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Codechange: make Window destruction not rely on undefined behavior.

pull/9261/head
frosch 2021-05-09 17:12:34 +02:00 committed by frosch
parent f96f113951
commit f6d5c0136e
2 changed files with 63 additions and 140 deletions

View File

@ -53,10 +53,8 @@ static Point _drag_delta; ///< delta between mouse cursor and upper left corner
static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event. static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event.
static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event. static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event.
/** List of windows opened at the screen sorted from the front. */ /** List of windows opened at the screen sorted from the front to back. */
Window *_z_front_window = nullptr; WindowList _z_windows;
/** List of windows opened at the screen sorted from the back. */
Window *_z_back_window = nullptr;
/** If false, highlight is white, otherwise the by the widget defined colour. */ /** If false, highlight is white, otherwise the by the widget defined colour. */
bool _window_highlight_colour = false; bool _window_highlight_colour = false;
@ -1109,16 +1107,7 @@ Window::~Window()
free(this->nested_array); // Contents is released through deletion of #nested_root. free(this->nested_array); // Contents is released through deletion of #nested_root.
delete this->nested_root; delete this->nested_root;
/* *this->z_position = nullptr;
* Make fairly sure that this is written, and not "optimized" away.
* The delete operator is overwritten to not delete it; the deletion
* happens at a later moment in time after the window has been
* removed from the list of windows to prevent issues with items
* being removed during the iteration as not one but more windows
* may be removed by a single call to ~Window by means of the
* DeleteChildWindows function.
*/
const_cast<volatile WindowClass &>(this->window_class) = WC_INVALID;
} }
/** /**
@ -1231,7 +1220,7 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner)
} }
} }
static void BringWindowToFront(Window *w); static void BringWindowToFront(Window *w, bool dirty = true);
/** /**
* Find a window and make it the relative top-window on the screen. * Find a window and make it the relative top-window on the screen.
@ -1351,90 +1340,23 @@ static uint GetWindowZPriority(WindowClass wc)
} }
} }
/**
* Adds a window to the z-ordering, according to its z-priority.
* @param w Window to add
*/
static void AddWindowToZOrdering(Window *w)
{
assert(w->z_front == nullptr && w->z_back == nullptr);
if (_z_front_window == nullptr) {
/* It's the only window. */
_z_front_window = _z_back_window = w;
w->z_front = w->z_back = nullptr;
} else {
/* Search down the z-ordering for its location. */
Window *v = _z_front_window;
uint last_z_priority = UINT_MAX;
(void)last_z_priority; // Unused without asserts
while (v != nullptr && (v->window_class == WC_INVALID || GetWindowZPriority(v->window_class) > GetWindowZPriority(w->window_class))) {
if (v->window_class != WC_INVALID) {
/* Sanity check z-ordering, while we're at it. */
assert(last_z_priority >= GetWindowZPriority(v->window_class));
last_z_priority = GetWindowZPriority(v->window_class);
}
v = v->z_back;
}
if (v == nullptr) {
/* It's the new back window. */
w->z_front = _z_back_window;
w->z_back = nullptr;
_z_back_window->z_back = w;
_z_back_window = w;
} else if (v == _z_front_window) {
/* It's the new front window. */
w->z_front = nullptr;
