INVALID;
|
|
||||||
|
|
||||||
switch (v->type) {
|
|
||||||
case VEH_TRAIN:
|
|
||||||
new_cargo_capacity = (RailVehInfo(engine_type)->capacity > 0);
|
|
||||||
new_cargo_type = RailVehInfo(engine_type)->cargo_type;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case VEH_ROAD:
|
|
||||||
new_cargo_capacity = (RoadVehInfo(engine_type)->capacity > 0);
|
|
||||||
new_cargo_type = RoadVehInfo(engine_type)->cargo_type;
|
|
||||||
break;
|
|
||||||
case VEH_SHIP:
|
|
||||||
new_cargo_capacity = (ShipVehInfo(engine_type)->capacity > 0);
|
|
||||||
new_cargo_type = ShipVehInfo(engine_type)->cargo_type;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case VEH_AIRCRAFT:
|
|
||||||
/* all aircraft starts as passenger planes with cargo capacity
|
|
||||||
* new_cargo_capacity is always true for aircraft, which is the init value. No need to set it here */
|
|
||||||
new_cargo_type = CT_PASSENGERS;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default: NOT_REACHED(); break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!new_cargo_capacity) return CT_NO_REFIT; // Don't try to refit an engine with no cargo capacity
|
|
||||||
|
|
||||||
if (v->cargo_type == new_cargo_type || CanRefitTo(engine_type, v->cargo_type)) {
|
|
||||||
if (VerifyAutoreplaceRefitForOrders(v, engine_type)) {
|
|
||||||
return v->cargo_type == new_cargo_type ? (CargoID)CT_NO_REFIT : v->cargo_type;
|
|
||||||
} else {
|
|
||||||
return CT_INVALID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (v->type != VEH_TRAIN) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
|
|
||||||
|
|
||||||
/* Below this line it's safe to assume that the vehicle in question is a train */
|
|
||||||
|
|
||||||
if (v->cargo_cap != 0) return CT_INVALID; // trying to replace a vehicle with cargo capacity into another one with incompatible cargo type
|
|
||||||
|
|
||||||
/* the old engine didn't have cargo capacity, but the new one does
|
|
||||||
* now we will figure out what cargo the train is carrying and refit to fit this */
|
|
||||||
v = GetFirstVehicleInChain(v);
|
|
||||||
do {
|
|
||||||
if (v->cargo_cap == 0) continue;
|
|
||||||
/* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
|
|
||||||
if (v->cargo_type == new_cargo_type) return CT_NO_REFIT;
|
|
||||||
if (CanRefitTo(engine_type, v->cargo_type)) return v->cargo_type;
|
|
||||||
} while ((v=v->next) != NULL);
|
|
||||||
return CT_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Replaces a vehicle (used to be called autorenew)
|
|
||||||
* This function is only called from MaybeReplaceVehicle()
|
|
||||||
* Must be called with _current_player set to the owner of the vehicle
|
|
||||||
* @param w Vehicle to replace
|
|
||||||
* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
|
|
||||||
* @return value is cost of the replacement or CMD_ERROR
|
|
||||||
*/
|
|
||||||
static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
|
|
||||||
{
|
|
||||||
int32 cost;
|
|
||||||
int32 sell_value;
|
|
||||||
Vehicle *old_v = *w;
|
|
||||||
const Player *p = GetPlayer(old_v->owner);
|
|
||||||
EngineID new_engine_type;
|
|
||||||
const UnitID cached_unitnumber = old_v->unitnumber;
|
|
||||||
bool new_front = false;
|
|
||||||
Vehicle *new_v = NULL;
|
|
||||||
char vehicle_name[32];
|
|
||||||
CargoID replacement_cargo_type;
|
|
||||||
|
|
||||||
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
|
|
||||||
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
|
|
||||||
|
|
||||||
replacement_cargo_type = GetNewCargoTypeForReplace(old_v, new_engine_type);
|
|
||||||
|
|
||||||
/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
|
|
||||||
if (replacement_cargo_type == CT_INVALID) return 0;
|
|
||||||
|
|
||||||
sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v));
|
|
||||||
|
|
||||||
/* We give the player a loan of the same amount as the sell value.
