1
0
Fork 0

Codechange: use IntSettingDesc in the settings GUI

pull/9302/head
rubidium42 2021-05-23 11:37:56 +02:00 committed by rubidium42
parent f6723b53da
commit f58611298e
1 changed files with 12 additions and 13 deletions

View File

@ -74,7 +74,7 @@ static const StringID _font_zoom_dropdown[] = {
static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window. static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd); static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const IntSettingDesc *sd);
/** /**
* Get index of the current screen resolution. * Get index of the current screen resolution.
@ -824,8 +824,8 @@ protected:
/** Standard setting */ /** Standard setting */
struct SettingEntry : BaseSettingEntry { struct SettingEntry : BaseSettingEntry {
const char *name; ///< Name of the setting const char *name; ///< Name of the setting
const SettingDesc *setting; ///< Setting description of the setting const IntSettingDesc *setting; ///< Setting description of the setting
SettingEntry(const char *name); SettingEntry(const char *name);
@ -1029,8 +1029,7 @@ SettingEntry::SettingEntry(const char *name)
void SettingEntry::Init(byte level) void SettingEntry::Init(byte level)
{ {
BaseSettingEntry::Init(level); BaseSettingEntry::Init(level);
this->setting = GetSettingFromName(this->name); this->setting = GetSettingFromName(this->name)->AsIntSetting();
assert(this->setting != nullptr);
} }
/* Sets the given setting entry to its default value */ /* Sets the given setting entry to its default value */
@ -1078,7 +1077,7 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
if (mode == RM_ALL) return true; if (mode == RM_ALL) return true;
GameSettings *settings_ptr = &GetGameSettings(); GameSettings *settings_ptr = &GetGameSettings();
const SettingDesc *sd = this->setting; const IntSettingDesc *sd = this->setting;
if (mode == RM_BASIC) return (this->setting->cat & SC_BASIC_LIST) != 0; if (mode == RM_BASIC) return (this->setting->cat & SC_BASIC_LIST) != 0;
if (mode == RM_ADVANCED) return (this->setting->cat & SC_ADVANCED_LIST) != 0; if (mode == RM_ADVANCED) return (this->setting->cat & SC_ADVANCED_LIST) != 0;
@ -1122,7 +1121,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
bool visible = true; bool visible = true;
const SettingDesc *sd = this->setting; const IntSettingDesc *sd = this->setting;
if (!force_visible && !filter.string.IsEmpty()) { if (!force_visible && !filter.string.IsEmpty()) {
/* Process the search text filter for this item. */ /* Process the search text filter for this item. */
filter.string.ResetState(); filter.string.ResetState();
@ -1149,7 +1148,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
return visible; return visible;
} }
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd) static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const IntSettingDesc *sd)
{ {
if ((sd->flags & SGF_PER_COMPANY) != 0) { if ((sd->flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) { if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
@ -1194,7 +1193,7 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value) const
*/ */
void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{ {
const SettingDesc *sd = this->setting; const IntSettingDesc *sd = this->setting;
const void *var = ResolveVariableAddress(settings_ptr, sd); const void *var = ResolveVariableAddress(settings_ptr, sd);
int state = this->flags & SEF_BUTTONS_MASK; int state = this->flags & SEF_BUTTONS_MASK;
@ -2075,7 +2074,7 @@ struct GameSettingsWindow : Window {
case WID_GS_HELP_TEXT: case WID_GS_HELP_TEXT:
if (this->last_clicked != nullptr) { if (this->last_clicked != nullptr) {
const SettingDesc *sd = this->last_clicked->setting; const IntSettingDesc *sd = this->last_clicked->setting;
int y = r.top; int y = r.top;
switch (sd->GetType()) { switch (sd->GetType()) {
@ -2179,7 +2178,7 @@ struct GameSettingsWindow : Window {
SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry); SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry);
assert(pe != nullptr); assert(pe != nullptr);
const SettingDesc *sd = pe->setting; const IntSettingDesc *sd = pe->setting;
/* return if action is only active in network, or only settable by server */ /* return if action is only active in network, or only settable by server */
if (!sd->IsEditable()) { if (!sd->IsEditable()) {
@ -2314,7 +2313,7 @@ struct GameSettingsWindow : Window {
if (str == nullptr) return; if (str == nullptr) return;
assert(this->valuewindow_entry != nullptr); assert(this->valuewindow_entry != nullptr);
const SettingDesc *sd = this->valuewindow_entry->setting; const IntSettingDesc *sd = this->valuewindow_entry->setting;
int32 value; int32 value;
if (!StrEmpty(str)) { if (!StrEmpty(str)) {
@ -2361,7 +2360,7 @@ struct GameSettingsWindow : Window {
if (widget < 0) { if (widget < 0) {
/* Deal with drop down boxes on the panel. */ /* Deal with drop down boxes on the panel. */
assert(this->valuedropdown_entry != nullptr); assert(this->valuedropdown_entry != nullptr);
const SettingDesc *sd = this->valuedropdown_entry->setting; const IntSettingDesc *sd = this->valuedropdown_entry->setting;
assert(sd->flags & SGF_MULTISTRING); assert(sd->flags & SGF_MULTISTRING);
SetSettingValue(sd, index); SetSettingValue(sd, index);