mirror of https://github.com/OpenTTD/OpenTTD
(svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
- hide and validate variable-size calculation (SlCalcConvMemLen/SlCalcConvFileLen) - some signed/unsigned fixes - handle conditional variables the same way for global -and struct types, through checking version_from and version_torelease/0.5
parent
f15b8b6cda
commit
f579e2ee83
124
saveload.c
124
saveload.c
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@ -96,6 +96,33 @@ static void SlReadFill(void)
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in memory. @see VarTypes
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* @param conv @VarType type of variable that is used for calculating the size
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* @return Return the size of this type in bytes */
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static inline byte SlCalcConvMemLen(VarType conv)
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{
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static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
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byte length = (conv >> 4) & 0xF;
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assert(length < lengthof(conv_mem_size));
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return conv_mem_size[length];
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in a saved game. @see VarTypes
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* @param conv @VarType type of variable that is used for calculating the size
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* @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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byte length = conv & 0xF;
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assert(length < lengthof(conv_file_size));
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return conv_file_size[length];
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}
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/* Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen(void) {return 2;}
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/** Flush the output buffer by writing to disk with the given reader.
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/** Flush the output buffer by writing to disk with the given reader.
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* If the buffer pointer has not yet been set up, set it up now. Usually
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* If the buffer pointer has not yet been set up, set it up now. Usually
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* only called when the buffer is full, or there is no more data to be processed
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* only called when the buffer is full, or there is no more data to be processed
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@ -128,14 +155,14 @@ static void NORETURN SlError(const char *msg)
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* flush it to its final destination
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* flush it to its final destination
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* @return return the read byte from file
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* @return return the read byte from file
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*/
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*/
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static inline int SlReadByteInternal(void)
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static inline byte SlReadByteInternal(void)
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{
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{
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if (_sl.bufp == _sl.bufe) SlReadFill();
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if (_sl.bufp == _sl.bufe) SlReadFill();
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return *_sl.bufp++;
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return *_sl.bufp++;
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}
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}
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/** Wrapper for SlReadByteInternal */
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/** Wrapper for SlReadByteInternal */
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int SlReadByte(void) {return SlReadByteInternal();}
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byte SlReadByte(void) {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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/** Write away a single byte from memory. If the temporary buffer is full,
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* flush it to its destination (file)
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* flush it to its destination (file)
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@ -252,10 +279,10 @@ static inline uint SlGetGammaLength(uint i) {
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return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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}
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static inline int SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline int SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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void SlSetArrayIndex(uint index)
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void SlSetArrayIndex(uint index)
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@ -288,7 +315,7 @@ int SlIterateArray(void)
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next_offs = SlGetOffs() + length;
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next_offs = SlGetOffs() + length;
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switch (_sl.block_mode) {
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switch (_sl.block_mode) {
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case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break;
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case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
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case CH_ARRAY: index = _sl.array_index++; break;
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case CH_ARRAY: index = _sl.array_index++; break;
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default:
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default:
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DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
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DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
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@ -306,6 +333,8 @@ int SlIterateArray(void)
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*/
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*/
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void SlSetLength(size_t length)
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void SlSetLength(size_t length)
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{
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{
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assert(_sl.save);
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switch (_sl.need_length) {
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switch (_sl.need_length) {
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case NL_WANTLENGTH:
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case NL_WANTLENGTH:
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_sl.need_length = NL_NONE;
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_sl.need_length = NL_NONE;
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@ -439,25 +468,6 @@ static void SlSaveLoadConv(void *ptr, VarType conv)
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}
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}
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}
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}
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/* Length in bytes of the various datatypes in a savefile. These
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* sizes are guaranteed by assert_compiles in stdafx.h */
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static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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/**
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* Return the size in bytes of a certain type of normal/atomic variable
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* @param conv @VarType type of variable that is used for calculating the size
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* @return Return the size of this type in byes
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*/
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static inline size_t SlCalcConvLen(VarType conv)
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{
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return _conv_lengths[conv & 0xF];
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}
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/**
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* Return the size in bytes of a reference (pointer)
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*/
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static inline size_t SlCalcRefLen(void) {return 2;}
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/**
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/**
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* Return the size in bytes of a certain type of atomic array
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* Return the size in bytes of a certain type of atomic array
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* @param length The length of the array counted in elements
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* @param length The length of the array counted in elements
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@ -465,7 +475,7 @@ static inline size_t SlCalcRefLen(void) {return 2;}
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*/
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*/
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static inline size_t SlCalcArrayLen(uint length, VarType conv)
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static inline size_t SlCalcArrayLen(uint length, VarType conv)
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{
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{
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return _conv_lengths[conv & 0xF] * length;
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return SlCalcConvFileLen(conv) * length;
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}
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}
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/**
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/**
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@ -476,41 +486,46 @@ static inline size_t SlCalcArrayLen(uint length, VarType conv)
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*/
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*/
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void SlArray(void *array, uint length, VarType conv)
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void SlArray(void *array, uint length, VarType conv)
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{
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{
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static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
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// Automatically calculate the length?