|
|
||||||
* This is needed in case he needs the income from the sale to build the new vehicle.
|
|
||||||
* We take it back if building fails or when we really sell the old engine */
|
|
||||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
||||||
SubtractMoneyFromPlayer(sell_value);
|
|
||||||
|
|
||||||
cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
|
|
||||||
if (CmdFailed(cost)) {
|
|
||||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
||||||
SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
|
|
||||||
return cost;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (replacement_cargo_type != CT_NO_REFIT) cost += GetRefitCost(new_engine_type); // add refit cost
|
|
||||||
|
|
||||||
if (flags & DC_EXEC) {
|
|
||||||
new_v = GetVehicle(_new_vehicle_id);
|
|
||||||
*w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
|
|
||||||
|
|
||||||
/* refit if needed */
|
|
||||||
if (replacement_cargo_type != CT_NO_REFIT) {
|
|
||||||
if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, GetCmdRefitVeh(new_v)))) {
|
|
||||||
/* Being here shows a failure, which most likely is in GetNewCargoTypeForReplace() or incorrect estimation costs */
|
|
||||||
error("Autoreplace failed to refit. Replace engine %d to %d and refit to cargo %d", old_v->engine_type, new_v->engine_type, replacement_cargo_type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (new_v->type == VEH_TRAIN && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) {
|
|
||||||
// we are autorenewing to a single engine, so we will turn it as the old one was turned as well
|
|
||||||
SETBIT(new_v->u.rail.flags, VRF_REVERSE_DIRECTION);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (old_v->type == VEH_TRAIN && !IsFrontEngine(old_v)) {
|
|
||||||
/* this is a railcar. We need to move the car into the train
|
|
||||||
* We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
|
|
||||||
* sell the old engine in a moment
|
|
||||||
*/
|
|
||||||
DoCommand(0, (GetPrevVehicleInChain(old_v)->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
||||||
/* Now we move the old one out of the train */
|
|
||||||
DoCommand(0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
||||||
} else {
|
|
||||||
// copy/clone the orders
|
|
||||||
DoCommand(0, (old_v->index << 16) | new_v->index, IsOrderListShared(old_v) ? CO_SHARE : CO_COPY, DC_EXEC, CMD_CLONE_ORDER);
|
|
||||||
new_v->cur_order_index = old_v->cur_order_index;
|
|
||||||
ChangeVehicleViewWindow(old_v, new_v);
|
|
||||||
new_v->profit_this_year = old_v->profit_this_year;
|
|
||||||
new_v->profit_last_year = old_v->profit_last_year;
|
|
||||||
new_v->service_interval = old_v->service_interval;
|
|
||||||
new_front = true;
|
|
||||||
new_v->unitnumber = old_v->unitnumber; // use the same unit number
|
|
||||||
|
|
||||||
new_v->current_order = old_v->current_order;
|
|
||||||
if (old_v->type == VEH_TRAIN && GetNextVehicle(old_v) != NULL){
|
|
||||||
Vehicle *temp_v = GetNextVehicle(old_v);
|
|
||||||
|
|
||||||
// move the entire train to the new engine, excluding the old engine
|
|
||||||
if (IsMultiheaded(old_v) && temp_v == old_v->u.rail.other_multiheaded_part) {
|
|
||||||
// we got front and rear of a multiheaded engine right after each other. We should work with the next in line instead
|
|
||||||
temp_v = GetNextVehicle(temp_v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (temp_v != NULL) {
|
|
||||||
DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */
|
|
||||||
MoveVehicleCargo(new_v->type == VEH_TRAIN ? GetFirstVehicleInChain(new_v) : new_v, old_v);
|
|
||||||
|
|
||||||
// Get the name of the old vehicle if it has a custom name.
