mirror of https://github.com/OpenTTD/OpenTTD
(svn r26369) -Fix-ish: Do not run scripts during command replay.
parent
5fa2a6faec
commit
e9f7103ad7
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@ -1347,7 +1347,9 @@ void StateGameLoop()
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/* don't execute the state loop during pause */
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/* don't execute the state loop during pause */
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if (_pause_mode != PM_UNPAUSED) {
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if (_pause_mode != PM_UNPAUSED) {
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UpdateLandscapingLimits();
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UpdateLandscapingLimits();
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#ifndef DEBUG_DUMP_COMMANDS
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Game::GameLoop();
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Game::GameLoop();
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#endif
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CallWindowTickEvent();
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CallWindowTickEvent();
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return;
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return;
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}
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}
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@ -1387,8 +1389,10 @@ void StateGameLoop()
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CallLandscapeTick();
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CallLandscapeTick();
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ClearPersistentStorageChanges(true);
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ClearPersistentStorageChanges(true);
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#ifndef DEBUG_DUMP_COMMANDS
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AI::GameLoop();
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AI::GameLoop();
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Game::GameLoop();
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Game::GameLoop();
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#endif
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UpdateLandscapingLimits();
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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CallWindowTickEvent();
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