mirror of https://github.com/OpenTTD/OpenTTD
(svn r1596) Add some more statics
parent
e75c48ec7a
commit
e5cd6b6193
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@ -8,7 +8,8 @@
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// Tests if a station can be build on the given spot
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// TODO: make it train compatible
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bool TestCanBuildStationHere(uint tile, byte dir) {
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static bool TestCanBuildStationHere(uint tile, byte dir)
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{
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Player *p = DEREF_PLAYER(_current_player);
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if (dir == TEST_STATION_NO_DIR) {
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// TODO: currently we only allow spots that can be access from al 4 directions...
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@ -46,7 +47,8 @@ static bool IsRoad(TileIndex tile)
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#define TILES_BETWEEN(a, b, c) (TileX(a) >= TileX(b) && TileX(a) <= TileX(c) && TileY(a) >= TileY(b) && TileY(a) <= TileY(c))
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// Check if the current tile is in our end-area
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int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current) {
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static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
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{
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Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
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// It is not allowed to have a station on the end of a bridge or tunnel ;)
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if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
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@ -60,12 +62,14 @@ int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current) {
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// Calculates the hash
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// Currently it is a 10 bit hash, so the hash array has a max depth of 6 bits (so 64)
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uint AiPathFinder_Hash(uint key1, uint key2) {
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static uint AiPathFinder_Hash(uint key1, uint key2)
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{
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return (TileX(key1) & 0x1F) + ((TileY(key1) & 0x1F) << 5);
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}
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// Clear the memory of all the things
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void AyStar_AiPathFinder_Free(AyStar *aystar) {
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static void AyStar_AiPathFinder_Free(AyStar *aystar)
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{
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AyStarMain_Free(aystar);
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free(aystar);
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}
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15
aystar.c
15
aystar.c
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@ -19,13 +19,15 @@
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#include "aystar.h"
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// This looks in the Hash if a node exists in ClosedList
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// If so, it returns the PathNode, else NULL
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PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, AyStarNode *node) {
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static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, AyStarNode *node)
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{
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return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
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}
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// This adds a node to the ClosedList
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// It makes a copy of the data
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void AyStarMain_ClosedList_Add(AyStar *aystar, PathNode *node) {
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static void AyStarMain_ClosedList_Add(AyStar *aystar, PathNode *node)
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{
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// Add a node to the ClosedList
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PathNode *new_node = malloc(sizeof(PathNode));
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*new_node = *node;
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@ -34,14 +36,16 @@ void AyStarMain_ClosedList_Add(AyStar *aystar, PathNode *node) {
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// Checks if a node is in the OpenList
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// If so, it returns the OpenListNode, else NULL
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OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, AyStarNode *node) {
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static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, AyStarNode *node)
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{
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return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
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}
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// Gets the best node from OpenList
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// returns the best node, or NULL of none is found
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// Also it deletes the node from the OpenList
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OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar) {
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static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
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{
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// Return the item the Queue returns.. the best next OpenList item.