|
|
||||||
if (!IsCustomName(old_v->string_id)) {
|
|
||||||
vehicle_name[0] = '\0';
|
|
||||||
} else {
|
|
||||||
GetName(vehicle_name, old_v->string_id & 0x7FF, lastof(vehicle_name));
|
|
||||||
}
|
|
||||||
} else { // flags & DC_EXEC not set
|
|
||||||
/* Ensure that the player will not end up having negative money while autoreplacing
|
|
||||||
* This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
|
|
||||||
if (p->money64 < (cost + total_cost)) {
|
|
||||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
||||||
SubtractMoneyFromPlayer(-sell_value); // Pay back the loan
|
|
||||||
return CMD_ERROR;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Take back the money we just gave the player just before building the vehicle
|
|
||||||
* The player will get the same amount now that the sale actually takes place */
|
|
||||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
||||||
SubtractMoneyFromPlayer(-sell_value);
|
|
||||||
|
|
||||||
/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
|
|
||||||
cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v));
|
|
||||||
|
|
||||||
if (new_front) {
|
|
||||||
/* now we assign the old unitnumber to the new vehicle */
|
|
||||||
new_v->unitnumber = cached_unitnumber;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Transfer the name of the old vehicle */
|
|
||||||
if ((flags & DC_EXEC) && vehicle_name[0] != '\0') {
|
|
||||||
_cmd_text = vehicle_name;
|
|
||||||
DoCommand(0, new_v->index, 0, DC_EXEC, CMD_NAME_VEHICLE);
|
|
||||||
}
|
|
||||||
|
|
||||||
return cost;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** replaces a vehicle if it's set for autoreplace or is too old
|
|
||||||
* (used to be called autorenew)
|
|
||||||
* @param v The vehicle to replace
|
|
||||||
* if the vehicle is a train, v needs to be the front engine
|
|
||||||
* @param check Checks if the replace is valid. No action is done at all
|
|
||||||
* @param display_costs If set, a cost animation is shown (only if check is false)
|
|
||||||
* @return CMD_ERROR if something went wrong. Otherwise the price of the replace
|
|
||||||
*/
|
|
||||||
static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
|
|
||||||
{
|
|
||||||
Vehicle *w;
|
|
||||||
const Player *p = GetPlayer(v->owner);
|
|
||||||
byte flags = 0;
|
|
||||||
int32 cost, temp_cost = 0;
|
|
||||||
bool stopped;
|
|
||||||
|
|
||||||
/* Remember the length in case we need to trim train later on
|
|
||||||
* If it's not a train, the value is unused
|
|
||||||
* round up to the length of the tiles used for the train instead of the train length instead
|
|
||||||
* Useful when newGRF uses custom length */
|
|
||||||
uint16 old_total_length = (v->type == VEH_TRAIN ?
|
|
||||||
(v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE :
|
|
||||||
-1
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
_current_player = v->owner;
|
|
||||||
|
|
||||||
assert(IsPlayerBuildableVehicleType(v));
|
|
||||||
|
|
||||||
assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
|
|
||||||
|
|
||||||
/* Remember the flag v->leave_depot_instantly because if we replace the vehicle, the vehicle holding this flag will be sold
|
|
||||||
* If it is set, then we only stopped the vehicle to replace it (if needed) and we will need to start it again.
