mirror of https://github.com/OpenTTD/OpenTTD
Codefix: Effect vehicles don't use v->tile, so shouldn't be in the vehicle tile hash. (#14302)
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e23a591a1e
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e2d066e5d3
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@ -541,7 +541,7 @@ void AfterLoadVehiclesPhase2(bool part_of_load)
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v->UpdateDeltaXY();
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v->coord.left = INVALID_COORD;
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v->sprite_cache.old_coord.left = INVALID_COORD;
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v->UpdatePosition();
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if (v->type != VEH_EFFECT) v->UpdatePosition();
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v->UpdateViewport(false);
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}
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}
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@ -1733,7 +1733,7 @@ void Vehicle::UpdateViewport(bool dirty)
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*/
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void Vehicle::UpdatePositionAndViewport()
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{
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this->UpdatePosition();
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if (this->type != VEH_EFFECT) this->UpdatePosition();
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this->UpdateViewport(true);
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}
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