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// Automatically calculate the length?
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if (_sl.need_length != NL_NONE) {
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcArrayLen(length, conv));
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SlSetLength(SlCalcArrayLen(length, conv));
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// Determine length only?
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// Determine length only?
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if (_sl.need_length == NL_CALCLENGTH)
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if (_sl.need_length == NL_CALCLENGTH) return;
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return;
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}
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}
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/* NOTICE - handle some buggy stuff, in really old versions everything was saved
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/* NOTICE - handle some buggy stuff, in really old versions everything was saved
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* as a byte-type. So detect this, and adjust array size accordingly */
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* as a byte-type. So detect this, and adjust array size accordingly */
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if (!_sl.save && _sl_version == 0) {
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if (!_sl.save && _sl_version == 0) {
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if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
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if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
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length *= 2; // int16, uint16 and StringID are 2 bytes in size
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conv == SLE_INT32 || conv == SLE_UINT32) {
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conv = SLE_INT8;
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length *= SlCalcConvFileLen(conv);
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} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
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length *= 4; // int32 and uint32 are 4 bytes in size
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conv = SLE_INT8;
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conv = SLE_INT8;
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}
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}
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}
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}
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/* If the size of elements is 1 byte, no special conversion is needed,
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/* If the size of elements is 1 byte both in file and memory, no special
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* use specialized copy-to-copy function to speed up things */
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* conversion is needed, use specialized copy-copy function to speed up things */
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if (conv == SLE_INT8 || conv == SLE_UINT8) {
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if (conv == SLE_INT8 || conv == SLE_UINT8) {
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SlCopyBytes(array, length);
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SlCopyBytes(array, length);
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} else {
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} else {
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byte *a = (byte*)array;
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byte *a = (byte*)array;
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byte mem_size = SlCalcConvMemLen(conv);
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for (; length != 0; length --) {
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for (; length != 0; length --) {
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SlSaveLoadConv(a, conv);
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SlSaveLoadConv(a, conv);
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a += conv_mem_size[(conv >> 4) & 0xF]; // get size
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a += mem_size; // get size
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}
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}
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}
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}
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}
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}
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/* Are we going to save this object or not? */
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static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
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{
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if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
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return true;
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}
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/**
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/**
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* Calculate the size of an object.
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* Calculate the size of an object.
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* @param sld The @SaveLoad description of the object so we know how to manipulate it
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* @param sld The @SaveLoad description of the object so we know how to manipulate it
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@ -522,19 +537,13 @@ static size_t SlCalcObjLength(const SaveLoad *sld)
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// Need to determine the length and write a length tag.
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// Need to determine the length and write a length tag.
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for (; sld->cmd != SL_END; sld++) {
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for (; sld->cmd != SL_END; sld++) {
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if (sld->cmd < SL_WRITEBYTE) {
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if (sld->cmd < SL_WRITEBYTE) {
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if (HASBIT(sld->cmd, 2)) {
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/* CONDITIONAL saveload types depend on the savegame version */
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// check if the field is used in the current savegame version
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if (!SlIsObjectValidInSavegame(sld)) continue;
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if (_sl_version < sld->version_from || _sl_version > sld->version_to)
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continue;
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}
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switch (sld->cmd) {
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switch (sld->cmd) {
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case SL_VAR: case SL_CONDVAR: /* Normal Variable */
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case SL_VAR: length += SlCalcConvFileLen(sld->type); break;
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length += SlCalcConvLen(sld->type); break;
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case SL_REF: length += SlCalcRefLen(); break;
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case SL_REF: case SL_CONDREF: /* Reference variable */
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case SL_ARR: length += SlCalcArrayLen(sld->length, sld->type); break;
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length += SlCalcRefLen(); break;
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case SL_ARR: case SL_CONDARR: /* Array */
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length += SlCalcArrayLen(sld->length, sld->type); break;
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default: NOT_REACHED();
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default: NOT_REACHED();
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}
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}
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} else if (sld->cmd == SL_WRITEBYTE) {
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} else if (sld->cmd == SL_WRITEBYTE) {
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@ -557,8 +566,7 @@ void SlObject(void *object, const SaveLoad *sld)
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// Automatically calculate the length?
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// Automatically calculate the length?
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if (_sl.need_length != NL_NONE) {
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcObjLength(sld));
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SlSetLength(SlCalcObjLength(sld));
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if (_sl.need_length == NL_CALCLENGTH)
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if (_sl.need_length == NL_CALCLENGTH) return;
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return;
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}
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}
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for (; sld->cmd != SL_END; sld++) {
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for (; sld->cmd != SL_END; sld++) {
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@ -566,24 +574,18 @@ void SlObject(void *object, const SaveLoad *sld)
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if (sld->cmd < SL_WRITEBYTE) {
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if (sld->cmd < SL_WRITEBYTE) {
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/* CONDITIONAL saveload types depend on the savegame version */
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/* CONDITIONAL saveload types depend on the savegame version */
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if (HASBIT(sld->cmd, 2)) {
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if (!SlIsObjectValidInSavegame(sld)) continue;
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// check if the field is of the right version, if not, proceed to next one
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if (_sl_version < sld->version_from || _sl_version > sld->version_to)
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continue;
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}
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switch (sld->cmd) {
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switch (sld->cmd) {
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case SL_VAR: case SL_CONDVAR: /* Normal variable */
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case SL_VAR: SlSaveLoadConv(ptr, sld->type); break;
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SlSaveLoadConv(ptr, sld->type); break;
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case SL_REF: /* Reference variable, translate */
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case SL_REF: case SL_CONDREF: /* Reference variable, translate */
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/// @todo XXX - another artificial limitof 65K elements of pointers?
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/// @todo XXX - another artificial limitof 65K elements of pointers?
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if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
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if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
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SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
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SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
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} else
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} else
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*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
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*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
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break;
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break;
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case SL_ARR: case SL_CONDARR: /* Array */
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case SL_ARR: SlArray(ptr, sld->length, sld->type); break;
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SlArray(ptr, sld->length, sld->type); break;
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default: NOT_REACHED();
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default: NOT_REACHED();
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}
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}
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@ -618,7 +620,7 @@ static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
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for (; desc->address != NULL; desc++) {
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for (; desc->address != NULL; desc++) {
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// Of course the global variable must exist in the sought savegame version
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// Of course the global variable must exist in the sought savegame version
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if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
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if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
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length += SlCalcConvLen(desc->conv);
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length += SlCalcConvFileLen(desc->conv);
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}
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}
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return length;
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return length;
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}
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}
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44
saveload.h
44
saveload.h
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@ -51,6 +51,7 @@ typedef enum SLRefType {
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REF_ENGINE_RENEWS = 6,
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REF_ENGINE_RENEWS = 6,
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} SLRefType;
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} SLRefType;
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#define SL_MAX_VERSION 255
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extern uint16 _sl_version; /// the major savegame version identifier
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extern uint16 _sl_version; /// the major savegame version identifier
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extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
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extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
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CH_TYPE_MASK = 3,
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CH_TYPE_MASK = 3,
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CH_LAST = 8,
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CH_LAST = 8,
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CH_AUTO_LENGTH = 16,
