mirror of https://github.com/OpenTTD/OpenTTD
Fix: Missing invalidations on gui.ai_developer_tools change (#11664)
parent
3e2060f155
commit
f56a2d0f82
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@ -785,19 +785,14 @@ struct ScriptDebugWindow : public Window {
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this->CreateNestedTree();
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_SCRD_VSCROLLBAR);
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this->vscroll = this->GetScrollbar(WID_SCRD_VSCROLLBAR);
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this->hscroll = this->GetScrollbar(WID_SCRD_HSCROLLBAR);
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this->hscroll = this->GetScrollbar(WID_SCRD_HSCROLLBAR);
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this->show_break_box = _settings_client.gui.ai_developer_tools;
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this->GetWidget<NWidgetStacked>(WID_SCRD_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
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this->FinishInitNested(number);
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this->FinishInitNested(number);
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if (!this->show_break_box) this->filter.break_check_enabled = false;
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this->last_vscroll_pos = 0;
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this->last_vscroll_pos = 0;
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this->autoscroll = true;
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this->autoscroll = true;
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this->highlight_row = -1;
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this->highlight_row = -1;
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this->querystrings[WID_SCRD_BREAK_STR_EDIT_BOX] = &this->break_editbox;
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this->querystrings[WID_SCRD_BREAK_STR_EDIT_BOX] = &this->break_editbox;
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SetWidgetsDisabledState(!this->show_break_box, WID_SCRD_BREAK_STR_ON_OFF_BTN, WID_SCRD_BREAK_STR_EDIT_BOX, WID_SCRD_MATCH_CASE_BTN);
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this->hscroll->SetStepSize(10); // Speed up horizontal scrollbar
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this->hscroll->SetStepSize(10); // Speed up horizontal scrollbar
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/* Restore the break string value from static variable, and enable the filter. */
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/* Restore the break string value from static variable, and enable the filter. */
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@ -813,6 +808,11 @@ struct ScriptDebugWindow : public Window {
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void OnInit() override
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void OnInit() override
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{
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{
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this->show_break_box = _settings_client.gui.ai_developer_tools;
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this->GetWidget<NWidgetStacked>(WID_SCRD_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
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if (!this->show_break_box) this->filter.break_check_enabled = false;
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SetWidgetsDisabledState(!this->show_break_box, WID_SCRD_BREAK_STR_ON_OFF_BTN, WID_SCRD_BREAK_STR_EDIT_BOX, WID_SCRD_MATCH_CASE_BTN);
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this->InvalidateData(-1);
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this->InvalidateData(-1);
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}
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}
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@ -1120,6 +1120,8 @@ struct ScriptDebugWindow : public Window {
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*/
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*/
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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{
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if (this->show_break_box != _settings_client.gui.ai_developer_tools) this->ReInit();
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/* If the log message is related to the active company tab, check the break string.
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/* If the log message is related to the active company tab, check the break string.
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* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
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* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
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if (!gui_scope && data == this->filter.script_debug_company &&
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if (!gui_scope && data == this->filter.script_debug_company &&
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@ -796,7 +796,7 @@ cat = SC_EXPERT
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var = gui.ai_developer_tools
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var = gui.ai_developer_tools
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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def = false
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def = false
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post_cb = [](auto) { InvalidateWindowClassesData(WC_SCRIPT_SETTINGS); }
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post_cb = [](auto) { InvalidateWindowClassesData(WC_GAME_OPTIONS); InvalidateWindowClassesData(WC_SCRIPT_DEBUG); InvalidateWindowClassesData(WC_SCRIPT_SETTINGS); }
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cat = SC_EXPERT
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cat = SC_EXPERT
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[SDTC_BOOL]
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[SDTC_BOOL]
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