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OpenListNode* res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
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if (res != NULL)
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@ -52,7 +56,8 @@ OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar) {
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// Adds a node to the OpenList
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// It makes a copy of node, and puts the pointer of parent in the struct
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void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, AyStarNode *node, int f, int g, int userdata) {
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static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, AyStarNode *node, int f, int g, int userdata)
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{
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// Add a new Node to the OpenList
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OpenListNode* new_node = malloc(sizeof(OpenListNode));
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new_node->g = g;
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10
clear_cmd.c
10
clear_cmd.c
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@ -413,7 +413,8 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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int32 ClearTile_Clear(uint tile, byte flags) {
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static int32 ClearTile_Clear(uint tile, byte flags)
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{
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static const int32 * _clear_price_table[] = {
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NULL,
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&_price.clear_1, &_price.clear_1,&_price.clear_1,
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@ -523,9 +524,12 @@ static void DrawTile_Clear(TileInfo *ti)
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DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2);
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}
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uint GetSlopeZ_Clear(TileInfo *ti) { return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; }
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static uint GetSlopeZ_Clear(TileInfo *ti)
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{
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return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
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}
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uint GetSlopeTileh_Clear(TileInfo *ti)
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static uint GetSlopeTileh_Clear(TileInfo *ti)
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{
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return ti->tileh;
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}
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@ -590,7 +590,8 @@ _iconsole_alias* IConsoleAliasGet(const char* name)
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return NULL;
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}
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void IConsoleAliasExec(const char* cmdline, char* tokens[20], byte tokentypes[20]) {
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static void IConsoleAliasExec(const char* cmdline, char* tokens[20], byte tokentypes[20])
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{
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char* lines[ICON_MAX_ALIAS_LINES];
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char* linestream;
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char* linestream_s;
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@ -1167,7 +1167,7 @@ DEF_CONSOLE_CMD(ConSet) {
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/* debug commands and variables */
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/* ****************************************** */
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void IConsoleDebugLibRegister(void)
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static void IConsoleDebugLibRegister(void)
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{
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// debugging variables and functions
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extern bool _stdlib_con_developer; /* XXX extern in .c */
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@ -10,7 +10,7 @@
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#include "news.h"
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StringID GetEngineCategoryName(byte engine)
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static StringID GetEngineCategoryName(byte engine)
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{
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if (engine < NUM_TRAIN_ENGINES) {
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switch (_engines[engine].railtype) {
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3
gfx.c
3
gfx.c
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@ -290,7 +290,8 @@ void DrawStringCenterUnderline(int x, int y, uint16 str, uint16 color)
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GfxFillRect(x-(w>>1), y+10, x-(w>>1)+w, y+10, _string_colorremap[1]);
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}
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uint32 FormatStringLinebreaks(byte *str, int maxw) {
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static uint32 FormatStringLinebreaks(byte *str, int maxw)
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{
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int num = 0;
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int base = _stringwidth_base;
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int w;
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@ -234,7 +234,7 @@ uint GetSlopeZ(int x, int y)
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// direction=true: check for foundation in east and south corner
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// direction=false: check for foundation in west and south corner
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bool hasFoundation(TileInfo *ti, bool direction)
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static bool hasFoundation(TileInfo *ti, bool direction)
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{
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bool south, other; // southern corner and east/west corner
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uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti);
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2
misc.c
2
misc.c
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@ -569,7 +569,7 @@ void OnNewDay_Train(Vehicle *v);
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void OnNewDay_RoadVeh(Vehicle *v);
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void OnNewDay_Aircraft(Vehicle *v);
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void OnNewDay_Ship(Vehicle *v);
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void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
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static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
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void OnNewDay_DisasterVehicle(Vehicle *v);
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typedef void OnNewVehicleDayProc(Vehicle *v);
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@ -1514,7 +1514,7 @@ static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
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}
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// p1 -1 or +1 (down/up)
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int32 ClickChangeClimateCheat(int32 p1, int32 p2)
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static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
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{
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if(p1==-1) p1 = 3;
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if(p1==4) p1 = 0;
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@ -1527,7 +1527,7 @@ int32 ClickChangeClimateCheat(int32 p1, int32 p2)
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extern void EnginesMonthlyLoop(void);
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// p2 1 (increase) or -1 (decrease)
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int32 ClickChangeDateCheat(int32 p1, int32 p2)
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static int32 ClickChangeDateCheat(int32 p1, int32 p2)
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{
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YearMonthDay ymd;
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ConvertDayToYMD(&ymd, _date);
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@ -182,7 +182,7 @@ uint NetworkCalculateLag(const NetworkClientState *cs)
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// There was a non-recoverable error, drop back to the main menu with a nice
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// error
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void NetworkError(StringID error_string)
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static void NetworkError(StringID error_string)
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{
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = error_string;
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@ -114,7 +114,7 @@ void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
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// this handles what to do.
