mirror of https://github.com/OpenTTD/OpenTTD
(svn r23889) -Codechange: Centralise sprite resizing in one place. (peter1138)
parent
2909e39e99
commit
e85d5b5d31
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@ -207,55 +207,6 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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}
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}
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/**
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* Resizes the sprite in a very simple way, takes every n-th pixel and every n-th row
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*
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* @param sprite_src sprite to resize
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* @param zoom resizing scale
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* @return resized sprite
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*/
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static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *sprite_src, ZoomLevel zoom)
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{
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SpriteLoader::Sprite *sprite = MallocT<SpriteLoader::Sprite>(1);
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if (zoom == ZOOM_LVL_NORMAL) {
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memcpy(sprite, sprite_src, sizeof(*sprite));
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uint size = sprite_src->height * sprite_src->width;
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sprite->data = MallocT<SpriteLoader::CommonPixel>(size);
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memcpy(sprite->data, sprite_src->data, size * sizeof(SpriteLoader::CommonPixel));
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return sprite;
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}
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sprite->height = UnScaleByZoom(sprite_src->height, zoom);
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sprite->width = UnScaleByZoom(sprite_src->width, zoom);
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sprite->x_offs = UnScaleByZoom(sprite_src->x_offs, zoom);
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sprite->y_offs = UnScaleByZoom(sprite_src->y_offs, zoom);
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uint size = sprite->height * sprite->width;
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SpriteLoader::CommonPixel *dst = sprite->data = CallocT<SpriteLoader::CommonPixel>(size);
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const SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite_src->data;
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const SpriteLoader::CommonPixel *src_end = src + sprite_src->height * sprite_src->width;
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uint scaled_1 = ScaleByZoom(1, zoom);
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for (uint y = 0; y < sprite->height; y++) {
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if (src >= src_end) src = src_end - sprite_src->width;
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const SpriteLoader::CommonPixel *src_ln = src + sprite_src->width * scaled_1;
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for (uint x = 0; x < sprite->width; x++) {
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if (src >= src_ln) src = src_ln - 1;
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*dst = *src;
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dst++;
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src += scaled_1;
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}
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src = src_ln;
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}
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return sprite;
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}
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Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
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{
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/* streams of pixels (a, r, g, b channels)
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@ -287,7 +238,7 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr
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}
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_orig = ResizeSprite(sprite, z);
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const SpriteLoader::Sprite *src_orig = &sprite[z];
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uint size = src_orig->height * src_orig->width;
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@ -371,9 +322,6 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr
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lengths[z][0] = (byte *)dst_px_ln - (byte *)dst_px_orig[z]; // all are aligned to 4B boundary
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lengths[z][1] = (byte *)dst_n_ln - (byte *)dst_n_orig[z];
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free(src_orig->data);
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free(src_orig);
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}
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uint len = 0; // total length of data
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@ -130,7 +130,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
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}
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for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
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memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
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memory += sprite[i].width * sprite[i].height;
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}
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/* We have no idea how much memory we really need, so just guess something */
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@ -150,9 +150,8 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
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temp_dst->offset[i] = offset;
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/* cache values, because compiler can't cache it */
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int scaled_height = UnScaleByZoom(sprite->height, i);
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int scaled_width = UnScaleByZoom(sprite->width, i);
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int scaled_1 = ScaleByZoom(1, i);
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int scaled_height = sprite[i].height;
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int scaled_width = sprite[i].width;
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for (int y = 0; y < scaled_height; y++) {
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uint trans = 0;
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@ -161,18 +160,10 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
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byte *count_dst = NULL;
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/* Store the scaled image */
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const SpriteLoader::CommonPixel *src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
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const SpriteLoader::CommonPixel *src_end = &src[sprite->width];
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const SpriteLoader::CommonPixel *src = &sprite[i].data[y * sprite[i].width];
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for (int x = 0; x < scaled_width; x++) {
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uint colour = 0;
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/* Get the colour keeping in mind the zoom-level */
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for (int j = 0; j < scaled_1; j++) {
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if (src->m != 0) colour = src->m;
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/* Because of the scaling it might happen we read outside the buffer. Avoid that. */
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if (++src == src_end) break;
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}
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uint colour = src++->m;
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if (last_colour == 0 || colour == 0 || pixels == 255) {
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if (count_dst != NULL) {
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@ -1152,7 +1152,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
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sprite.AllocateData(width * height);
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.type = ST_FONT;
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sprite.width = width;
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sprite.height = height;
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@ -13,11 +13,14 @@
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#include "fileio_func.h"
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#include "spriteloader/grf.hpp"
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#include "gfx_func.h"
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#include "zoom_func.h"
