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(svn r19066) -Fix: settings that are part of the "ttdpatch flags" can cause desyncs if they're changed in network games

release/1.0
yexo 2010-02-09 16:22:13 +00:00
parent bf862877a4
commit e582d21981
1 changed files with 3 additions and 3 deletions

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@ -367,7 +367,7 @@ const SettingDesc _settings[] = {
SDT_BOOL(GameSettings, construction.signal_side, N,NN, true, STR_CONFIG_SETTING_SIGNALSIDE, RedrawScreen),
SDT_BOOL(GameSettings, station.never_expire_airports, 0,NN, false, STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS, NULL),
SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT, TownFoundingChanged),
SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL),
SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL),
SDT_CONDVAR(GameSettings, economy.found_town, SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged),
SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
@ -414,11 +414,11 @@ const SettingDesc _settings[] = {
SDT_VAR(GameSettings, station.station_spread, SLE_UINT8, 0, 0, 12, 4, 64, 0, STR_CONFIG_SETTING_STATION_SPREAD, InvalidateStationBuildWindow),
SDT_BOOL(GameSettings, order.serviceathelipad, 0, 0, true, STR_CONFIG_SETTING_SERVICEATHELIPAD, NULL),
SDT_BOOL(GameSettings, station.modified_catchment, 0, 0, true, STR_CONFIG_SETTING_CATCHMENT, StationCatchmentChanged),
SDT_CONDBOOL(GameSettings, order.gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_GRADUAL_LOADING, NULL),
SDT_CONDBOOL(GameSettings, order.gradual_loading, 40, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_GRADUAL_LOADING, NULL),
SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD, NULL),
SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road, 114, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL),
SDT_CONDBOOL(GameSettings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ADJACENT_STATIONS, NULL),
SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_SETTING_NOISE_LEVEL, InvalidateTownViewWindow),
SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_SETTING_NOISE_LEVEL, InvalidateTownViewWindow),
SDT_CONDBOOL(GameSettings, station.distant_join_stations, 106, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS, DeleteSelectStationWindow),
SDT_BOOL(GameSettings, economy.inflation, 0, 0, true, STR_CONFIG_SETTING_INFLATION, NULL),