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// For clients: close connection and drop back to main-menu
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// For servers: close connection and that is it
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NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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static NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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{
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NetworkCloseClient(cs);
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@ -9,7 +9,7 @@
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extern void UpdateNetworkGameWindow(bool unselect);
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void NetworkGameListClear(void)
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static void NetworkGameListClear(void)
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{
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NetworkGameList *item;
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NetworkGameList *next;
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@ -92,7 +92,7 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
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}
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}
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
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static void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
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{
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// We queried a server and now we are going to add it to the list
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NetworkGameList *item;
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@ -200,7 +200,7 @@ static void NewsWindowProc(Window *w, WindowEvent *e)
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// returns the correct index in the array
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// (to deal with overflows)
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byte increaseIndex(byte i)
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static byte increaseIndex(byte i)
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{
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if (i == INVALID_NEWS)
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return 0;
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@ -451,7 +451,7 @@ void NewsLoop(void)
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}
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/* Do a forced show of a specific message */
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void ShowNewsMessage(byte i)
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static void ShowNewsMessage(byte i)
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{
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if (_total_news == 0) return;
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@ -167,7 +167,7 @@ static void *FindVehicleCallb(Vehicle *v, FindVehS *f)
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return v;
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}
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Vehicle *GetVehicleOnTile(TileIndex tile, byte owner)
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static Vehicle *GetVehicleOnTile(TileIndex tile, byte owner)
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{
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FindVehS fs;
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fs.tile = tile;
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58
queue.c
58
queue.c
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@ -2,7 +2,7 @@
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#include "ttd.h"
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#include "queue.h"
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void Stack_Clear(Queue* q, bool free_values)
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static void Stack_Clear(Queue* q, bool free_values)
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{
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uint i;
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if (free_values)
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@ -11,7 +11,7 @@ void Stack_Clear(Queue* q, bool free_values)
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q->data.stack.size = 0;
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}
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void Stack_Free(Queue* q, bool free_values)
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static void Stack_Free(Queue* q, bool free_values)
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{
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q->clear(q, free_values);
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free(q->data.stack.elements);
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@ -19,14 +19,16 @@ void Stack_Free(Queue* q, bool free_values)
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free(q);
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}
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bool Stack_Push(Queue* q, void* item, int priority) {
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static bool Stack_Push(Queue* q, void* item, int priority)
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{
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if (q->data.stack.size == q->data.stack.max_size)
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return false;
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q->data.stack.elements[q->data.stack.size++] = item;
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return true;
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}
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void* Stack_Pop(Queue* q) {
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static void* Stack_Pop(Queue* q)
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{
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void* result;
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if (q->data.stack.size == 0)
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return NULL;
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@ -35,12 +37,13 @@ void* Stack_Pop(Queue* q) {
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return result;
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}
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bool Stack_Delete(Queue* q, void* item, int priority)
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static bool Stack_Delete(Queue* q, void* item, int priority)
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{
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return false;
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}
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Queue* init_stack(Queue* q, uint max_size) {
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static Queue* init_stack(Queue* q, uint max_size)
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{
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q->push = Stack_Push;
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q->pop = Stack_Pop;
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q->del = Stack_Delete;