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CH_AUTO_LENGTH = 16,
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CH_PRI_0 = 0 << 4,
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CH_PRI_0 = 0 << 4,
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CH_PRI_1 = 1 << 4,
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CH_PRI_1 = 1 << 4,
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CH_PRI_2 = 2 << 4,
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CH_PRI_2 = 2 << 4,
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SL_VAR = 0,
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SL_VAR = 0,
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SL_REF = 1,
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SL_REF = 1,
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SL_ARR = 2,
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SL_ARR = 2,
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SL_CONDVAR = 0 | (1 << 2), // 4
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SL_CONDREF = 1 | (1 << 2), // 5
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SL_CONDARR = 2 | (1 << 2), // 6
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// non-normal save-load types
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// non-normal save-load types
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SL_WRITEBYTE = 8,
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SL_WRITEBYTE = 8,
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SL_INCLUDE = 9,
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SL_INCLUDE = 9,
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} SaveLoad;
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} SaveLoad;
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/* Simple variables, references (pointers) and arrays */
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/* Simple variables, references (pointers) and arrays */
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#define SLE_VAR(base, variable, type) {SL_VAR, type, offsetof(base, variable), 0, 0, 0}
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to) {cmd, type, offsetof(base, variable), length, from, to}
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#define SLE_REF(base, variable, type) {SL_REF, type, offsetof(base, variable), 0, 0, 0}
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#define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to)
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#define SLE_ARR(base, variable, type, length) {SL_ARR, type, offsetof(base, variable), length, 0, 0}
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#define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to)
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/* Conditional variables, references (pointers) and arrays that are only valid for certain savegame versions */
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#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to)
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#define SLE_CONDVAR(base, variable, type, from, to) {SL_CONDVAR, type, offsetof(base, variable), 0, from, to}
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#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
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#define SLE_CONDREF(base, variable, type, from, to) {SL_CONDREF, type, offsetof(base, variable), 0, from, to}
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||||||
#define SLE_CONDARR(base, variable, type, length, from, to) {SL_CONDARR, type, offsetof(base, variable), length, from, to}
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#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
|
||||||
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#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
|
||||||
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#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
|
||||||
|
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
|
||||||
|
|
||||||
/* Translate values ingame to different values in the savegame and vv */
|
/* Translate values ingame to different values in the savegame and vv */
|
||||||
#define SLE_WRITEBYTE(base, variable, game_value, file_value) {SL_WRITEBYTE, 0, offsetof(base, variable), 0, game_value, file_value}
|
#define SLE_WRITEBYTE(base, variable, game_value, file_value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, game_value, file_value)
|
||||||
/* Load common code and put it into each struct (currently only for vehicles */
|
/* Load common code and put it into each struct (currently only for vehicles */
|
||||||
#define SLE_INCLUDE(base, variable, include_index) {SL_INCLUDE, 0, offsetof(base, variable), 0, include_index, 0}
|
#define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0)
|
||||||
|
|
||||||
/* The same as the ones at the top, only the offset is given directly; used for unions */
|
/* The same as the ones at the top, only the offset is given directly; used for unions */
|
||||||
#define SLE_VARX(offset, type) {SL_VAR, type, offset, 0, 0, 0}
|
#define SLE_GENERALX(cmd, offset, type, param1, param2) {cmd, type, (offset), 0, param1, param2}
|
||||||
#define SLE_REFX(offset, type) {SL_REF, type, offset, 0, 0, 0}
|
#define SLE_CONDVARX(offset, type, from, to) SLE_GENERALX(SL_VAR, offset, type, from, to)
|
||||||
#define SLE_CONDVARX(offset, type, from, to) {SL_CONDVAR, type, offset, 0, from, to}
|
#define SLE_CONDREFX(offset, type, from, to) SLE_GENERALX(SL_REF, offset, type, from, to)
|
||||||
#define SLE_CONDREFX(offset, type, from, to) {SL_CONDREF, type, offset, 0, from, to}
|
|
||||||
#define SLE_WRITEBYTEX(offset, something) {SL_WRITEBYTE, 0, offset, 0, something, 0}
|
#define SLE_VARX(offset, type) SLE_CONDVARX(offset, type, 0, SL_MAX_VERSION)
|
||||||
#define SLE_INCLUDEX(offset, type) {SL_INCLUDE, type, offset, 0, 0, 0}
|
#define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION)
|
||||||
|
|
||||||
|
#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0)
|
||||||
|
#define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION)
|
||||||
|
|
||||||
/* End marker */
|
/* End marker */
|
||||||
#define SLE_END() {SL_END, 0, 0, 0, 0, 0}
|
#define SLE_END() {SL_END, 0, 0, 0, 0, 0}
|
||||||
|
@ -182,7 +188,7 @@ void SlArray(void *array, uint length, VarType conv);
|
||||||
void SlObject(void *object, const SaveLoad *desc);
|
void SlObject(void *object, const SaveLoad *desc);
|
||||||
void SlAutolength(AutolengthProc *proc, void *arg);
|
void SlAutolength(AutolengthProc *proc, void *arg);
|
||||||
uint SlGetFieldLength(void);
|
uint SlGetFieldLength(void);
|
||||||
int SlReadByte(void);
|
byte SlReadByte(void);
|
||||||
void SlSetLength(size_t length);
|
void SlSetLength(size_t length);
|
||||||
void SlWriteByte(byte b);
|
void SlWriteByte(byte b);
|
||||||
void SlGlobList(const SaveLoadGlobVarList *desc);
|
void SlGlobList(const SaveLoadGlobVarList *desc);
|
||||||
|
|
Loading…
Reference in New Issue