mirror of https://github.com/OpenTTD/OpenTTD
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
to the sign. Very needed for coop. You can find it under World Map.release/0.4.5
parent
45425bedca
commit
e416fe8066
149
graph_gui.c
149
graph_gui.c
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@ -6,6 +6,9 @@
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#include "gfx.h"
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#include "player.h"
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#include "economy.h"
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#include "signs.h"
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#include "strings.h"
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#include "debug.h"
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static uint _legend_excludebits;
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static uint _legend_cargobits;
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@ -1098,3 +1101,149 @@ void ShowPerformanceRatingDetail(void)
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{
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AllocateWindowDescFront(&_performance_rating_detail_desc, 0);
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}
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static uint16 _num_sign_sort;
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static char _bufcache[64];
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static uint16 _last_sign_idx;
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static int CDECL SignNameSorter(const void *a, const void *b)
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{
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char buf1[64];
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SignStruct *ss;
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const uint16 cmp1 = *(const uint16 *)a;
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const uint16 cmp2 = *(const uint16 *)b;
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ss = GetSign(cmp1);
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GetString(buf1, ss->str);
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if (cmp2 != _last_sign_idx) {
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_last_sign_idx = cmp2;
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ss = GetSign(cmp2);
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GetString(_bufcache, ss->str);
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}
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return strcmp(buf1, _bufcache); // sort by name
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}
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static void GlobalSortSignList(void)
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{
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const SignStruct *ss;
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uint32 n = 0;
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_num_sign_sort = 0;
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/* Create array for sorting */
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_sign_sort = realloc(_sign_sort, GetSignPoolSize() * sizeof(_sign_sort[0]));
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if (_sign_sort == NULL)
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error("Could not allocate memory for the sign-sorting-list");
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FOR_ALL_SIGNS(ss) {
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if(ss->str != STR_NULL) {
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_sign_sort[n++] = ss->index;
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_num_sign_sort++;
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}
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}
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qsort(_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
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_sign_sort_dirty = false;
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DEBUG(misc, 1) ("Resorting global sign list...");
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}
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static void SignListWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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uint32 i;
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int y = 16; // offset from top of widget
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if (_sign_sort_dirty)
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GlobalSortSignList();
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SetVScrollCount(w, _num_sign_sort);
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SetDParam(0, w->vscroll.count);
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DrawWindowWidgets(w);
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/* No signs? */
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if (w->vscroll.count == 0) {
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DrawString(2, y, STR_304A_NONE, 0);
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return;
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}
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{
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SignStruct *ss;
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/* Start drawing the signs */
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i = 0;
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for (i = w->vscroll.pos; i < (uint)w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
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ss = GetSign(_sign_sort[i]);
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if (ss->owner != OWNER_NONE)
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DrawPlayerIcon(ss->owner, 4, y + 1);
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DrawString(22, y, ss->str, 8);
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y += 10;
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}
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}
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} break;
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case WE_CLICK: {
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switch (e->click.widget) {
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case 3: {
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uint32 id_v = (e->click.pt.y - 15) / 10;
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SignStruct *ss;
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if (id_v >= w->vscroll.cap)
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return;
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id_v += w->vscroll.pos;
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if (id_v >= w->vscroll.count)
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return;
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ss = GetSign(_sign_sort[id_v]);
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ScrollMainWindowToTile(TILE_FROM_XY(ss->x, ss->y));
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} break;
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}
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} break;
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case WE_RESIZE:
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w->vscroll.cap += e->sizing.diff.y / 10;
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break;
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}
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}
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static const Widget _sign_list_widget[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 14, 137, 0x0, STR_NULL},
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{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
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{ WIDGETS_END},
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};
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static const WindowDesc _sign_list_desc = {
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-1, -1, 358, 138,
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WC_SIGN_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_sign_list_widget,
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SignListWndProc
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};
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void ShowSignList(void)
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{
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Window *w;
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w = AllocateWindowDescFront(&_sign_list_desc, 0);
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if (w != NULL) {
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w->vscroll.cap = 12;
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w->resize.step_height = 10;
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w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
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}
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}
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1
gui.h
1
gui.h
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@ -75,6 +75,7 @@ void ShowSubsidiesList(void);
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void ShowPlayerStations(int player);
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void ShowPlayerFinances(int player);
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void ShowPlayerCompany(int player);
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void ShowSignList(void);
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void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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@ -772,6 +772,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
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STR_02DD_SUBSIDIES :Subsidies
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STR_02DE_MAP_OF_WORLD :Map of world
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STR_EXTRA_VIEW_PORT :Extra viewport
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STR_SIGN_LIST :Sign list
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STR_02DF_TOWN_DIRECTORY :Town directory
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STR_TOWN_POPULATION :{BLACK}World population: {COMMA32}
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STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA16}
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@ -2796,6 +2797,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left sele
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STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot
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STR_SHORT_DATE :{WHITE}{DATE_TINY}
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STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA16} Signs
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############ Lists rail types
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@ -233,6 +233,7 @@ static void MenuClickMap(int index)
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switch(index) {
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case 0: ShowSmallMap(); break;
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case 1: ShowExtraViewPortWindow(); break;
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case 2: ShowSignList(); break;
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}
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}
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@ -778,7 +779,7 @@ static void ToolbarSaveClick(Window *w)
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static void ToolbarMapClick(Window *w)
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{
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PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 2);
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PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 3);
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}
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static void ToolbarTownClick(Window *w)
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24
signs.c
24
signs.c
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@ -4,6 +4,7 @@
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#include "signs.h"
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#include "saveload.h"
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#include "command.h"
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#include "strings.h"
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enum {
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/* Max signs: 64000 (4 * 16000) */
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@ -75,10 +76,17 @@ static void MarkSignDirty(SignStruct *ss)
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*/
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static SignStruct *AllocateSign(void)
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{
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SignStruct *s;
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FOR_ALL_SIGNS(s)
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if (s->str == 0)
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return s;
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SignStruct *ss;
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FOR_ALL_SIGNS(ss) {
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if (ss->str == 0) {
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uint index = ss->index;
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memset(ss, 0, sizeof(SignStruct));
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ss->index = index;
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return ss;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_sign_pool))
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@ -112,6 +120,8 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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ss->z = GetSlopeZ(x,y);
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UpdateSignVirtCoords(ss);
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MarkSignDirty(ss);
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InvalidateWindow(WC_SIGN_LIST, 0);
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_sign_sort_dirty = true;
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_new_sign_struct = ss;
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}
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@ -151,6 +161,8 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
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/* Update */
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UpdateSignVirtCoords(ss);
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MarkSignDirty(ss);
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InvalidateWindow(WC_SIGN_LIST, 0);
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_sign_sort_dirty = true;
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} else {
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/* Free the name, because we did not assign it yet */
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DeleteName(str);
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@ -165,6 +177,8 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
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ss->str = 0;
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MarkSignDirty(ss);
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InvalidateWindow(WC_SIGN_LIST, 0);
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_sign_sort_dirty = true;
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}
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}
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@ -252,6 +266,8 @@ static void Load_SIGN(void)
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ss = GetSign(index);
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SlObject(ss, _sign_desc);
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}
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_sign_sort_dirty = true;
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}
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const ChunkHandler _sign_chunk_handlers[] = {
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3
signs.h
3
signs.h
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@ -46,6 +46,9 @@ static inline uint16 GetSignPoolSize(void)
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VARDEF SignStruct *_new_sign_struct;
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VARDEF bool _sign_sort_dirty;
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VARDEF uint16 *_sign_sort;
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void UpdateAllSignVirtCoords(void);
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void PlaceProc_Sign(uint tile);
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