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#include "settings_type.h"
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#ifdef WITH_PNG
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#include "spriteloader/png.hpp"
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#endif /* WITH_PNG */
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#include "blitter/factory.hpp"
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#include "core/math_func.hpp"
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#include "core/mem_func.hpp"
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#include "table/sprites.h"
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#include "table/palette_convert.h"
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@ -156,6 +159,177 @@ uint GetMaxSpriteID()
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return _spritecache_items;
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}
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static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLevel tgt)
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{
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uint8 scaled_1 = UnScaleByZoom(1, (ZoomLevel)(tgt - src));
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/* Check for possible memory overflow. */
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if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
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sprite[tgt].width = sprite[src].width * scaled_1;
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sprite[tgt].height = sprite[src].height * scaled_1;
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sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
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sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
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sprite[tgt].AllocateData(tgt, sprite[tgt].width * sprite[tgt].height);
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SpriteLoader::CommonPixel *dst = sprite[tgt].data;
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for (int y = 0; y < sprite[tgt].height; y++) {
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const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
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for (int x = 0; x < sprite[tgt].width; x++) {
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*dst = src_ln[x / scaled_1];
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dst++;
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}
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}
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return true;
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}
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static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
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{
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/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
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sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
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sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
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sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
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sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
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sprite[zoom].AllocateData(zoom, sprite[zoom].height * sprite[zoom].width);
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SpriteLoader::CommonPixel *dst = sprite[zoom].data;
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const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
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const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
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for (uint y = 0; y < sprite[zoom].height; y++) {
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if (src >= src_end) src = src_end - sprite[zoom - 1].width;
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const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width * 2;
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for (uint x = 0; x < sprite[zoom].width; x++) {
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if (src >= src_ln) src = src_ln - 1;
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if ((src + 1)->a != 0) { *dst = *(src + 1); }
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else { *dst = *src; }
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dst++;
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src += 2;
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}
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src = src_ln;
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}
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}
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static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
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{
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uint width = sprite->width + pad_left + pad_right;
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uint height = sprite->height + pad_top + pad_bottom;
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if (width > UINT16_MAX || height > UINT16_MAX) return false;
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/* Copy source data and reallocate sprite memory. */
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SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
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MemCpyT(src_data, sprite->data, sprite->width * sprite->height);
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sprite->AllocateData(zoom, width * height);
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/* Copy with padding to destination. */
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SpriteLoader::CommonPixel *src = src_data;
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SpriteLoader::CommonPixel *data = sprite->data;
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for (uint y = 0; y < height; y++) {
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if (y < pad_top || pad_bottom + y >= height) {
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/* Top/bottom padding. */
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MemSetT(data, 0, width);
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data += width;
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} else {
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if (pad_left > 0) {
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/* Pad left. */
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MemSetT(data, 0, pad_left);
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data += pad_left;
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}
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/* Copy pixels. */
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MemCpyT(data, src, sprite->width);
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src += sprite->width;
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data += sprite->width;
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if (pad_right > 0) {
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/* Pad right. */
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MemSetT(data, 0, pad_right);
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data += pad_right;
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}
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}
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}
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free(src_data);
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/* Update sprite size. */
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sprite->width = width;
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sprite->height = height;
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sprite->x_offs -= pad_left;
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sprite->y_offs -= pad_top;
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return true;
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}
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static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail)
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{
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int left = sprite[ZOOM_LVL_NORMAL].x_offs;
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int top = sprite[ZOOM_LVL_NORMAL].y_offs;
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int right = sprite[ZOOM_LVL_NORMAL].x_offs + sprite[ZOOM_LVL_NORMAL].width;
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int bottom = sprite[ZOOM_LVL_NORMAL].y_offs + sprite[ZOOM_LVL_NORMAL].height;
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/* Find combined bounds of all zoom levels.*/
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for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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uint8 scaled_1 = ScaleByZoom(1, zoom);
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left = min(left, sprite[zoom].x_offs * scaled_1);
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top = min(top, sprite[zoom].y_offs * scaled_1);
