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(svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one

This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
release/0.6
bjarni 2008-01-19 23:34:52 +00:00
parent 2f6ee3a4a1
commit e91230415d
1 changed files with 5 additions and 1 deletions

View File

@ -21,6 +21,7 @@
#include "functions.h" #include "functions.h"
#include "variables.h" #include "variables.h"
#include "autoreplace_func.h" #include "autoreplace_func.h"
#include "articulated_vehicles.h"
#include "table/strings.h" #include "table/strings.h"
@ -175,7 +176,10 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
if (replacement_cargo_type != CT_NO_REFIT) { if (replacement_cargo_type != CT_NO_REFIT) {
/* add refit cost */ /* add refit cost */
CommandCost refit_cost = GetRefitCost(new_engine_type); CommandCost refit_cost = GetRefitCost(new_engine_type);
if (old_v->type == VEH_TRAIN && IsMultiheaded(old_v)) refit_cost.AddCost(refit_cost); // pay for both ends if (old_v->type == VEH_TRAIN && RailVehInfo(new_engine_type)->railveh_type == RAILVEH_MULTIHEAD) {
/* Since it's a dualheaded engine we have to pay once more because the rear end is being refitted too. */
refit_cost.AddCost(refit_cost);
}
cost.AddCost(refit_cost); cost.AddCost(refit_cost);
} }