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(svn r20296) -Fix: Fallback font selection due to missing glyphs did not work as intended.

release/1.1
alberth 2010-08-02 12:10:48 +00:00
parent edf9b36b81
commit f0ebe530ad
2 changed files with 71 additions and 67 deletions

View File

@ -53,6 +53,7 @@ uint GetGlyphWidth(FontSize size, uint32 key);
* @param settings the settings to overwrite the fontname of. * @param settings the settings to overwrite the fontname of.
* @param language_isocode the language, e.g. en_GB. * @param language_isocode the language, e.g. en_GB.
* @param winlangid the language ID windows style. * @param winlangid the language ID windows style.
* @param str Sample string.
* @return true if a font has been set, false otherwise. * @return true if a font has been set, false otherwise.
*/ */
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, const char *str); bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, const char *str);

View File

@ -1572,6 +1572,38 @@ const char *GetCurrentLanguageIsoCode()
return _langpack->isocode; return _langpack->isocode;
} }
/**
* Check whether there are glyphs missing in the current language.
* @param Pointer to an address for storing the text pointer.
* @return If glyphs are missing, return \c true, else return \false.
* @pre *str must not be \c NULL.
* @post If \c true is returned, *str points to a string that is found to contain at least one missing glyph.
*/
static bool FindMissingGlyphs(const char **str)
{
const Sprite *question_mark = GetGlyph(FS_NORMAL, '?');
for (uint i = 0; i != 32; i++) {
for (uint j = 0; j < _langtab_num[i]; j++) {
const char *text = _langpack_offs[_langtab_start[i] + j];
*str = text;
for (WChar c = Utf8Consume(&text); c != '\0'; c = Utf8Consume(&text)) {
if (c == SCC_SETX) {
/* SetX is, together with SetXY as special character that
* uses the next (two) characters as data points. We have
* to skip those, otherwise the UTF8 reading will go haywire. */
text++;
} else if (c == SCC_SETXY) {
text += 2;
} else if (IsPrintable(c) && c != '?' && GetGlyph(FS_NORMAL, c) == question_mark) {
/* The character is printable, but not in the normal font. This is the case we were testing for. */
return true;
}
}
}
}
return false;
}
/** /**
* Check whether the currently loaded language pack * Check whether the currently loaded language pack
* uses characters that the currently loaded font * uses characters that the currently loaded font
@ -1589,39 +1621,18 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
* automatically choose another font. This resets that choice. */ * automatically choose another font. This resets that choice. */
UninitFreeType(); UninitFreeType();
InitFreeType(); InitFreeType();
bool retry = false;
#endif #endif
for (;;) { const char *str;
const Sprite *question_mark = GetGlyph(FS_NORMAL, '?'); bool bad_font = FindMissingGlyphs(&str);
for (uint i = 0; i != 32; i++) {
for (uint j = 0; j < _langtab_num[i]; j++) {
const char *string = _langpack_offs[_langtab_start[i] + j];
WChar c;
while ((c = Utf8Consume(&string)) != '\0') {
if (c == SCC_SETX) {
/*
* SetX is, together with SetXY as special character that
* uses the next (two) characters as data points. We have
* to skip those, otherwise the UTF8 reading will go
* haywire.
*/
string++;
} else if (c == SCC_SETXY) {
string += 2;
} else if (IsPrintable(c) && c != '?' && GetGlyph(FS_NORMAL, c) == question_mark) {
#ifdef WITH_FREETYPE #ifdef WITH_FREETYPE
if (!retry) { if (bad_font) {
/* We found an unprintable character... lets try whether we can /* We found an unprintable character... lets try whether we can find
* find a fallback font that can print the characters in the * a fallback font that can print the characters in the current language. */
* current language. */
retry = true;
FreeTypeSettings backup; FreeTypeSettings backup;
memcpy(&backup, &_freetype, sizeof(backup)); memcpy(&backup, &_freetype, sizeof(backup));
bool success = SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, string); bool success = SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, str);
if (success) { if (success) {
UninitFreeType(); UninitFreeType();
InitFreeType(); InitFreeType();
@ -1629,28 +1640,25 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
memcpy(&_freetype, &backup, sizeof(backup)); memcpy(&_freetype, &backup, sizeof(backup));
if (success) continue; if (success) {
} else { bad_font = FindMissingGlyphs(&str);
if (bad_font) {
/* Our fallback font does miss characters too, so keep the /* Our fallback font does miss characters too, so keep the
* user chosen font as that is more likely to be any good than * user chosen font as that is more likely to be any good than
* the wild guess we made */ * the wild guess we made */
UninitFreeType(); UninitFreeType();
InitFreeType(); InitFreeType();
} }
}
}
#endif #endif
/*
* The character is printable, but not in the normal font. if (bad_font) {
* This is the case we were testing for. In this case we /* All attempts have failed. Display an error. As we do not want the string to be translated by
* have to show the error. As we do not want the string to * the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
* be translated by the translators, we 'force' it into the * properly we have to set the colour of the string, otherwise we end up with a lot of artefacts.
* binary and 'load' it via a BindCString. To do this * The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
* properly we have to set the colour of the string, * the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
* otherwise we end up with a lot of artefacts. The colour
* 'character' might change in the future, so for safety
* we just Utf8 Encode it into the string, which takes
* exactly three characters, so it replaces the "XXX" with
* the colour marker.
*/
static char *err_str = strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this."); static char *err_str = strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
Utf8Encode(err_str, SCC_YELLOW); Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str); SetDParamStr(0, err_str);
@ -1660,11 +1668,6 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
LoadStringWidthTable(); LoadStringWidthTable();
return; return;
} }
}
}
}
break;
}
/* Update the font with cache */ /* Update the font with cache */
LoadStringWidthTable(); LoadStringWidthTable();