mirror of https://github.com/OpenTTD/OpenTTD
(svn r18194) -Codechange: make the AI 'config' window RTL aware
parent
bfadbba2ed
commit
e43659440e
|
@ -446,6 +446,8 @@ enum AIConfigWindowWidgets {
|
|||
AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
|
||||
AIC_WIDGET_CAPTION, ///< Window caption
|
||||
AIC_WIDGET_BACKGROUND, ///< Window background
|
||||
AIC_WIDGET_DECREASE, ///< Decrease the number of AIs
|
||||
AIC_WIDGET_INCREASE, ///< Increase the number of AIs
|
||||
AIC_WIDGET_NUMBER, ///< Number of AIs
|
||||
AIC_WIDGET_LIST, ///< List with currently selected AIs
|
||||
AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs
|
||||
|
@ -461,7 +463,14 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
|
|||
NWidget(WWT_CAPTION, COLOUR_MAUVE, AIC_WIDGET_CAPTION), SetMinimalSize(289, 14), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_MAUVE, AIC_WIDGET_BACKGROUND),
|
||||
NWidget(WWT_EMPTY, COLOUR_MAUVE, AIC_WIDGET_NUMBER), SetMinimalSize(0, 16),
|
||||
NWidget(NWID_VERTICAL), SetPIP(4, 0, 4),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
|
||||
NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, AIC_WIDGET_DECREASE), SetFill(false, true), SetDataTip(AWV_DECREASE, STR_NULL),
|
||||
NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, AIC_WIDGET_INCREASE), SetFill(false, true), SetDataTip(AWV_INCREASE, STR_NULL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(6, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_MAUVE, AIC_WIDGET_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(true, false), SetPadding(1, 0, 0, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_MATRIX, COLOUR_MAUVE, AIC_WIDGET_LIST), SetMinimalSize(288, 112), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP),
|
||||
NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, AIC_WIDGET_SCROLLBAR),
|
||||
|
@ -512,13 +521,18 @@ struct AIConfigWindow : public Window {
|
|||
DeleteWindowByClass(WC_AI_SETTINGS);
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
|
||||
virtual void SetStringParameters(int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case AIC_WIDGET_NUMBER:
|
||||
size->height = FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 4;
|
||||
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
|
||||
{
|
||||
switch (widget) {
|
||||
case AIC_WIDGET_LIST:
|
||||
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
|
||||
size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
|
||||
|
@ -529,19 +543,11 @@ struct AIConfigWindow : public Window {
|
|||
virtual void OnPaint()
|
||||
{
|
||||
this->DrawWidgets();
|
||||
|
||||
}
|
||||
|
||||
virtual void DrawWidget(const Rect &r, int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case AIC_WIDGET_NUMBER: {
|
||||
byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
|
||||
DrawArrowButtons(r.left + 10, r.top + 4, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
|
||||
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
|
||||
DrawString(r.left + 36, r.right, r.top + 4, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS);
|
||||
break;
|
||||
}
|
||||
case AIC_WIDGET_LIST: {
|
||||
int y = r.top;
|
||||
for (int i = this->vscroll.GetPosition(); this->vscroll.IsVisible(i) && i < MAX_COMPANIES; i++) {
|
||||
|
@ -567,19 +573,16 @@ struct AIConfigWindow : public Window {
|
|||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
switch (widget) {
|
||||
case AIC_WIDGET_NUMBER: {
|
||||
/* Check if the user clicked on one of the arrows to configure the number of AIs */
|
||||
NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
|
||||
if (IsInsideBS(pt.x, nwid->pos_x + 10, 20) && IsInsideBS(pt.y, nwid->pos_y + 4, 10)) {
|
||||
case AIC_WIDGET_DECREASE:
|
||||
case AIC_WIDGET_INCREASE: {
|
||||
int new_value;
|
||||
if (pt.x <= (int)nwid->pos_x + 20) {
|
||||
if (widget == AIC_WIDGET_DECREASE) {
|
||||
new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
|
||||
} else {
|
||||
new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
|
||||
}
|
||||
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
|
||||
this->SetDirty();
|
||||
}
|
||||
this->InvalidateData();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -618,6 +621,8 @@ struct AIConfigWindow : public Window {
|
|||
|
||||
virtual void OnInvalidateData(int data)
|
||||
{
|
||||
this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, _settings_newgame.difficulty.max_no_competitors == 0);
|
||||
this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, _settings_newgame.difficulty.max_no_competitors == MAX_COMPANIES - 1);
|
||||
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY);
|
||||
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, this->selected_slot == INVALID_COMPANY);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue