mirror of https://github.com/OpenTTD/OpenTTD
(svn r20714) -Fix: bit 9 of object's flags implies bit 3 is set, so just test for either of the bits being set
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7ee2c31f99
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e90e831f2e
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@ -162,7 +162,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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} else {
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} else {
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/* Check the surface to build on. */
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/* Check the surface to build on. */
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bool allow_water = (spec->flags & OBJECT_FLAG_BUILT_ON_WATER) != 0;
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bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
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bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
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bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
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TILE_AREA_LOOP(t, ta) {
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TILE_AREA_LOOP(t, ta) {
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if (IsWaterTile(t)) {
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if (IsWaterTile(t)) {
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