mirror of https://github.com/OpenTTD/OpenTTD
(svn r11121) -Fix: clear the temporary NewGRF storage every time we perform a callback so it cannot cause desyncs.
parent
9da9e77641
commit
f3491cb062
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@ -162,7 +162,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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bool available = true;
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if (adjust->variable == 0x7E) {
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ResolverObject subobject = *object;
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const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
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const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject, false);
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if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
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value = CALLBACK_FAILED;
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} else {
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@ -175,7 +175,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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if (!available) {
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/* Unsupported property: skip further processing and return either
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* the group from the first range or the default group. */
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return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
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return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object, false);
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}
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switch (group->g.determ.size) {
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@ -198,11 +198,11 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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for (i = 0; i < group->g.determ.num_ranges; i++) {
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if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
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return Resolve(group->g.determ.ranges[i].group, object);
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return Resolve(group->g.determ.ranges[i].group, object, false);
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}
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}
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return Resolve(group->g.determ.default_group, object);
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return Resolve(group->g.determ.default_group, object, false);
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}
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@ -236,16 +236,19 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve
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mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
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index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
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return Resolve(group->g.random.groups[index], object);
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return Resolve(group->g.random.groups[index], object, false);
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}
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/* ResolverObject (re)entry point */
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object, bool first_call)
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{
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/* We're called even if there is no group, so quietly return nothing */
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if (group == NULL) return NULL;
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/* Zero the temporary storage to make sure there are no desyncs */
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if (first_call) memset(_temp_store, 0, sizeof(_temp_store));
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switch (group->type) {
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case SGT_REAL: return object->ResolveReal(object, group);
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case SGT_DETERMINISTIC: return ResolveVariable(group, object);
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@ -243,7 +243,7 @@ struct ResolverObject {
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/* Base sprite group resolver */
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object, bool first_call = true);
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#endif /* NEWGRF_SPRITEGROUP_H */
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