mirror of https://github.com/OpenTTD/OpenTTD
(svn r25593) -Cleanup: remove a few stale #defines
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81ce9ad189
commit
e6ae8cf420
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@ -152,12 +152,6 @@ void NetworkContentSocketHandler::Close()
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this->sock = INVALID_SOCKET;
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}
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/**
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* Defines a simple (switch) case for each network packet
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* @param type the packet type to create the case for
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*/
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#define CONTENT_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break;
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/**
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* Handle the given packet, i.e. pass it to the right
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* parser receive command.
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@ -56,12 +56,6 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
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}
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/**
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* Defines a simple (switch) case for each network packet
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* @param type the packet type to create the case for
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*/
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#define GAME_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break;
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/**
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* Handle the given packet, i.e. pass it to the right parser receive command.
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* @param p the packet to handle
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@ -282,12 +282,6 @@ void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo
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}
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}
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/**
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* Defines a simple (switch) case for each network packet
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* @param type the packet type to create the case for
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*/
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#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
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/**
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* Handle an incoming packets by sending it to the correct function.
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* @param p the received packet
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