mirror of https://github.com/OpenTTD/OpenTTD
(svn r14416) -Fix (r10074)(r10517): substraction was done the other way in the 'nearest land/water' check (~25% performance penalty)
parent
c631c26a9f
commit
e65771f25c
|
@ -73,7 +73,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
|
|||
} else if (TileX(tile) < TileX(t)) {
|
||||
/* We can safely skip this many tiles; up to here all tiles have a
|
||||
* higher or equal distance than the best distance */
|
||||
t += max(best_dist - dist, 0);
|
||||
t += dist - best_dist;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue