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(svn r3664) Add a function to turn a tile into a void tile
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@@ -14,6 +14,7 @@
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#include "command.h"
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#include "vehicle.h"
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#include "variables.h"
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#include "void.h"
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extern const TileTypeProcs
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_tile_type_clear_procs,
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@@ -447,10 +448,8 @@ void InitializeLandscape(void)
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}
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// create void tiles at the border
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for (i = 0; i < MapMaxY(); ++i)
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SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
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for (i = 0; i < MapSizeX(); ++i)
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SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
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for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
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for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
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}
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void ConvertGroundTilesIntoWaterTiles(void)
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@@ -9,6 +9,7 @@
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#include "strings.h"
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#include "map.h"
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#include "tile.h"
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#include "void.h"
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#define VARDEF
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#include "openttd.h"
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@@ -1059,10 +1060,8 @@ static void UpdateVoidTiles(void)
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{
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uint i;
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for (i = 0; i < MapMaxY(); ++i)
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SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
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for (i = 0; i < MapSizeX(); ++i)
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SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
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for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
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for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
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}
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// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
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