mirror of https://github.com/OpenTTD/OpenTTD
(svn r263) -Fix: on_server.scr contained an unneeded ";"
-Fix: saving or loading a map doesnt pauses the game anymorerelease/0.4.5
parent
39f1c6dda3
commit
f15c85d508
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@ -1116,7 +1116,6 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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}
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}
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break;
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break;
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case WE_DESTROY:
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case WE_DESTROY:
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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_query_string_active = false;
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_query_string_active = false;
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FiosFreeSavegameList();
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FiosFreeSavegameList();
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break;
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break;
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@ -1190,9 +1189,6 @@ void ShowSaveLoadDialog(int mode)
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strcpy(_edit_str_buf, "UNNAMED");
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strcpy(_edit_str_buf, "UNNAMED");
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}
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}
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if (_game_mode != GM_MENU)
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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BuildFileList();
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BuildFileList();
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ResetObjectToPlace();
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ResetObjectToPlace();
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@ -1,3 +1,3 @@
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echo "Setting default network server settings..."
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echo "Setting default network server settings..."
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*net_sync_freq = 4
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*net_sync_freq = 4
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*net_client_timeout = 300;
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*net_client_timeout = 300
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