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(svn r11121) -Fix: clear the temporary NewGRF storage every time we perform a callback so it cannot cause desyncs.

release/0.6
rubidium 2007-09-16 21:34:50 +00:00
parent 9da9e77641
commit f3491cb062
2 changed files with 10 additions and 7 deletions

View File

@ -162,7 +162,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
bool available = true;
if (adjust->variable == 0x7E) {
ResolverObject subobject = *object;
const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject, false);
if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
value = CALLBACK_FAILED;
} else {
@ -175,7 +175,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
if (!available) {
/* Unsupported property: skip further processing and return either
* the group from the first range or the default group. */
return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object, false);
}
switch (group->g.determ.size) {
@ -198,11 +198,11 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
for (i = 0; i < group->g.determ.num_ranges; i++) {
if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
return Resolve(group->g.determ.ranges[i].group, object);
return Resolve(group->g.determ.ranges[i].group, object, false);
}
}
return Resolve(group->g.determ.default_group, object);
return Resolve(group->g.determ.default_group, object, false);
}
@ -236,16 +236,19 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve
mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
return Resolve(group->g.random.groups[index], object);
return Resolve(group->g.random.groups[index], object, false);
}
/* ResolverObject (re)entry point */
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object, bool first_call)
{
/* We're called even if there is no group, so quietly return nothing */
if (group == NULL) return NULL;
/* Zero the temporary storage to make sure there are no desyncs */
if (first_call) memset(_temp_store, 0, sizeof(_temp_store));
switch (group->type) {
case SGT_REAL: return object->ResolveReal(object, group);
case SGT_DETERMINISTIC: return ResolveVariable(group, object);

View File

@ -243,7 +243,7 @@ struct ResolverObject {
/* Base sprite group resolver */
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object, bool first_call = true);
#endif /* NEWGRF_SPRITEGROUP_H */