mirror of https://github.com/OpenTTD/OpenTTD
(svn r26262) -Fix (r25075, r25076): Custom currency was reset on game start.
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1213e6ba71
commit
e3947c8019
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@ -144,14 +144,14 @@ void CheckSwitchToEuro()
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* Will fill _currency_specs array with
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* default values from origin_currency_specs
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* Called only from newgrf.cpp and settings.cpp.
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* @param preserve_custom will not reset custom currency (the latest one on the list)
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* if ever it is flagged to true. In which case, the total size of the memory to move
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* will be one currency spec less, thus preserving the custom currency from been
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* overwritten.
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* @param preserve_custom will not reset custom currency
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*/
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void ResetCurrencies(bool preserve_custom)
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{
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memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
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for (uint i = 0; i < CURRENCY_END; i++) {
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if (preserve_custom && i == CURRENCY_CUSTOM) continue;
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_currency_specs[i] = origin_currency_specs[i];
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}
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}
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/**
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