mirror of https://github.com/OpenTTD/OpenTTD
Fix faa845398f: Crash when loading tile layout with no building sprites. (#13589)
Tile layouts are permitted to have no building sprites, therefore the test for an empty sequence of sprites is not valid.pull/13591/head
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13944222f3
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ed57b9c297
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@ -583,7 +583,6 @@ void NewGRFSpriteLayout::Allocate(uint num_sprites)
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*/
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*/
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void NewGRFSpriteLayout::AllocateRegisters()
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void NewGRFSpriteLayout::AllocateRegisters()
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{
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{
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assert(!this->seq.empty());
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assert(this->registers.empty());
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assert(this->registers.empty());
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this->registers.resize(1 + this->seq.size(), {}); // 1 for the ground sprite
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this->registers.resize(1 + this->seq.size(), {}); // 1 for the ground sprite
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