mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use std::array and proper unique_ptr init for original sounds.
Avoids C-style memory clearing.pull/11566/head
parent
0a8bcdd344
commit
f1efb392ae
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@ -156,7 +156,7 @@ bool LoadNewGRFSound(SoundEntry *sound)
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Debug(grf, 1, "LoadNewGRFSound [{}]: RIFF does not contain any sound data", file.GetSimplifiedFilename());
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/* Clear everything that was read */
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MemSetT(sound, 0);
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*sound = {};
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return false;
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}
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@ -21,7 +21,7 @@
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#include "safeguards.h"
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static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
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static std::array<SoundEntry, ORIGINAL_SAMPLE_COUNT> _original_sounds;
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static void OpenBankFile(const std::string &filename)
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{
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@ -31,12 +31,12 @@ static void OpenBankFile(const std::string &filename)
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*/
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static std::unique_ptr<RandomAccessFile> original_sound_file;
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memset(_original_sounds, 0, sizeof(_original_sounds));
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_original_sounds.fill({});
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/* If there is no sound file (nosound set), don't load anything */
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if (filename.empty()) return;
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original_sound_file.reset(new RandomAccessFile(filename, BASESET_DIR));
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original_sound_file = std::make_unique<RandomAccessFile>(filename, BASESET_DIR);
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size_t pos = original_sound_file->GetPos();
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uint count = original_sound_file->ReadDword();
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