mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use std::unordered_map for SpriteFontCache's glyph map. (#12724)
Replaces a C-style malloc'd array and malloc'd contents, and no manual memory clean up is necessary.pull/12729/head
parent
3d4b98845a
commit
f220ed179d
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@ -35,7 +35,7 @@ static int ScaleFontTrad(int value)
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* Create a new sprite font cache.
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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* @param fs The font size to create the cache for.
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*/
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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{
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{
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this->InitializeUnicodeGlyphMap();
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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@ -43,30 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid
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}
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}
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/**
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/**
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* Free everything we allocated.
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* Get SpriteID associated with a GlyphID.
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* @param key Glyph to find.
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* @return SpriteID of glyph, or 0 if not present.
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*/
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*/
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SpriteFontCache::~SpriteFontCache()
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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{
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{
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this->ClearGlyphToSpriteMap();
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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}
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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return found->second;
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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{
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if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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this->glyph_to_spriteid_map[key] = sprite;
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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}
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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{
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/* Clear out existing glyph map if it exists */
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/* Clear out existing glyph map if it exists */
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this->ClearGlyphToSpriteMap();
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this->glyph_to_spriteid_map.clear();
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SpriteID base;
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SpriteID base;
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switch (this->fs) {
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switch (this->fs) {
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@ -98,20 +94,6 @@ void SpriteFontCache::InitializeUnicodeGlyphMap()
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}
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}
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}
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}
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/**
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* Clear the glyph to sprite mapping.
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*/
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void SpriteFontCache::ClearGlyphToSpriteMap()
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{
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if (this->glyph_to_spriteid_map == nullptr) return;
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for (uint i = 0; i < 256; i++) {
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free(this->glyph_to_spriteid_map[i]);
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}
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free(this->glyph_to_spriteid_map);
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this->glyph_to_spriteid_map = nullptr;
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}
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void SpriteFontCache::ClearFontCache()
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void SpriteFontCache::ClearFontCache()
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{
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{
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Layouter::ResetFontCache(this->fs);
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Layouter::ResetFontCache(this->fs);
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@ -121,14 +103,14 @@ void SpriteFontCache::ClearFontCache()
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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SpriteID sprite = this->GetUnicodeGlyph(static_cast<char32_t>(key & ~SPRITE_GLYPH));
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, SpriteType::Font);
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return GetSprite(sprite, SpriteType::Font);
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}
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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SpriteID sprite = this->GetUnicodeGlyph(static_cast<char32_t>(key & ~SPRITE_GLYPH));
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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}
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@ -15,14 +15,8 @@
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/** Font cache for fonts that are based on a freetype font. */
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/** Font cache for fonts that are based on a freetype font. */
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class SpriteFontCache : public FontCache {
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class SpriteFontCache : public FontCache {
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private:
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SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
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SpriteID GetUnicodeGlyph(char32_t key);
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void ClearGlyphToSpriteMap();
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public:
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public:
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SpriteFontCache(FontSize fs);
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SpriteFontCache(FontSize fs);
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~SpriteFontCache();
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void SetUnicodeGlyph(char32_t key, SpriteID sprite) override;
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void SetUnicodeGlyph(char32_t key, SpriteID sprite) override;
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void InitializeUnicodeGlyphMap() override;
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void InitializeUnicodeGlyphMap() override;
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void ClearFontCache() override;
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void ClearFontCache() override;
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@ -32,6 +26,10 @@ public:
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GlyphID MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback = true) override { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
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GlyphID MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback = true) override { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
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std::string GetFontName() override { return "sprite"; }
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std::string GetFontName() override { return "sprite"; }
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bool IsBuiltInFont() override { return true; }
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bool IsBuiltInFont() override { return true; }
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private:
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std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
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SpriteID GetUnicodeGlyph(GlyphID key);
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};
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};
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#endif /* SPRITEFONTCACHE_H */
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#endif /* SPRITEFONTCACHE_H */
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