mirror of https://github.com/OpenTTD/OpenTTD
parent
82c70ed3b8
commit
e4c511d403
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@ -194,7 +194,7 @@ struct AIConfigWindow : public Window {
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case WID_AIC_LIST: { // Select a slot
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case WID_AIC_LIST: { // Select a slot
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this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
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this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
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this->InvalidateData();
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this->InvalidateData();
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if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowScriptListWindow((CompanyID)this->selected_slot);
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if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowScriptListWindow((CompanyID)this->selected_slot, _ctrl_pressed);
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break;
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break;
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}
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}
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@ -217,7 +217,7 @@ struct AIConfigWindow : public Window {
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break;
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break;
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case WID_AIC_CHANGE: // choose other AI
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case WID_AIC_CHANGE: // choose other AI
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ShowScriptListWindow((CompanyID)this->selected_slot);
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ShowScriptListWindow((CompanyID)this->selected_slot, _ctrl_pressed);
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break;
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break;
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case WID_AIC_CONFIGURE: // change the settings for an AI
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case WID_AIC_CONFIGURE: // change the settings for an AI
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@ -249,12 +249,12 @@ struct GSConfigWindow : public Window {
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switch (widget) {
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switch (widget) {
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case WID_GSC_GSLIST: {
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case WID_GSC_GSLIST: {
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this->InvalidateData();
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this->InvalidateData();
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if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY);
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if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
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break;
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break;
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}
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}
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case WID_GSC_CHANGE: // choose other Game Script
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case WID_GSC_CHANGE: // choose other Game Script
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ShowScriptListWindow((CompanyID)OWNER_DEITY);
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ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
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break;
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break;
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case WID_GSC_CONTENT_DOWNLOAD:
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case WID_GSC_CONTENT_DOWNLOAD:
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@ -4584,6 +4584,7 @@ STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs
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STR_AI_CONFIG_HUMAN_PLAYER :Human player
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STR_AI_CONFIG_HUMAN_PLAYER :Human player
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STR_AI_CONFIG_RANDOM_AI :Random AI
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STR_AI_CONFIG_RANDOM_AI :Random AI
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STR_AI_CONFIG_NONE :(none)
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STR_AI_CONFIG_NONE :(none)
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STR_AI_CONFIG_NAME_VERSION :{RAW_STRING} {YELLOW}v{NUM}
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STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
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STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
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STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
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STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
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@ -4597,7 +4598,7 @@ STR_AI_CONFIG_AI :{SILVER}AIs
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STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
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STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
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STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
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STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
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STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
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STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script. Ctrl+Click to show all available versions
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STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
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STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
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STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
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STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
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@ -54,19 +54,21 @@ struct ScriptListWindow : public Window {
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CompanyID slot; ///< The company we're selecting a new Script for.
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CompanyID slot; ///< The company we're selecting a new Script for.
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int line_height; ///< Height of a row in the matrix widget.
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int line_height; ///< Height of a row in the matrix widget.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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bool show_all; ///< Whether to show all available versions.
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/**
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/**
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* Constructor for the window.
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* Constructor for the window.
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* @param desc The description of the window.
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* @param desc The description of the window.
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* @param slot The company we're changing the Script for.
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* @param slot The company we're changing the Script for.
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* @param show_all Whether to show all available versions.
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*/
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*/
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ScriptListWindow(WindowDesc *desc, CompanyID slot) : Window(desc),
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ScriptListWindow(WindowDesc *desc, CompanyID slot, bool show_all) : Window(desc),
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slot(slot)
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slot(slot), show_all(show_all)
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{
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{
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if (slot == OWNER_DEITY) {
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if (slot == OWNER_DEITY) {
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this->info_list = Game::GetUniqueInfoList();
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this->info_list = this->show_all ? Game::GetInfoList() : Game::GetUniqueInfoList();
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} else {
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} else {
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this->info_list = AI::GetUniqueInfoList();
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this->info_list = this->show_all ? AI::GetInfoList() : AI::GetUniqueInfoList();
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}
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}
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this->CreateNestedTree();
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this->CreateNestedTree();
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@ -120,11 +122,14 @@ struct ScriptListWindow : public Window {
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DrawString(tr, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
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DrawString(tr, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
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tr.top += this->line_height;
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tr.top += this->line_height;
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}
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}
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StringID str = this->show_all ? STR_AI_CONFIG_NAME_VERSION : STR_JUST_RAW_STRING;
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int i = 0;
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int i = 0;
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for (const auto &item : *this->info_list) {
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for (const auto &item : *this->info_list) {
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i++;
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i++;
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if (this->vscroll->IsVisible(i)) {
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if (this->vscroll->IsVisible(i)) {
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DrawString(tr, item.second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
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SetDParamStr(0, item.second->GetName());
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SetDParam(1, item.second->GetVersion());
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DrawString(tr, str, (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
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tr.top += this->line_height;
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tr.top += this->line_height;
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}
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}
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}
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}
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@ -262,13 +267,14 @@ static WindowDesc _script_list_desc(
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);
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);
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/**
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/**
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* Open the AI list window to chose an AI for the given company slot.
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* Open the Script list window to chose a script for the given company slot.
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* @param slot The slot to change the AI of.
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* @param slot The slot to change the script of.
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* @param show_all Whether to show all available versions.
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*/
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*/
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void ShowScriptListWindow(CompanyID slot)
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void ShowScriptListWindow(CompanyID slot, bool show_all)
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{
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{
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CloseWindowByClass(WC_SCRIPT_LIST);
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CloseWindowByClass(WC_SCRIPT_LIST);
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new ScriptListWindow(&_script_list_desc, slot);
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new ScriptListWindow(&_script_list_desc, slot, show_all);
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}
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}
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@ -13,7 +13,7 @@
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#include "../company_type.h"
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#include "../company_type.h"
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#include "../textfile_type.h"
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#include "../textfile_type.h"
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void ShowScriptListWindow(CompanyID slot);
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void ShowScriptListWindow(CompanyID slot, bool show_all);
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Window *ShowScriptDebugWindow(CompanyID show_company = INVALID_COMPANY);
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Window *ShowScriptDebugWindow(CompanyID show_company = INVALID_COMPANY);
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void ShowScriptSettingsWindow(CompanyID slot);
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void ShowScriptSettingsWindow(CompanyID slot);
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void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
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void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
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