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right = max(right, (sprite[zoom].x_offs + sprite[zoom].width - 1) * scaled_1);
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bottom = max(bottom, (sprite[zoom].y_offs + sprite[zoom].height - 1) * scaled_1);
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}
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}
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/* Pad too small sprites. */
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SetBit(sprite_avail, ZOOM_LVL_NORMAL);
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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int pad_left = sprite[zoom].x_offs - UnScaleByZoom(left, zoom);
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int pad_top = sprite[zoom].y_offs - UnScaleByZoom(top, zoom);
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int pad_right = UnScaleByZoom(right, zoom) - (sprite[zoom].x_offs + sprite[zoom].width);
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int pad_bottom = UnScaleByZoom(bottom, zoom) - (sprite[zoom].y_offs + sprite[zoom].height);
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if (pad_left != 0 || pad_right != 0 || pad_top != 0 || pad_bottom != 0) {
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if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
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}
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}
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}
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return true;
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}
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static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos)
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{
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/* Create a fully zoomed image if it does not exist */
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ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
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if (first_avail != ZOOM_LVL_NORMAL) {
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if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false;
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}
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/* Pad sprites to make sizes match. */
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if (!PadSprites(sprite, sprite_avail)) return false;
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/* Create other missing zoom levels */
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for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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/* Check that size and offsets match the fully zoomed image. */
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assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
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assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
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assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
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assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
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}
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/* Zoom level is not available, or unusable, so create it */
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if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
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}
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return true;
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}
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/**
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* Load a recolour sprite into memory.
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* @param file_slot GRF we're reading from.
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@ -208,15 +382,21 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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DEBUG(sprite, 9, "Load sprite %d", id);
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SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
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uint8 sprite_avail = 0;
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sprite[ZOOM_LVL_NORMAL].type = sprite_type;
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if (sprite_type == ST_NORMAL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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#ifdef WITH_PNG
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/* Try loading 32bpp graphics in case we are 32bpp output */
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SpriteLoaderPNG sprite_loader;
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SpriteLoader::Sprite sprite;
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sprite.type = sprite_type;
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if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, sc->id, sprite_type);
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if (sprite_avail != 0) {
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if (ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(sprite, allocator);
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}
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}
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/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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#else
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@ -229,10 +409,9 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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}
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SpriteLoaderGrf sprite_loader(sc->container_ver);
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SpriteLoader::Sprite sprite;
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sprite.type = sprite_type;
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type);
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if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) {
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if (sprite_avail == 0) {
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if (sprite_type == ST_MAPGEN) return NULL;
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if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
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@ -248,15 +427,15 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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* Ugly: yes. Other solution: no. Blame the original author or
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* something ;) The image should really have been a data-stream
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* (so type = 0xFF basicly). */
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uint num = sprite.width * sprite.height;
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uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
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Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
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s->width = sprite.width;
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s->height = sprite.height;
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s->x_offs = sprite.x_offs;
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s->y_offs = sprite.y_offs;
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s->width = sprite[ZOOM_LVL_NORMAL].width;
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s->height = sprite[ZOOM_LVL_NORMAL].height;
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s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
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s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
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SpriteLoader::CommonPixel *src = sprite.data;
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SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
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byte *dest = s->data;
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while (num-- > 0) {
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*dest++ = src->m;
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@ -266,7 +445,13 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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return s;
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}
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
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if (sprite_type == ST_NORMAL) {
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if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
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if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
|
||||
}
|
||||
}
|
||||
return BlitterFactoryBase::GetCurrentBlitter()->Encode(sprite, allocator);
|
||||
}
|
||||
|
||||
|
||||
|
@ -704,4 +889,4 @@ void GfxClearSpriteCache()
|
|||
}
|
||||
}
|
||||
|
||||
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer;
|
||||
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];
|
||||
|
|
|
@ -59,9 +59,10 @@ static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
|
|||
* @param sprite_type Type of the sprite we're decoding.