w->z_back = _z_front_window;
_z_front_window->z_front = w;
_z_front_window = w;
} else {
/* It's somewhere else in the z-ordering. */
w->z_front = v->z_front;
w->z_back = v;
v->z_front->z_back = w;
v->z_front = w;
}
}
}
/**
* Removes a window from the z-ordering.
* @param w Window to remove
*/
static void RemoveWindowFromZOrdering(Window *w)
{
if (w->z_front == nullptr) {
assert(_z_front_window == w);
_z_front_window = w->z_back;
} else {
w->z_front->z_back = w->z_back;
}
if (w->z_back == nullptr) {
assert(_z_back_window == w);
_z_back_window = w->z_front;
} else {
w->z_back->z_front = w->z_front;
}
w->z_front = w->z_back = nullptr;
}
/** /**
* On clicking on a window, make it the frontmost window of all windows with an equal * On clicking on a window, make it the frontmost window of all windows with an equal
* or lower z-priority. The window is marked dirty for a repaint * or lower z-priority. The window is marked dirty for a repaint
* @param w window that is put into the relative foreground * @param w window that is put into the relative foreground
* @param dirty whether to mark the window dirty
*/ */
static void BringWindowToFront(Window *w) static void BringWindowToFront(Window *w, bool dirty)
{ {
RemoveWindowFromZOrdering(w); auto priority = GetWindowZPriority(w->window_class);
AddWindowToZOrdering(w); WindowList::iterator dest = _z_windows.begin();
while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
w->SetDirty(); if (dest != w->z_position) {
_z_windows.splice(dest, _z_windows, w->z_position);
}
if (dirty) w->SetDirty();
} }
/** /**
@ -1476,7 +1398,7 @@ void Window::InitializeData(WindowNumber window_number)
if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != nullptr) SetFocusedWindow(this); if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != nullptr) SetFocusedWindow(this);
/* Insert the window into the correct location in the z-ordering. */ /* Insert the window into the correct location in the z-ordering. */
AddWindowToZOrdering(this); BringWindowToFront(this, false);
} }
/** /**
@ -1848,6 +1770,7 @@ void Window::InitNested(WindowNumber window_number)
*/ */
Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1) Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1)
{ {
this->z_position = _z_windows.insert(_z_windows.end(), this);
} }
/** /**
@ -1875,8 +1798,6 @@ void InitWindowSystem()
{ {
IConsoleClose(); IConsoleClose();
_z_back_window = nullptr;
_z_front_window = nullptr;
_focused_window = nullptr; _focused_window = nullptr;
_mouseover_last_w = nullptr; _mouseover_last_w = nullptr;
_last_scroll_window = nullptr; _last_scroll_window = nullptr;
@ -1898,14 +1819,7 @@ void UnInitWindowSystem()
for (Window *w : Window::Iterate()) delete w; for (Window *w : Window::Iterate()) delete w;
for (Window *w = _z_front_window; w != nullptr; /* nothing */) { _z_windows.clear();
Window *to_del = w;
w = w->z_back;
free(to_del);
}
_z_front_window = nullptr;
_z_back_window = nullptr;
} }
/** /**
@ -3068,15 +2982,13 @@ void InputLoop()
CheckSoftLimit(); CheckSoftLimit();
/* Do the actual free of the deleted windows. */ /* Remove dead entries from the window list */
for (Window *v = _z_front_window; v != nullptr; /* nothing */) { for (auto it = _z_windows.begin(); it != _z_windows.end(); ) {
Window *w = v; if (*it == nullptr) {
v = v->z_back; it = _z_windows.erase(it);
} else {
if (w->window_class != WC_INVALID) continue; ++it;
}
RemoveWindowFromZOrdering(w);
free(w);
} }
if (_input_events_this_tick != 0) { if (_input_events_this_tick != 0) {

