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(svn r5874) -Feature [FS#234]: Remember the maximized state and restore on start. This also fixes a bug where a different resolution is chosen for a maximized window, but it retains the maximized flag. Only win32.

release/0.5
Darkvater 2006-08-13 10:22:34 +00:00
parent 0daa7cdaed
commit e885129ab8
2 changed files with 12 additions and 3 deletions

View File

@ -1157,7 +1157,7 @@ static const SettingDesc _music_settings[] = {
/* win32_v.c only settings */
#ifdef WIN32
extern bool _force_full_redraw, _double_size;
extern bool _force_full_redraw, _double_size, _window_maximize;
extern uint _display_hz, _fullscreen_bpp;
static const SettingDescGlobVarList _win32_settings[] = {
@ -1165,6 +1165,7 @@ static const SettingDescGlobVarList _win32_settings[] = {
SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, STR_NULL, NULL),
SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
SDTG_END()
};
#endif /* WIN32 */

View File

@ -29,6 +29,7 @@ static struct {
bool _force_full_redraw;
bool _double_size;
bool _window_maximize;
uint _display_hz;
uint _fullscreen_bpp;
@ -265,6 +266,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
} else {
AskExitGame();
}
_window_maximize = IsZoomed(_wnd.main_wnd);
return 0;
case WM_LBUTTONDOWN:
@ -565,6 +567,7 @@ static void MakeWindow(bool full_screen)
y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
if (_wnd.main_wnd) {
ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
} else {
char Windowtitle[50];
@ -572,8 +575,13 @@ static void MakeWindow(bool full_screen)
snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL)
error("CreateWindow failed");
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
/* On startup let's see if we quit maximized the last time, restore that */
if (_window_maximize) {
ShowWindow(_wnd.main_wnd, SW_MAXIMIZE);
_window_maximize = false;
}
}
}
GameSizeChanged(); // invalidate all windows, force redraw