|
||||
* @param num Size of the decompressed sprite.
|
||||
* @param type Type of the encoded sprite.
|
||||
* @param zoom_lvl Requested zoom level.
|
||||
* @return True if the sprite was successfully loaded.
|
||||
*/
|
||||
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type)
|
||||
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl)
|
||||
{
|
||||
AutoFreePtr<byte> dest_orig(MallocT<byte>(num));
|
||||
byte *dest = dest_orig;
|
||||
|
@ -96,7 +97,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
|
|||
|
||||
if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
|
||||
|
||||
sprite->AllocateData(sprite->width * sprite->height * ZOOM_LVL_BASE * ZOOM_LVL_BASE);
|
||||
sprite->AllocateData(zoom_lvl, sprite->width * sprite->height);
|
||||
|
||||
/* When there are transparency pixels, this format has another trick.. decode it */
|
||||
if (type & 0x08) {
|
||||
|
@ -161,22 +162,6 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
|
|||
}
|
||||
}
|
||||
|
||||
if (ZOOM_LVL_BASE != 1 && sprite_type == ST_NORMAL) {
|
||||
/* Simple scaling, back-to-front so that no intermediate buffers are needed. */
|
||||
int width = sprite->width * ZOOM_LVL_BASE;
|
||||
int height = sprite->height * ZOOM_LVL_BASE;
|
||||
for (int y = height - 1; y >= 0; y--) {
|
||||
for (int x = width - 1; x >= 0; x--) {
|
||||
sprite->data[y * width + x] = sprite->data[y / ZOOM_LVL_BASE * sprite->width + x / ZOOM_LVL_BASE];
|
||||
}
|
||||
}
|
||||
|
||||
sprite->width *= ZOOM_LVL_BASE;
|
||||
sprite->height *= ZOOM_LVL_BASE;
|
||||
sprite->x_offs *= ZOOM_LVL_BASE;
|
||||
sprite->y_offs *= ZOOM_LVL_BASE;
|
||||
}
|
||||
|
||||
/* Make sure to mark all transparent pixels transparent on the alpha channel too */
|
||||
for (int i = 0; i < sprite->width * sprite->height; i++) {
|
||||
if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
|
||||
|
@ -185,7 +170,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
|
|||
return true;
|
||||
}
|
||||
|
||||
bool LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
{
|
||||
/* Open the right file and go to the correct position */
|
||||
FioSeekToFile(file_slot, file_pos);
|
||||
|
@ -195,24 +180,28 @@ bool LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos
|
|||
byte type = FioReadByte();
|
||||
|
||||
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
|
||||
if (type == 0xFF) return false;
|
||||
if (type == 0xFF) return 0;
|
||||
|
||||
sprite->height = FioReadByte();
|
||||
sprite->width = FioReadWord();
|
||||
sprite->x_offs = FioReadWord();
|
||||
sprite->y_offs = FioReadWord();
|
||||
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
|
||||
|
||||
sprite[zoom_lvl].height = FioReadByte();
|
||||
sprite[zoom_lvl].width = FioReadWord();
|
||||
sprite[zoom_lvl].x_offs = FioReadWord();
|
||||
sprite[zoom_lvl].y_offs = FioReadWord();
|
||||
|
||||
/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
|
||||
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
|
||||
num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
|
||||
num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
|
||||
|
||||
return DecodeSingleSprite(sprite, file_slot, file_pos, sprite_type, num, type);
|
||||
if (DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, num, type, zoom_lvl)) return 1 << zoom_lvl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
{
|
||||
/* Is the sprite not present/stripped in the GRF? */
|
||||
if (file_pos == SIZE_MAX) return false;
|
||||
if (file_pos == SIZE_MAX) return 0;
|
||||
|
||||
/* Open the right file and go to the correct position */
|
||||
FioSeekToFile(file_slot, file_pos);
|
||||
|
@ -225,27 +214,33 @@ bool LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos
|
|||
byte type = FioReadByte();
|
||||
|
||||
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
|
||||
if (type == 0xFF) return false;
|
||||
if (type == 0xFF) return 0;
|
||||
|
||||
byte colour = type & SCC_MASK;
|
||||
byte zoom = FioReadByte();
|
||||
|
||||
if (colour == SCC_PAL && zoom == 0) {
|
||||
sprite->height = FioReadWord();
|
||||
sprite->width = FioReadWord();
|
||||
sprite->x_offs = FioReadWord();
|
||||
sprite->y_offs = FioReadWord();
|
||||
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
|
||||
|
||||
sprite[zoom_lvl].height = FioReadWord();
|
||||
sprite[zoom_lvl].width = FioReadWord();
|
||||
sprite[zoom_lvl].x_offs = FioReadWord();
|
||||
sprite[zoom_lvl].y_offs = FioReadWord();
|
||||
|
||||
/* Mask out colour information. */
|
||||
type = type & ~SCC_MASK;
|
||||
|
||||
/* For chunked encoding we store the decompressed size in the file,
|
||||
* otherwise we can calculate it from the image dimensions. */
|
||||
uint decomp_size = (type & 0x08) ? FioReadDword() : sprite->width * sprite->height;
|
||||
uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height;
|
||||
|
||||
bool valid = DecodeSingleSprite(sprite, file_slot, file_pos, sprite_type, decomp_size, type);
|
||||
if (FioGetPos() != start_pos + num) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
|
||||
return valid;
|
||||
bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl);
|
||||
if (FioGetPos() != start_pos + num) {
|
||||
WarnCorruptSprite(file_slot, file_pos, __LINE__);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1 << zoom_lvl;
|
||||
} else {
|
||||
/* Not the wanted zoom level or colour depth, continue searching. */
|
||||
FioSkipBytes(num - 2);
|
||||
|
@ -253,10 +248,10 @@ bool LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos
|
|||
|
||||
} while (FioReadDword() == id);
|
||||
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
{
|
||||
if (this->container_ver >= 2) {
|
||||
return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type);
|
||||
|
|
|
@ -19,7 +19,7 @@ class SpriteLoaderGrf : public SpriteLoader {
|
|||
byte container_ver;
|
||||
public:
|
||||
SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
|
||||
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
|
||||
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_GRF_HPP */
|
||||
|
|
|
@ -51,7 +51,7 @@ static bool OpenPNGFile(const char *filename, uint32 id, bool mask)
|
|||
return false;
|
||||
}
|
||||
|
||||
static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 id, volatile bool mask)
|
||||
static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 id, volatile bool mask, ZoomLevel zoom)
|
||||
{
|
||||
png_byte header[8];
|
||||
png_structp png_ptr;
|
||||
|
@ -115,7 +115,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
|
|||
}
|
||||
sprite->height = height;
|
||||
sprite->width = width;
|
||||
sprite->AllocateData(sprite->width * sprite->height * ZOOM_LVL_BASE * ZOOM_LVL_BASE);
|
||||
sprite->AllocateData(zoom, sprite->width * sprite->height);
|
||||