View File

@ -10,6 +10,8 @@
#ifndef WINDOW_GUI_H #ifndef WINDOW_GUI_H
#define WINDOW_GUI_H #define WINDOW_GUI_H
#include <list>
#include "vehicle_type.h" #include "vehicle_type.h"
#include "viewport_type.h" #include "viewport_type.h"
#include "company_type.h" #include "company_type.h"
@ -143,8 +145,8 @@ void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, Fra
void DrawCaption(const Rect &r, Colours colour, Owner owner, TextColour text_colour, StringID str, StringAlignment align); void DrawCaption(const Rect &r, Colours colour, Owner owner, TextColour text_colour, StringID str, StringAlignment align);
/* window.cpp */ /* window.cpp */
extern Window *_z_front_window; using WindowList = std::list<Window *>;
extern Window *_z_back_window; extern WindowList _z_windows;
extern Window *_focused_window; extern Window *_focused_window;
@ -293,19 +295,7 @@ public:
* to destruct them all at the same time too, which is kinda hard. * to destruct them all at the same time too, which is kinda hard.
* @param size the amount of space not to allocate * @param size the amount of space not to allocate
*/ */
inline void *operator new[](size_t size) inline void *operator new[](size_t size) = delete;
{
NOT_REACHED();
}
/**
* Helper allocation function to disallow something.
* Don't free the window directly; it corrupts the linked list when iterating
* @param ptr the pointer not to free
*/
inline void operator delete(void *ptr)
{
}
WindowDesc *window_desc; ///< Window description WindowDesc *window_desc; ///< Window description
WindowFlags flags; ///< Window flags WindowFlags flags; ///< Window flags
@ -336,8 +326,7 @@ public:
int mouse_capture_widget; ///< Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture. int mouse_capture_widget; ///< Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
Window *parent; ///< Parent window. Window *parent; ///< Parent window.
Window *z_front; ///< The window in front of us in z-order. WindowList::iterator z_position;
Window *z_back; ///< The window behind us in z-order.
template <class NWID> template <class NWID>
inline const NWID *GetWidget(uint widnum) const; inline const NWID *GetWidget(uint widnum) const;
@ -813,9 +802,9 @@ public:
/** /**
* Iterator to iterate all valid Windows * Iterator to iterate all valid Windows
* @tparam Tfront Wether we iterate from front * @tparam TtoBack whether we iterate towards the back.
*/ */
template <bool Tfront> template <bool TtoBack>
struct WindowIterator { struct WindowIterator {
typedef Window *value_type; typedef Window *value_type;
typedef value_type *pointer; typedef value_type *pointer;
@ -823,22 +812,35 @@ public:
typedef size_t difference_type; typedef size_t difference_type;
typedef std::forward_iterator_tag iterator_category; typedef std::forward_iterator_tag iterator_category;
explicit WindowIterator(const Window *start) : w(const_cast<Window *>(start)) explicit WindowIterator(WindowList::iterator start) : it(start)
{ {
this->Validate(); this->Validate();
} }
explicit WindowIterator(const Window *w) : it(w->z_position) {}
bool operator==(const WindowIterator &other) const { return this->w == other.w; } bool operator==(const WindowIterator &other) const { return this->it == other.it; }
bool operator!=(const WindowIterator &other) const { return !(*this == other); } bool operator!=(const WindowIterator &other) const { return !(*this == other); }
Window * operator*() const { return this->w; } Window * operator*() const { return *this->it; }
WindowIterator & operator++() { this->Next(); this->Validate(); return *this; } WindowIterator & operator++() { this->Next(); this->Validate(); return *this; }
bool IsEnd() const { return this->w == nullptr; } bool IsEnd() const { return this->it == _z_windows.end(); }
private: private:
Window *w; WindowList::iterator it;
void Validate() { while (this->w != nullptr && this->w->window_class == WC_INVALID) this->Next(); } void Validate()
void Next() { if (this->w != nullptr) this->w = Tfront ? this->w->z_back : this->w->z_front; } {
while (!this->IsEnd() && *this->it == nullptr) this->Next();
}
void Next()
{
if constexpr (!TtoBack) {
++this->it;
} else if (this->it == _z_windows.begin()) {
this->it = _z_windows.end();
} else {
--this->it;
}
}
}; };
using IteratorToFront = WindowIterator<false>; //!< Iterate in Z order towards front. using IteratorToFront = WindowIterator<false>; //!< Iterate in Z order towards front.
using IteratorToBack = WindowIterator<true>; //!< Iterate in Z order towards back. using IteratorToBack = WindowIterator<true>; //!< Iterate in Z order towards back.
@ -850,8 +852,17 @@ public:
template <bool Tfront> template <bool Tfront>
struct AllWindows { struct AllWindows {
AllWindows() {} AllWindows() {}
WindowIterator<Tfront> begin() { return WindowIterator<Tfront>(Tfront ? _z_front_window : _z_back_window); } WindowIterator<Tfront> begin()
WindowIterator<Tfront> end() { return WindowIterator<Tfront>(nullptr); } {
if constexpr (Tfront) {
auto back = _z_windows.end();
if (back != _z_windows.begin()) --back;
return WindowIterator<Tfront>(back);
} else {
return WindowIterator<Tfront>(_z_windows.begin());
}
}
WindowIterator<Tfront> end() { return WindowIterator<Tfront>(_z_windows.end()); }
}; };
using Iterate = AllWindows<false>; //!< Iterate all windows in whatever order is easiest. using Iterate = AllWindows<false>; //!< Iterate all windows in whatever order is easiest.
using IterateFromBack = AllWindows<false>; //!< Iterate all windows in Z order from back to front. using IterateFromBack = AllWindows<false>; //!< Iterate all windows in Z order from back to front.