mirror of https://github.com/OpenTTD/OpenTTD
(svn r22266) -Fix [FS#4558]: In the scenario editor you could build a ship depot using the hotkeys. Removing that depot causes an assertions to trigger.
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@ -136,7 +136,6 @@ struct BuildDocksToolbarWindow : Window {
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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this->last_clicked_widget = (DockToolbarWidgets)widget;
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switch (widget) {
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case DTW_CANAL: // Build canal button
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HandlePlacePushButton(this, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT);
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@ -174,8 +173,9 @@ struct BuildDocksToolbarWindow : Window {
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HandlePlacePushButton(this, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
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break;
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default: break;
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default: return;
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}
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this->last_clicked_widget = (DockToolbarWidgets)widget;
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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