mirror of https://github.com/OpenTTD/OpenTTD
(svn r15655) -Codechange: Initialise vehicle vars only after a placement new so possible default constructors don't overwrite the values.
parent
cfea2d428b
commit
e982100fe6
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@ -261,31 +261,13 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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EngineID engine_type = GetNewEngineID(GetEngineGRF(v->engine_type), type, GB(callback, 0, 7));
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EngineID engine_type = GetNewEngineID(GetEngineGRF(v->engine_type), type, GB(callback, 0, 7));
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bool flip_image = HasBit(callback, 7);
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bool flip_image = HasBit(callback, 7);
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/* get common values from first engine */
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u->direction = v->direction;
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u->owner = v->owner;
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u->tile = v->tile;
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u->x_pos = v->x_pos;
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u->y_pos = v->y_pos;
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u->z_pos = v->z_pos;
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u->build_year = v->build_year;
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u->vehstatus = v->vehstatus & ~VS_STOPPED;
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u->cargo_subtype = 0;
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u->max_speed = 0;
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u->max_age = 0;
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u->engine_type = engine_type;
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u->value = 0;
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u->subtype = 0;
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u->cur_image = 0xAC2;
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u->random_bits = VehicleRandomBits();
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const Engine *e_artic = GetEngine(engine_type);
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const Engine *e_artic = GetEngine(engine_type);
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switch (type) {
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switch (type) {
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default: NOT_REACHED();
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default: NOT_REACHED();
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case VEH_TRAIN:
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case VEH_TRAIN:
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u = new (u) Train();
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u = new (u) Train();
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u->subtype = 0;
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previous->SetNext(u);
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previous->SetNext(u);
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u->u.rail.track = v->u.rail.track;
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u->u.rail.track = v->u.rail.track;
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u->u.rail.railtype = v->u.rail.railtype;
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u->u.rail.railtype = v->u.rail.railtype;
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@ -305,6 +287,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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case VEH_ROAD:
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case VEH_ROAD:
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u = new (u) RoadVehicle();
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u = new (u) RoadVehicle();
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u->subtype = 0;
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previous->SetNext(u);
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previous->SetNext(u);
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u->u.road.first_engine = v->engine_type;
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u->u.road.first_engine = v->engine_type;
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u->u.road.cached_veh_length = 8; // Callback is called when the consist is finished
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u->u.road.cached_veh_length = 8; // Callback is called when the consist is finished
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@ -326,6 +309,24 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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break;
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break;
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}
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}
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/* get common values from first engine */
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u->direction = v->direction;
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u->owner = v->owner;
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u->tile = v->tile;
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u->x_pos = v->x_pos;
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u->y_pos = v->y_pos;
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u->z_pos = v->z_pos;
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u->build_year = v->build_year;
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u->vehstatus = v->vehstatus & ~VS_STOPPED;
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u->cargo_subtype = 0;
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u->max_speed = 0;
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u->max_age = 0;
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u->engine_type = engine_type;
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u->value = 0;
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u->cur_image = 0xAC2;
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u->random_bits = VehicleRandomBits();
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if (flip_image) u->spritenum++;
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if (flip_image) u->spritenum++;
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VehiclePositionChanged(u);
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VehiclePositionChanged(u);
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