mirror of https://github.com/OpenTTD/OpenTTD
(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.
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65a3abe1c1
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e51a513eb8
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@ -992,13 +992,6 @@ static void DrawRoadBits(TileInfo* ti)
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DrawGroundSprite(image, pal);
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if (road != ROAD_NONE) {
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DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
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if (drd != DRD_NONE) {
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DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
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}
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}
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/* For tram we overlay the road graphics with either tram tracks only
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* (when there is actual road beneath the trams) or with tram tracks
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* and some dirts which hides the road graphics */
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@ -1012,6 +1005,13 @@ static void DrawRoadBits(TileInfo* ti)
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DrawGroundSprite(image, pal);
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}
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if (road != ROAD_NONE) {
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DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
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if (drd != DRD_NONE) {
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DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
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}
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}
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if (HasRoadWorks(ti->tile)) {
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/* Road works */
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DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
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