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Add: Button to configure badges in build vehicle window.

pull/14300/head
Peter Nelson 2025-05-23 17:44:19 +01:00 committed by Peter Nelson
parent c2d4098afa
commit f28dc3cca4
3 changed files with 37 additions and 1 deletions

View File

@ -18,6 +18,7 @@
#include "company_func.h" #include "company_func.h"
#include "vehicle_gui.h" #include "vehicle_gui.h"
#include "newgrf_badge.h" #include "newgrf_badge.h"
#include "newgrf_badge_config.h"
#include "newgrf_badge_gui.h" #include "newgrf_badge_gui.h"
#include "newgrf_engine.h" #include "newgrf_engine.h"
#include "newgrf_text.h" #include "newgrf_text.h"
@ -73,6 +74,7 @@ static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_FILTER_CRITERIA), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_FILTER_CRITERIA),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_BV_CONFIGURE_BADGES), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON), SetResize(0, 0), SetFill(0, 1), SetSpriteTip(SPR_EXTRA_MENU, STR_BADGE_CONFIG_MENU_TOOLTIP),
EndContainer(), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
@ -1152,6 +1154,8 @@ struct BuildVehicleWindow : Window {
TestedEngineDetails te{}; ///< Tested cost and capacity after refit. TestedEngineDetails te{}; ///< Tested cost and capacity after refit.
GUIBadgeClasses badge_classes{}; GUIBadgeClasses badge_classes{};
static constexpr int BADGE_COLUMNS = 3; ///< Number of columns available for badges (0 = left of image, 1 = between image and name, 2 = after name)
StringFilter string_filter{}; ///< Filter for vehicle name StringFilter string_filter{}; ///< Filter for vehicle name
QueryString vehicle_editbox; ///< Filter editbox QueryString vehicle_editbox; ///< Filter editbox
@ -1578,6 +1582,12 @@ struct BuildVehicleWindow : Window {
return list; return list;
} }
DropDownList BuildBadgeConfigurationList() const
{
static const auto separators = {STR_BADGE_CONFIG_PREVIEW, STR_BADGE_CONFIG_NAME};
return BuildBadgeClassConfigurationList(this->badge_classes, BADGE_COLUMNS, separators);
}
void BuildVehicle() void BuildVehicle()
{ {
EngineID sel_eng = this->sel_engine; EngineID sel_eng = this->sel_engine;
@ -1661,6 +1671,10 @@ struct BuildVehicleWindow : Window {
ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget); ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
break; break;
case WID_BV_CONFIGURE_BADGES:
ShowDropDownList(this, this->BuildBadgeConfigurationList(), -1, widget, 0, false, true);
break;
case WID_BV_SHOW_HIDE: { case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine); const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr) { if (e != nullptr) {
@ -1760,6 +1774,11 @@ struct BuildVehicleWindow : Window {
size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width); size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
break; break;
case WID_BV_CONFIGURE_BADGES:
/* Hide the configuration button if no configurable badges are present. */
if (this->badge_classes.GetClasses().empty()) size = {0, 0};
break;
case WID_BV_BUILD: case WID_BV_BUILD:
size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type); size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type)); size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
@ -1834,7 +1853,7 @@ struct BuildVehicleWindow : Window {
Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, *str); Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, *str);
} }
void OnDropdownSelect(WidgetID widget, int index, int) override void OnDropdownSelect(WidgetID widget, int index, int click_result) override
{ {
switch (widget) { switch (widget) {
case WID_BV_SORT_DROPDOWN: case WID_BV_SORT_DROPDOWN:
@ -1855,6 +1874,19 @@ struct BuildVehicleWindow : Window {
this->SelectEngine(this->sel_engine); this->SelectEngine(this->sel_engine);
} }
break; break;
case WID_BV_CONFIGURE_BADGES: {
bool reopen = HandleBadgeConfigurationDropDownClick(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type), BADGE_COLUMNS, index, click_result);
this->ReInit();
if (reopen) {
ReplaceDropDownList(this, this->BuildBadgeConfigurationList(), -1);
} else {
this->CloseChildWindows(WC_DROPDOWN_MENU);
}
break;
}
} }
this->SetDirty(); this->SetDirty();
} }

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@ -5917,4 +5917,7 @@ STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
STR_BADGE_NAME_LIST :{STRING}: {GOLD}{RAW_STRING} STR_BADGE_NAME_LIST :{STRING}: {GOLD}{RAW_STRING}
STR_BADGE_CONFIG_MENU_TOOLTIP :Open badge configuration
STR_BADGE_CONFIG_RESET :Reset STR_BADGE_CONFIG_RESET :Reset
STR_BADGE_CONFIG_PREVIEW :Preview Image
STR_BADGE_CONFIG_NAME :Name

View File

@ -25,6 +25,7 @@ enum BuildVehicleWidgets : WidgetID {
WID_BV_SHOW_HIDE, ///< Button to hide or show the selected engine. WID_BV_SHOW_HIDE, ///< Button to hide or show the selected engine.
WID_BV_BUILD_SEL, ///< Build button. WID_BV_BUILD_SEL, ///< Build button.
WID_BV_RENAME, ///< Rename button. WID_BV_RENAME, ///< Rename button.
WID_BV_CONFIGURE_BADGES, ///< Button to configure badges.
}; };
#endif /* WIDGETS_BUILD_VEHICLE_WIDGET_H */ #endif /* WIDGETS_BUILD_VEHICLE_WIDGET_H */