|
|
||||||
* We also need to reset the flag since it should remain false except from when the vehicle enters a depot until autoreplace is handled in the same tick */
|
|
||||||
stopped = v->leave_depot_instantly;
|
|
||||||
v->leave_depot_instantly = false;
|
|
||||||
|
|
||||||
for (;;) {
|
|
||||||
cost = 0;
|
|
||||||
w = v;
|
|
||||||
do {
|
|
||||||
if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) {
|
|
||||||
/* we build the rear ends of multiheaded trains with the front ones */
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if the vehicle should be replaced
|
|
||||||
if (!p->engine_renew ||
|
|
||||||
w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
|
|
||||||
w->max_age == 0) { // rail cars got a max age of 0
|
|
||||||
if (!EngineHasReplacementForPlayer(p, w->engine_type)) // updates to a new model
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Now replace the vehicle */
|
|
||||||
temp_cost = ReplaceVehicle(&w, flags, cost);
|
|
||||||
|
|
||||||
if (flags & DC_EXEC &&
|
|
||||||
(w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) {
|
|
||||||
/* now we bought a new engine and sold the old one. We need to fix the
|
|
||||||
* pointers in order to avoid pointing to the old one for trains: these
|
|
||||||
* pointers should point to the front engine and not the cars
|
|
||||||
*/
|
|
||||||
v = w;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!CmdFailed(temp_cost)) {
|
|
||||||
cost += temp_cost;
|
|
||||||
}
|
|
||||||
} while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
|
|
||||||
|
|
||||||
if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
|
|
||||||
if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
|
|
||||||
StringID message;
|
|
||||||
SetDParam(0, v->unitnumber);
|
|
||||||
switch (v->type) {
|
|
||||||
case VEH_TRAIN: message = STR_TRAIN_AUTORENEW_FAILED; break;
|
|
||||||
case VEH_ROAD: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
|
|
||||||
case VEH_SHIP: message = STR_SHIP_AUTORENEW_FAILED; break;
|
|
||||||
case VEH_AIRCRAFT: message = STR_AIRCRAFT_AUTORENEW_FAILED; break;
|
|
||||||
// This should never happen
|
|
||||||
default: NOT_REACHED(); message = 0; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
|
||||||
}
|
|
||||||
if (stopped) v->vehstatus &= ~VS_STOPPED;
|
|
||||||
if (display_costs) _current_player = OWNER_NONE;
|
|
||||||
return CMD_ERROR;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (flags & DC_EXEC) {
|
|
||||||
break; // we are done replacing since the loop ran once with DC_EXEC
|
|
||||||
} else if (check) {
|
|
||||||
/* It's a test only and we know that we can do this
|
|
||||||
* NOTE: payment for wagon removal is NOT included in this price */
|
|
||||||
return cost;
|
|
||||||
}
|
|
||||||
// now we redo the loop, but this time we actually do stuff since we know that we can do it
|
|
||||||
flags |= DC_EXEC;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If setting is on to try not to exceed the old length of the train with the replacement */
|
|
||||||
if (v->type == VEH_TRAIN && p->renew_keep_length) {
|
|
||||||
Vehicle *temp;
|
|
||||||
w = v;
|
|
||||||
|
|
||||||
while (v->u.rail.cached_total_length > old_total_length) {
|
|
||||||
// the train is too long. We will remove cars one by one from the start of the train until it's short enough
|
|
||||||
while (w != NULL && RailVehInfo(w->engine_type)->railveh_type != RAILVEH_WAGON) {
|
|
||||||
w = GetNextVehicle(w);
|
|
||||||
}
|
|
||||||
if (w == NULL) {
|
|
||||||
// we failed to make the train short enough
|
|
||||||
SetDParam(0, v->unitnumber);
|
|
||||||
AddNewsItem(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
temp = w;
|
|
||||||
w = GetNextVehicle(w);
|
|
||||||
DoCommand(0, (INVALID_VEHICLE << 16) | temp->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
||||||
MoveVehicleCargo(v, temp);
|
|
||||||
cost += DoCommand(0, temp->index, 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (stopped) v->vehstatus &= ~VS_STOPPED;
|
|
||||||
if (display_costs) {
|
|
||||||
if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
|
|
||||||
_current_player = OWNER_NONE;
|
|
||||||
}
|
|
||||||
return cost;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Extend the list size for BuildDepotVehicleList() */
|
/* Extend the list size for BuildDepotVehicleList() */
|
||||||
static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *engine_list_length, uint16 step_size)
|
static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *engine_list_length, uint16 step_size)
|
||||||
|
|
|
@ -400,6 +400,8 @@ void VehicleEnterDepot(Vehicle *v);
|
||||||
|
|
||||||
void InvalidateAutoreplaceWindow(EngineID e);
|
void InvalidateAutoreplaceWindow(EngineID e);
|
||||||
|
|
||||||
|
int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
|
||||||
|
|
||||||
/* Flags to add to p2 for goto depot commands */
|
/* Flags to add to p2 for goto depot commands */
|
||||||
/* Note: bits 8-10 are used for VLW flags */
|
/* Note: bits 8-10 are used for VLW flags */
|
||||||
enum {
|
enum {
|
||||||
|
|
Loading…
Reference in New Issue