mirror of https://github.com/OpenTTD/OpenTTD
(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
parent
926594b599
commit
e8e22c99fd
|
@ -122,7 +122,7 @@ public:
|
||||||
|
|
||||||
ClientStatus status; ///< Status of this client
|
ClientStatus status; ///< Status of this client
|
||||||
|
|
||||||
CommandQueue command_queue; ///< The command-queue awaiting delivery
|
CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
|
||||||
|
|
||||||
NetworkRecvStatus CloseConnection(bool error = true);
|
NetworkRecvStatus CloseConnection(bool error = true);
|
||||||
|
|
||||||
|
|
|
@ -97,8 +97,8 @@ void CommandQueue::Free()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Local queue of packets */
|
/** Local queue of packets waiting for execution. */
|
||||||
static CommandQueue _local_command_queue;
|
static CommandQueue _local_execution_queue;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a command to the local or client socket command queue,
|
* Add a command to the local or client socket command queue,
|
||||||
|
@ -110,7 +110,7 @@ void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs)
|
||||||
{
|
{
|
||||||
CommandPacket *new_cp = MallocT<CommandPacket>(1);
|
CommandPacket *new_cp = MallocT<CommandPacket>(1);
|
||||||
*new_cp = cp;
|
*new_cp = cp;
|
||||||
(cs == NULL ? _local_command_queue : cs->command_queue).Append(new_cp);
|
(cs == NULL ? _local_execution_queue : cs->outgoing_queue).Append(new_cp);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -177,7 +177,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
|
||||||
*/
|
*/
|
||||||
void NetworkSyncCommandQueue(NetworkClientSocket *cs)
|
void NetworkSyncCommandQueue(NetworkClientSocket *cs)
|
||||||
{
|
{
|
||||||
for (CommandPacket *p = _local_command_queue.Peek(); p != NULL; p = p->next) {
|
for (CommandPacket *p = _local_execution_queue.Peek(); p != NULL; p = p->next) {
|
||||||
CommandPacket c = *p;
|
CommandPacket c = *p;
|
||||||
c.callback = 0;
|
c.callback = 0;
|
||||||
c.next = NULL;
|
c.next = NULL;
|
||||||
|
@ -193,7 +193,7 @@ void NetworkExecuteLocalCommandQueue()
|
||||||
assert(IsLocalCompany());
|
assert(IsLocalCompany());
|
||||||
|
|
||||||
CommandPacket *cp;
|
CommandPacket *cp;
|
||||||
while ((cp = _local_command_queue.Peek()) != NULL) {
|
while ((cp = _local_execution_queue.Peek()) != NULL) {
|
||||||
/* The queue is always in order, which means
|
/* The queue is always in order, which means
|
||||||
* that the first element will be executed first. */
|
* that the first element will be executed first. */
|
||||||
if (_frame_counter < cp->frame) break;
|
if (_frame_counter < cp->frame) break;
|
||||||
|
@ -209,7 +209,7 @@ void NetworkExecuteLocalCommandQueue()
|
||||||
cp->cmd |= CMD_NETWORK_COMMAND;
|
cp->cmd |= CMD_NETWORK_COMMAND;
|
||||||
DoCommandP(cp, cp->my_cmd);
|
DoCommandP(cp, cp->my_cmd);
|
||||||
|
|
||||||
_local_command_queue.Pop();
|
_local_execution_queue.Pop();
|
||||||
free(cp);
|
free(cp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ void NetworkExecuteLocalCommandQueue()
|
||||||
*/
|
*/
|
||||||
void NetworkFreeLocalCommandQueue()
|
void NetworkFreeLocalCommandQueue()
|
||||||
{
|
{
|
||||||
_local_command_queue.Free();
|
_local_execution_queue.Free();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1612,7 +1612,7 @@ void NetworkServer_ReadPackets(NetworkClientSocket *cs)
|
||||||
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
||||||
{
|
{
|
||||||
CommandPacket *cp;
|
CommandPacket *cp;
|
||||||
while ((cp = cs->command_queue.Pop()) != NULL) {
|
while ((cp = cs->outgoing_queue.Pop()) != NULL) {
|
||||||
SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
|
SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
|
||||||
free(cp);
|
free(cp);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue