mirror of https://github.com/OpenTTD/OpenTTD
(svn r5874) -Feature [FS#234]: Remember the maximized state and restore on start. This also fixes a bug where a different resolution is chosen for a maximized window, but it retains the maximized flag. Only win32.
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@ -1157,7 +1157,7 @@ static const SettingDesc _music_settings[] = {
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/* win32_v.c only settings */
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#ifdef WIN32
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extern bool _force_full_redraw, _double_size;
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extern bool _force_full_redraw, _double_size, _window_maximize;
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extern uint _display_hz, _fullscreen_bpp;
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static const SettingDescGlobVarList _win32_settings[] = {
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@ -1165,6 +1165,7 @@ static const SettingDescGlobVarList _win32_settings[] = {
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SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
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SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, STR_NULL, NULL),
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SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
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SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
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SDTG_END()
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};
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#endif /* WIN32 */
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@ -29,6 +29,7 @@ static struct {
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bool _force_full_redraw;
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bool _double_size;
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bool _window_maximize;
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uint _display_hz;
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uint _fullscreen_bpp;
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@ -265,6 +266,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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} else {
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AskExitGame();
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}
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_window_maximize = IsZoomed(_wnd.main_wnd);
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return 0;
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case WM_LBUTTONDOWN:
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@ -565,6 +567,7 @@ static void MakeWindow(bool full_screen)
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y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
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if (_wnd.main_wnd) {
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ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
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SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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} else {
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char Windowtitle[50];
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@ -572,8 +575,13 @@ static void MakeWindow(bool full_screen)
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snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
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_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
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if (_wnd.main_wnd == NULL)
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error("CreateWindow failed");
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if (_wnd.main_wnd == NULL) error("CreateWindow failed");
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/* On startup let's see if we quit maximized the last time, restore that */
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if (_window_maximize) {
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ShowWindow(_wnd.main_wnd, SW_MAXIMIZE);
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_window_maximize = false;
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}
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}
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}
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GameSizeChanged(); // invalidate all windows, force redraw
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