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(svn r19154) -Fix: Invisible depots draw the track, so also draw the overlays.
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@@ -2182,7 +2182,9 @@ static void DrawTile_Track(TileInfo *ti)
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SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SW: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
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case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SE: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
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default: break;
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}
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@@ -2191,7 +2193,9 @@ static void DrawTile_Track(TileInfo *ti)
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SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SW: DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); break;
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case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break;
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default: break;
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}
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@@ -2203,7 +2207,9 @@ static void DrawTile_Track(TileInfo *ti)
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
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case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
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case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
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default: break;
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}
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