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(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.

release/0.6
rubidium 2007-06-19 15:56:03 +00:00
parent 65a3abe1c1
commit e51a513eb8
1 changed files with 7 additions and 7 deletions

View File

@ -992,13 +992,6 @@ static void DrawRoadBits(TileInfo* ti)
DrawGroundSprite(image, pal);
if (road != ROAD_NONE) {
DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
if (drd != DRD_NONE) {
DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
}
}
/* For tram we overlay the road graphics with either tram tracks only
* (when there is actual road beneath the trams) or with tram tracks
* and some dirts which hides the road graphics */
@ -1012,6 +1005,13 @@ static void DrawRoadBits(TileInfo* ti)
DrawGroundSprite(image, pal);
}
if (road != ROAD_NONE) {
DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
if (drd != DRD_NONE) {
DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
}
}
if (HasRoadWorks(ti->tile)) {
/* Road works */
DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);