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@ -65,7 +68,7 @@ Queue* new_Stack(uint max_size)
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* Fifo
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*/
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void Fifo_Clear(Queue* q, bool free_values)
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static void Fifo_Clear(Queue* q, bool free_values)
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{
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uint head, tail;
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if (free_values) {
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@ -79,7 +82,7 @@ void Fifo_Clear(Queue* q, bool free_values)
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q->data.fifo.head = q->data.fifo.tail = 0;
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}
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void Fifo_Free(Queue* q, bool free_values)
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static void Fifo_Free(Queue* q, bool free_values)
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{
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q->clear(q, free_values);
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free(q->data.fifo.elements);
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@ -87,7 +90,8 @@ void Fifo_Free(Queue* q, bool free_values)
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free(q);
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}
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bool Fifo_Push(Queue* q, void* item, int priority) {
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static bool Fifo_Push(Queue* q, void* item, int priority)
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{
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uint next = (q->data.fifo.head + 1) % q->data.fifo.max_size;
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if (next == q->data.fifo.tail)
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return false;
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@ -98,7 +102,8 @@ bool Fifo_Push(Queue* q, void* item, int priority) {
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return true;
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}
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void* Fifo_Pop(Queue* q) {
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static void* Fifo_Pop(Queue* q)
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{
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void* result;
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if (q->data.fifo.head == q->data.fifo.tail)
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return NULL;
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@ -109,12 +114,13 @@ void* Fifo_Pop(Queue* q) {
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return result;
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}
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bool Fifo_Delete(Queue* q, void* item, int priority)
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static bool Fifo_Delete(Queue* q, void* item, int priority)
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{
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return false;
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}
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Queue* init_fifo(Queue* q, uint max_size) {
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static Queue* init_fifo(Queue* q, uint max_size)
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{
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q->push = Fifo_Push;
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q->pop = Fifo_Pop;
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q->del = Fifo_Delete;
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@ -141,7 +147,8 @@ Queue* new_Fifo(uint max_size)
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* Insertion Sorter
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*/
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void InsSort_Clear(Queue* q, bool free_values) {
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static void InsSort_Clear(Queue* q, bool free_values)
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{
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InsSortNode* node = q->data.inssort.first;
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InsSortNode* prev;
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while (node != NULL) {
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@ -155,14 +162,15 @@ void InsSort_Clear(Queue* q, bool free_values) {
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q->data.inssort.first = NULL;
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}
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void InsSort_Free(Queue* q, bool free_values)
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static void InsSort_Free(Queue* q, bool free_values)
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{
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q->clear(q, free_values);
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if (q->freeq)
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free(q);
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}
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bool InsSort_Push(Queue* q, void* item, int priority) {
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static bool InsSort_Push(Queue* q, void* item, int priority)
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{
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InsSortNode* newnode = malloc(sizeof(InsSortNode));
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if (newnode == NULL) return false;
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newnode->item = item;
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@ -184,7 +192,8 @@ bool InsSort_Push(Queue* q, void* item, int priority) {
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return true;
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}
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void* InsSort_Pop(Queue* q) {
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static void* InsSort_Pop(Queue* q)
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{
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InsSortNode* node = q->data.inssort.first;
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void* result;
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if (node == NULL)
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@ -197,7 +206,7 @@ void* InsSort_Pop(Queue* q) {
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return result;
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}
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bool InsSort_Delete(Queue* q, void* item, int priority)
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static bool InsSort_Delete(Queue* q, void* item, int priority)
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{
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return false;
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}
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@ -235,7 +244,7 @@ Queue* new_InsSort(void)
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// q->data.binaryheap.elements[i-1] every time, we use this define.
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#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i)-1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i)-1) & BINARY_HEAP_BLOCKSIZE_MASK]
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void BinaryHeap_Clear(Queue* q, bool free_values)
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||||
static void BinaryHeap_Clear(Queue* q, bool free_values)
|
||||
{
|
||||
/* Free all items if needed and free all but the first blocks of
|
||||
* memory */
|
||||
|
@ -264,7 +273,7 @@ void BinaryHeap_Clear(Queue* q, bool free_values)
|
|||
q->data.binaryheap.blocks = 1;
|
||||
}
|
||||
|
||||
void BinaryHeap_Free(Queue* q, bool free_values)
|
||||
static void BinaryHeap_Free(Queue* q, bool free_values)
|
||||
{
|
||||
uint i;
|
||||
q->clear(q, free_values);
|
||||
|
@ -277,7 +286,8 @@ void BinaryHeap_Free(Queue* q, bool free_values)
|
|||
free(q);
|
||||
}
|
||||
|
||||
bool BinaryHeap_Push(Queue* q, void* item, int priority) {
|
||||
static bool BinaryHeap_Push(Queue* q, void* item, int priority)
|
||||
{
|
||||
#ifdef QUEUE_DEBUG
|
||||
printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size);
|
||||
#endif
|
||||
|
@ -325,7 +335,7 @@ bool BinaryHeap_Push(Queue* q, void* item, int priority) {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool BinaryHeap_Delete(Queue* q, void* item, int priority)
|
||||
static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
|
||||
{
|
||||
#ifdef QUEUE_DEBUG
|
||||
printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
|
||||
|
@ -381,7 +391,8 @@ bool BinaryHeap_Delete(Queue* q, void* item, int priority)
|
|||
return true;
|
||||
}
|
||||
|
||||
void* BinaryHeap_Pop(Queue* q) {
|
||||
static void* BinaryHeap_Pop(Queue* q)
|
||||
{
|
||||
#ifdef QUEUE_DEBUG
|
||||
printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size);
|
||||
#endif
|
||||
|
@ -523,7 +534,8 @@ void clear_Hash(Hash* h, bool free_values)
|
|||
* bucket, or NULL if it is empty. prev can also be NULL, in which case it is
|
||||
* not used for output.
|
||||
*/
|
||||
HashNode* Hash_FindNode(Hash* h, uint key1, uint key2, HashNode** prev_out) {
|
||||
static HashNode* Hash_FindNode(Hash* h, uint key1, uint key2, HashNode** prev_out)
|
||||
{
|
||||
uint hash = h->hash(key1, key2);
|
||||
HashNode* result = NULL;
|
||||
#ifdef HASH_DEBUG
|
||||
|
|
|
@ -2017,7 +2017,7 @@ static uint GetSlopeZ_Track(TileInfo *ti)
|
|||
return z;
|
||||
}
|
||||
|
||||
uint GetSlopeTileh_Track(TileInfo *ti)
|
||||
static uint GetSlopeTileh_Track(TileInfo *ti)
|
||||
{
|
||||
// check if it's a foundation
|
||||
if (ti->tileh != 0) {
|
||||
|
|
|
@ -20,7 +20,7 @@ static bool _road_special_gettrackstatus;
|
|||
void RoadVehEnterDepot(Vehicle *v);
|
||||
|
||||
|
||||
bool HasTileRoadAt(uint tile, int i)
|
||||
static bool HasTileRoadAt(uint tile, int i)
|
||||
{
|
||||
int mask;
|
||||
byte b;
|
||||
|
@ -886,7 +886,7 @@ static uint GetSlopeZ_Road(TileInfo *ti)
|
|||
return z; // normal Z if no slope
|
||||
}
|
||||
|
||||
uint GetSlopeTileh_Road(TileInfo *ti)
|
||||
static uint GetSlopeTileh_Road(TileInfo *ti)
|
||||
{
|
||||
// check if it's a foundation
|
||||
if (ti->tileh != 0) {
|
||||
|
|
|
@ -649,7 +649,7 @@ typedef struct RoadVehFindData {
|
|||
byte dir;
|
||||
} RoadVehFindData;
|
||||
|
||||
void *EnumCheckRoadVehClose(Vehicle *v, RoadVehFindData *rvf)
|
||||
static void *EnumCheckRoadVehClose(Vehicle *v, RoadVehFindData *rvf)
|
||||
{
|
||||
static const short _dists[] = {
|
||||
-4, -8, -4, -1, 4, 8, 4, 1,
|
||||
|
@ -801,7 +801,7 @@ typedef struct OvertakeData {
|
|||
byte tilebits;
|
||||
} OvertakeData;
|
||||
|
||||
void *EnumFindVehToOvertake(Vehicle *v, OvertakeData *od)
|
||||
static void *EnumFindVehToOvertake(Vehicle *v, OvertakeData *od)
|
||||
{
|
||||
if (v->tile != (TileIndex)od->tile ||
|
||||
v->type != VEH_Road ||
|
||||
|
|
12
saveload.c
12
saveload.c
|
@ -131,22 +131,22 @@ static uint SlGetGammaLength(uint i) {
|
|||
return (i>=0x80) ? 2 : 1;
|
||||
}
|
||||
|
||||
inline int SlReadSparseIndex(void)
|
||||
static inline int SlReadSparseIndex(void)
|
||||
{
|
||||
return SlReadSimpleGamma();
|
||||
}
|
||||
|
||||
inline void SlWriteSparseIndex(uint index)
|
||||
static inline void SlWriteSparseIndex(uint index)
|
||||
{
|
||||
SlWriteSimpleGamma(index);
|
||||
}
|
||||
|
||||
inline int SlReadArrayLength(void)
|
||||
static inline int SlReadArrayLength(void)
|
||||
{
|
||||
return SlReadSimpleGamma();
|
||||
}
|
||||
|
||||
inline void SlWriteArrayLength(uint length)
|
||||
static inline void SlWriteArrayLength(uint length)
|
||||
{
|
||||
SlWriteSimpleGamma(length);
|
||||
}
|
||||
|
@ -241,7 +241,7 @@ static void SlCopyBytes(void *ptr, size_t length)
|
|||
}
|
||||
}
|
||||
|
||||
void SlSkipBytes(size_t length)
|
||||
static void SlSkipBytes(size_t length)
|
||||
{
|
||||
while (length) {
|
||||
SlReadByte();
|
||||
|
@ -925,7 +925,7 @@ static uint ReferenceToInt(void *v, uint t)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void *IntToReference(uint r, uint t)
|
||||
static void *IntToReference(uint r, uint t)
|
||||
{
|
||||
/* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded
|
||||
like that */
|
||||
|
|
|
@ -517,7 +517,7 @@ void ShowGameDifficulty(void)
|
|||
}
|
||||
|
||||
// virtual PositionMainToolbar function, calls the right one.
|
||||
int32 v_PositionMainToolbar(int32 p1)
|
||||
static int32 v_PositionMainToolbar(int32 p1)
|
||||
{
|
||||
if (_game_mode != GM_MENU)
|
||||
PositionMainToolbar(NULL);
|
||||
|
@ -525,7 +525,7 @@ int32 v_PositionMainToolbar(int32 p1)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int32 AiNew_PatchActive_Warning(int32 p1)
|
||||
static int32 AiNew_PatchActive_Warning(int32 p1)
|
||||
{
|
||||
if (p1 == 1)
|
||||
ShowErrorMessage(-1, TEMP_AI_ACTIVATED, 0, 0);
|
||||
|
@ -533,7 +533,7 @@ int32 AiNew_PatchActive_Warning(int32 p1)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int32 PopulationInLabelActive(int32 p1)
|
||||
static int32 PopulationInLabelActive(int32 p1)
|
||||
{
|
||||
Town *t;
|
||||
|
||||
|
@ -546,20 +546,20 @@ int32 PopulationInLabelActive(int32 p1)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int32 InvisibleTreesActive(int32 p1)
|
||||
static int32 InvisibleTreesActive(int32 p1)
|
||||
{
|
||||
MarkWholeScreenDirty();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 InValidateDetailsWindow(int32 p1)
|
||||
static int32 InValidateDetailsWindow(int32 p1)
|
||||
{
|
||||
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
|
||||
int32 CheckInterval(int32 p1)
|
||||
static int32 CheckInterval(int32 p1)
|
||||
{
|
||||
bool warning;
|
||||
if (p1) {
|
||||
|
|
|
@ -61,7 +61,7 @@ void PlaceProc_LevelLand(uint tile)
|
|||
VpStartPlaceSizing(tile, VPM_X_AND_Y | (2<<4));
|
||||
}
|
||||
|
||||
void PlaceProc_PlantTree(uint tile)
|
||||
static void PlaceProc_PlantTree(uint tile)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -1997,7 +1997,7 @@ typedef struct TrainCollideChecker {
|
|||
|
||||
} TrainCollideChecker;
|
||||
|
||||
void *FindTrainCollideEnum(Vehicle *v, TrainCollideChecker *tcc)
|
||||
static void *FindTrainCollideEnum(Vehicle *v, TrainCollideChecker *tcc)
|
||||
{
|
||||
if (v == tcc->v || v == tcc->v_skip || v->type != VEH_Train || v->u.rail.track==0x80)
|
||||
return 0;
|
||||
|
@ -2621,7 +2621,7 @@ void Train_Tick(Vehicle *v)
|
|||
static const byte _depot_track_ind[4] = {0,1,0,1};
|
||||
|
||||
// Validation for the news item "Train is waiting in depot"
|
||||
bool ValidateTrainInDepot( uint data_a, uint data_b )
|
||||
static bool ValidateTrainInDepot( uint data_a, uint data_b )
|
||||
{
|
||||
Vehicle *v = GetVehicle(data_a);
|
||||
return (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED));
|
||||
|
|
20
ttd.c
20
ttd.c
|
@ -211,7 +211,7 @@ void ttd_strlcpy(char *dst, const char *src, size_t len)
|
|||
*dst = 0;
|
||||
}
|
||||
|
||||
char *strecpy(char *dst, const char *src)
|
||||
static char *strecpy(char *dst, const char *src)
|
||||
{
|
||||
while ( (*dst++ = *src++) != 0) {}
|
||||
return dst - 1;
|
||||
|
@ -469,7 +469,7 @@ void SetDebugString(const char *s)
|
|||
}
|
||||
}
|
||||
|
||||
void ParseResolution(int res[2], char *s)
|
||||
static void ParseResolution(int res[2], char *s)
|
||||
{
|
||||
char *t = strchr(s, 'x');
|
||||
if (t == NULL) {
|
||||
|
@ -513,7 +513,7 @@ static void UnInitializeDynamicVariables(void)
|
|||
}
|
||||
|
||||
|
||||
void LoadIntroGame(void)
|
||||
static void LoadIntroGame(void)
|
||||
{
|
||||
char filename[256];
|
||||
_game_mode = GM_MENU;
|
||||
|
@ -776,7 +776,7 @@ static void ShowScreenshotResult(bool b)
|
|||
|
||||
}
|
||||
|
||||
void MakeNewGame(void)
|
||||
static void MakeNewGame(void)
|
||||
{
|
||||
_game_mode = GM_NORMAL;
|
||||
|
||||
|
@ -834,7 +834,7 @@ static void MakeNewEditorWorld(void)
|
|||
void StartupPlayers(void);
|
||||
void StartupDisasters(void);
|
||||
|
||||
void StartScenario(void)
|
||||
static void StartScenario(void)
|
||||
{
|
||||
_game_mode = GM_NORMAL;
|
||||
|
||||
|
@ -1190,7 +1190,7 @@ void BeforeSaveGame(void)
|
|||
}
|
||||
}
|
||||
|
||||
void ConvertTownOwner(void)
|
||||
static void ConvertTownOwner(void)
|
||||
{
|
||||
uint tile;
|
||||
|
||||
|
@ -1209,7 +1209,7 @@ void ConvertTownOwner(void)
|
|||
}
|
||||
|
||||
// before savegame version 4, the name of the company determined if it existed
|
||||
void CheckIsPlayerActive(void)
|
||||
static void CheckIsPlayerActive(void)
|
||||
{
|
||||
Player *p;
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
|
@ -1220,7 +1220,7 @@ void CheckIsPlayerActive(void)
|
|||
}
|
||||
|
||||
// since savegame version 4.1, exclusive transport rights are stored at towns
|
||||
void UpdateExclusiveRights(void)
|
||||
static void UpdateExclusiveRights(void)
|
||||
{
|
||||
Town *t;
|
||||
FOR_ALL_TOWNS(t) if (t->xy != 0) {
|
||||
|
@ -1245,14 +1245,14 @@ byte convert_currency[] = {
|
|||
18, 2, 20, };
|
||||
|
||||
// since savegame version 4.2 the currencies are arranged differently
|
||||
void UpdateCurrencies(void)
|
||||
static void UpdateCurrencies(void)
|
||||
{
|
||||
_opt.currency = convert_currency[_opt.currency];
|
||||
}
|
||||
|
||||
// up to revision 1413, the invisible tiles at the southern border have not been MP_VOID
|
||||
// even though they should have. This is fixed by this function
|
||||
void UpdateVoidTiles(void)
|
||||
static void UpdateVoidTiles(void)
|
||||
{
|
||||
uint i;
|
||||
// create void tiles on the border
|
||||
|
|
|
@ -902,7 +902,7 @@ int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
|
|||
|
||||
|
||||
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
|
||||
uint GetBridgeHeight(const TileInfo *ti)
|
||||
static uint GetBridgeHeight(const TileInfo *ti)
|
||||
{
|
||||
uint delta;
|
||||
TileInfo ti_end;
|
||||
|
|
|
@ -266,7 +266,8 @@ ViewPort *IsPtInWindowViewport(Window *w, int x, int y)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
Point TranslateXYToTileCoord(ViewPort *vp, int x, int y) {
|
||||
static Point TranslateXYToTileCoord(ViewPort *vp, int x, int y)
|
||||
{
|
||||
int z;
|
||||
Point pt;
|
||||
int a,b;
|
||||
|
@ -1682,7 +1683,7 @@ void HandleClickOnTrain(Vehicle *v);
|
|||
void HandleClickOnRoadVeh(Vehicle *v);
|
||||
void HandleClickOnAircraft(Vehicle *v);
|
||||
void HandleClickOnShip(Vehicle *v);
|
||||
void HandleClickOnSpecialVeh(Vehicle *v) {}
|
||||
static void HandleClickOnSpecialVeh(Vehicle *v) {}
|
||||
void HandleClickOnDisasterVeh(Vehicle *v);
|
||||
typedef void OnVehicleClickProc(Vehicle *v);
|
||||
static OnVehicleClickProc * const _on_vehicle_click_proc[6] = {
|
||||
|
|
2
widget.c
2
widget.c
|
@ -478,7 +478,7 @@ static int GetDropdownItem(Window *w)
|
|||
return item;
|
||||
}
|
||||
|
||||
void DropdownMenuWndProc(Window *w, WindowEvent *e)
|
||||
static void DropdownMenuWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
int item;
|
||||
|
||||
|
|
7
window.c
7
window.c
|
@ -532,7 +532,8 @@ static bool IsGoodAutoPlace2(int left, int top)
|
|||
return true;
|
||||
}
|
||||
|
||||
Point GetAutoPlacePosition(int width, int height) {
|
||||
static Point GetAutoPlacePosition(int width, int height)
|
||||
{
|
||||
Window *w;
|
||||
Point pt;
|
||||
|
||||
|
@ -778,7 +779,7 @@ static bool HandlePopupMenu(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool HandleMouseOver(void)
|
||||
static bool HandleMouseOver(void)
|
||||
{
|
||||
Window *w;
|
||||
WindowEvent e;
|
||||
|
@ -811,7 +812,7 @@ bool HandleMouseOver(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool HandleWindowDragging(void)
|
||||
static bool HandleWindowDragging(void)
|
||||
{
|
||||
Window *w;
|
||||
// Get out immediately if no window is being dragged at all.
|
||||
|
|
Loading…
Reference in New Issue