} else if (sprite->height != png_get_image_height(png_ptr, info_ptr) || sprite->width != png_get_image_width(png_ptr, info_ptr)) {
|
||||
/* Make sure the mask image isn't larger than the sprite image. */
|
||||
DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't the same dimension as the masked sprite", id);
|
||||
|
@ -206,29 +206,15 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
|
|||
return true;
|
||||
}
|
||||
|
||||
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
uint8 SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
|
||||
{
|
||||
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
|
||||
|
||||
const char *filename = FioGetFilename(file_slot);
|
||||
if (!LoadPNG(sprite, filename, (uint32)file_pos, false)) return false;
|
||||
if (!LoadPNG(sprite, filename, (uint32)file_pos, true)) return false;
|
||||
if (!LoadPNG(&sprite[zoom_lvl], filename, (uint32)file_pos, false, zoom_lvl)) return 0;
|
||||
if (!LoadPNG(&sprite[zoom_lvl], filename, (uint32)file_pos, true, zoom_lvl)) return 0;
|
||||
|
||||
if (ZOOM_LVL_BASE != 1 && sprite_type == ST_NORMAL) {
|
||||
/* Simple scaling, back-to-front so that no intermediate buffers are needed. */
|
||||
int width = sprite->width * ZOOM_LVL_BASE;
|
||||
int height = sprite->height * ZOOM_LVL_BASE;
|
||||
for (int y = height - 1; y >= 0; y--) {
|
||||
for (int x = width - 1; x >= 0; x--) {
|
||||
sprite->data[y * width + x] = sprite->data[y / ZOOM_LVL_BASE * sprite->width + x / ZOOM_LVL_BASE];
|
||||
}
|
||||
}
|
||||
|
||||
sprite->width *= ZOOM_LVL_BASE;
|
||||
sprite->height *= ZOOM_LVL_BASE;
|
||||
sprite->x_offs *= ZOOM_LVL_BASE;
|
||||
sprite->y_offs *= ZOOM_LVL_BASE;
|
||||
}
|
||||
|
||||
return true;
|
||||
return 1 << zoom_lvl;
|
||||
}
|
||||
|
||||
#endif /* WITH_PNG */
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
/** Sprite loader for graphics coming from a PNG image. */
|
||||
class SpriteLoaderPNG : public SpriteLoader {
|
||||
public:
|
||||
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
|
||||
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_PNG_HPP */
|
||||
|
|
|
@ -43,23 +43,24 @@ public:
|
|||
|
||||
/**
|
||||
* Allocate the sprite data of this sprite.
|
||||
* @param zoom Zoom level to allocate the data for.
|
||||
* @param size the minimum size of the data field.
|
||||
*/
|
||||
void AllocateData(size_t size) { this->data = Sprite::buffer.ZeroAllocate(size); }
|
||||
void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
|
||||
private:
|
||||
/** Allocated memory to pass sprite data around */
|
||||
static ReusableBuffer<SpriteLoader::CommonPixel> buffer;
|
||||
static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_COUNT];
|
||||
};
|
||||
|
||||
/**
|
||||
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
|
||||
* @param sprite The sprite to fill with data.
|
||||
* @param[out] sprite The sprites to fill with data.
|
||||
* @param file_slot The file "descriptor" of the file we read from.
|
||||
* @param file_pos The position within the file the image begins.
|
||||
* @param sprite_type The type of sprite we're trying to load.
|
||||
* @return true iff loading went okay.
|
||||
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
|
||||
*/
|
||||
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
|
||||
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
|
||||
|
||||
virtual ~SpriteLoader() { }
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue