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(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).

- Feature: 'status' and 'clients' now show the IP of the players
release/0.4.5
Darkvater 2005-10-19 19:38:35 +00:00
parent ece9b9b2b6
commit e611fee4e5
3 changed files with 14 additions and 9 deletions

View File

@ -404,20 +404,24 @@ DEF_CONSOLE_CMD(ConBan)
DEF_CONSOLE_CMD(ConUnBan) DEF_CONSOLE_CMD(ConUnBan)
{ {
uint i; uint i, index;
if (argc == 0) { if (argc == 0) {
IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip>'"); IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip\\id>'");
IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
return true; return true;
} }
if (argc != 2) return false; if (argc != 2) return false;
index = (strrchr(argv[1], '.') == '\0') ? atoi(argv[1]) : 0;
index--;
for (i = 0; i < lengthof(_network_ban_list); i++) { for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0') if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0')
continue; continue;
if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0) { if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0 || index == i) {
_network_ban_list[i][0] = '\0'; _network_ban_list[i][0] = '\0';
IConsolePrint(_icolour_def, "IP unbanned."); IConsolePrint(_icolour_def, "IP unbanned.");
return true; return true;
@ -511,8 +515,8 @@ DEF_CONSOLE_CMD(ConStatus)
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
status = (cs->status <= STATUS_ACTIVE) ? stat_str[cs->status] : "unknown"; status = (cs->status <= STATUS_ACTIVE) ? stat_str[cs->status] : "unknown";
IConsolePrintF(8, "Client #%d/%s status: %s frame-lag: %d play-as: %d unique-id: %s", IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
cs->index, ci->client_name, status, lag, ci->client_playas, ci->unique_id); cs->index, ci->client_name, status, lag, ci->client_playas, GetPlayerIP(ci), ci->unique_id);
} }
return true; return true;
@ -613,13 +617,14 @@ DEF_CONSOLE_CMD(ConNetworkClients)
NetworkClientInfo *ci; NetworkClientInfo *ci;
if (argc == 0) { if (argc == 0) {
IConsoleHelp("Get a list of connected clients including their ID, name, and company-id. Usage: 'clients'"); IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
return true; return true;
} }
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) { for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
if (ci->client_index != NETWORK_EMPTY_INDEX) { if (ci->client_index != NETWORK_EMPTY_INDEX) {
IConsolePrintF(8, "Client #%d name: %s play-as company: %d", ci->client_index, ci->client_name, ci->client_playas); IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_index, ci->client_name, ci->client_playas, GetPlayerIP(ci));
} }
} }

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@ -762,8 +762,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
} }
} }
static inline const char* GetPlayerIP(const NetworkClientInfo *ci) {return inet_ntoa(*(struct in_addr *)&ci->client_ip);}
/** Enforce the command flags. /** Enforce the command flags.
* Eg a server-only command can only be executed by a server, etc. * Eg a server-only command can only be executed by a server, etc.
* @param *cp the commandpacket that is going to be checked * @param *cp the commandpacket that is going to be checked

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@ -20,6 +20,8 @@ void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void); void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void); void NetworkServerYearlyLoop(void);
static inline const char* GetPlayerIP(const NetworkClientInfo *ci) {return inet_ntoa(*(struct in_addr *)&ci->client_ip);}
#endif /* ENABLE_NETWORK */ #endif /* ENABLE_NETWORK */
#endif /* NETWORK_SERVER_H */ #endif /* NETWORK_SERVER_H */